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Addressed feedback from code review.
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a4c7e832b5
commit
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4 changed files with 11 additions and 5 deletions
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@ -127,7 +127,7 @@ const gpu::TexturePointer& TextureCache::getGrayTexture() {
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if (!_grayTexture) {
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_grayTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, 1, 1));
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_grayTexture->setSource("TextureCache::_grayTexture");
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_grayTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_WHITE), OPAQUE_GRAY);
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_grayTexture->assignStoredMip(0, _grayTexture->getTexelFormat(), sizeof(OPAQUE_GRAY), OPAQUE_GRAY);
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}
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return _grayTexture;
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}
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@ -145,7 +145,7 @@ const gpu::TexturePointer& TextureCache::getBlackTexture() {
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if (!_blackTexture) {
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_blackTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, 1, 1));
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_blackTexture->setSource("TextureCache::_blackTexture");
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_blackTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_BLACK), OPAQUE_BLACK);
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_blackTexture->assignStoredMip(0, _blackTexture->getTexelFormat(), sizeof(OPAQUE_BLACK), OPAQUE_BLACK);
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}
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return _blackTexture;
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}
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@ -61,6 +61,11 @@ void OculusBaseDisplayPlugin::customizeContext() {
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Parent::customizeContext();
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}
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void OculusBaseDisplayPlugin::uncustomizeContext() {
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Parent::uncustomizeContext();
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internalPresent();
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}
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bool OculusBaseDisplayPlugin::internalActivate() {
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_session = acquireOculusSession();
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if (!_session) {
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@ -26,6 +26,7 @@ public:
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protected:
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void customizeContext() override;
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void uncustomizeContext() override;
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bool internalActivate() override;
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void internalDeactivate() override;
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void updatePresentPose() override;
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@ -104,9 +104,9 @@ void releaseOpenVrSystem() {
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qCDebug(displayplugins) << "OpenVR: zero refcount, deallocate VR system";
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#endif
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// HACK: workaround openvr crash, call submit right before VR_Shutdown.
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const GLuint NON_ZERO_GL_TEXTURE_HANDLE = 1;
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vr::Texture_t vrTexture{ (void*)NON_ZERO_GL_TEXTURE_HANDLE, vr::API_OpenGL, vr::ColorSpace_Auto };
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// HACK: workaround openvr crash, call submit with an invalid texture, right before VR_Shutdown.
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const GLuint INVALID_GL_TEXTURE_HANDLE = -1;
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vr::Texture_t vrTexture{ (void*)INVALID_GL_TEXTURE_HANDLE, vr::API_OpenGL, vr::ColorSpace_Auto };
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static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_LEFT{ 0, 0, 0.5f, 1 };
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static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_RIGHT{ 0.5f, 0, 1, 1 };
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vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT);
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