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bring MAX_VOXELS_PER_SYSTEM back down to 250k
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@ -14,7 +14,7 @@
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#include <OctalCode.h>
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#include "VoxelSystem.h"
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const int MAX_VOXELS_PER_SYSTEM = 1500000; //250000;
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const int MAX_VOXELS_PER_SYSTEM = 250000;
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const int VERTICES_PER_VOXEL = 8;
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const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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