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Removed UTF-8 new line characters, QT script errors on those lines in Windows.
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parent
ee929f2551
commit
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6 changed files with 11 additions and 12 deletions
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@ -50,7 +50,7 @@ function maybePlaySound(deltaTime) {
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const CLAP_DISTANCE = 0.2;
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if (!clapping[palm] && (distanceBetween < CLAP_DISTANCE) && (speed > CLAP_SPEED)) {
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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options.position = palm1Position;
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options.volume = speed / 2.0;
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if (options.volume > 1.0) options.volume = 1.0;
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@ -61,7 +61,7 @@ function checkSticks(deltaTime) {
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// Waiting for change in velocity direction or slowing to trigger drum sound
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if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
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state[palm] = 0;
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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options.position = Controller.getSpatialControlPosition(palm * 2 + 1);
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if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
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options.volume = strokeSpeed[palm];
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@ -9,12 +9,12 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// First, load the clap sound from a URL
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var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
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var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
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function maybePlaySound(deltaTime) {
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if (Math.random() < 0.01) {
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// Set the location and other info for the sound to play
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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var palmPosition = Controller.getSpatialControlPosition(0);
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options.position = palmPosition;
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options.volume = 0.5;
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@ -217,7 +217,7 @@ function update(deltaTime) {
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if (invaderStepOfCycle % stepsPerSound == 0) {
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// play the move sound
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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if (soundInMyHead) {
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options.position = { x: MyAvatar.position.x + 0.0,
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y: MyAvatar.position.y + 0.1,
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@ -329,7 +329,7 @@ function fireMissile() {
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lifetime: 5
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});
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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if (soundInMyHead) {
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options.position = { x: MyAvatar.position.x + 0.0,
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y: MyAvatar.position.y + 0.1,
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@ -379,7 +379,7 @@ function deleteIfInvader(possibleInvaderParticle) {
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Particles.deleteParticle(myMissile);
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// play the hit sound
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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if (soundInMyHead) {
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options.position = { x: MyAvatar.position.x + 0.0,
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y: MyAvatar.position.y + 0.1,
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@ -417,4 +417,3 @@ initializeInvaders();
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// shut down the game after 1 minute
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var gameTimer = Script.setTimeout(endGame, itemLifetimes * 1000);
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@ -111,7 +111,7 @@ function checkControllerSide(whichSide) {
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velocity : { x: 0, y: 0, z: 0}, inHand: true };
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Particles.editParticle(closestParticle, properties);
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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options.position = ballPosition;
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options.volume = 1.0;
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Audio.playSound(catchSound, options);
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@ -152,7 +152,7 @@ function checkControllerSide(whichSide) {
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}
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// Play a new ball sound
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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options.position = ballPosition;
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options.volume = 1.0;
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Audio.playSound(catchSound, options);
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@ -201,7 +201,7 @@ function checkControllerSide(whichSide) {
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rightHandParticle = false;
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}
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var options = new AudioInjectionOptions();
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var options = new AudioInjectionOptions();
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options.position = ballPosition;
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options.volume = 1.0;
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Audio.playSound(throwSound, options);
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@ -64,7 +64,7 @@ collisionBubble[1] = Overlays.addOverlay("sphere",
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visible: false
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});
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var audioOptions = new AudioInjectionOptions();
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var audioOptions = new AudioInjectionOptions();
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audioOptions.position = { x: MyAvatar.position.x, y: MyAvatar.position.y + 1, z: MyAvatar.position.z };
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audioOptions.volume = 1;
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