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reset count on conn refusal, soft reset DH in Interface on limit reached
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parent
98d581acd1
commit
eb9d100fc8
4 changed files with 14 additions and 9 deletions
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@ -1046,8 +1046,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
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// you might think we could just do this in NodeList but we only want this connection for Interface
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connect(&nodeList->getDomainHandler(), &DomainHandler::limitOfSilentDomainCheckInsReached,
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nodeList.data(), &NodeList::reset);
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connect(&nodeList->getDomainHandler(), SIGNAL(limitOfSilentDomainCheckInsReached()),
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nodeList.data(), SLOT(reset()));
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auto dialogsManager = DependencyManager::get<DialogsManager>();
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connect(accountManager.data(), &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
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@ -383,6 +383,9 @@ void DomainHandler::processDomainServerConnectionDeniedPacket(QSharedPointer<Rec
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// we're hearing from this domain-server, don't need to refresh API info
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_apiRefreshTimer.stop();
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// this counts as a reply from the DS after a check in or connect packet, so reset that counter now
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_checkInPacketsSinceLastReply = 0;
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// Read deny reason from packet
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uint8_t reasonCodeWire;
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@ -74,7 +74,7 @@ NodeList::NodeList(char newOwnerType, int socketListenPort, int dtlsListenPort)
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connect(this, &LimitedNodeList::publicSockAddrChanged, this, &NodeList::sendDomainServerCheckIn);
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// clear our NodeList when the domain changes
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connect(&_domainHandler, &DomainHandler::disconnectedFromDomain, this, &NodeList::reset);
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connect(&_domainHandler, SIGNAL(disconnectedFromDomain()), this, SLOT(resetFromDomainHandler()));
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// send an ICE heartbeat as soon as we get ice server information
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connect(&_domainHandler, &DomainHandler::iceSocketAndIDReceived, this, &NodeList::handleICEConnectionToDomainServer);
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@ -91,10 +91,10 @@ NodeList::NodeList(char newOwnerType, int socketListenPort, int dtlsListenPort)
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connect(accountManager.data(), &AccountManager::newKeypair, this, &NodeList::sendDomainServerCheckIn);
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// clear out NodeList when login is finished
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connect(accountManager.data(), &AccountManager::loginComplete , this, &NodeList::reset);
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connect(accountManager.data(), SIGNAL(loginComplete()) , this, SLOT(reset()));
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// clear our NodeList when logout is requested
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connect(accountManager.data(), &AccountManager::logoutComplete , this, &NodeList::reset);
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connect(accountManager.data(), SIGNAL(logoutComplete()) , this, SLOT(reset()));
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// anytime we get a new node we will want to attempt to punch to it
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connect(this, &LimitedNodeList::nodeAdded, this, &NodeList::startNodeHolePunch);
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@ -230,9 +230,9 @@ void NodeList::processICEPingPacket(QSharedPointer<ReceivedMessage> message) {
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sendPacket(std::move(replyPacket), message->getSenderSockAddr());
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}
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void NodeList::reset() {
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void NodeList::reset(bool skipDomainHandlerReset) {
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if (thread() != QThread::currentThread()) {
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QMetaObject::invokeMethod(this, "reset");
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QMetaObject::invokeMethod(this, "reset", Q_ARG(bool, skipDomainHandlerReset));
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return;
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}
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@ -252,7 +252,7 @@ void NodeList::reset() {
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_avatarGainMap.clear();
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_avatarGainMapLock.unlock();
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if (sender() != &_domainHandler) {
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if (!skipDomainHandlerReset) {
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// clear the domain connection information, unless they're the ones that asked us to reset
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_domainHandler.softReset();
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}
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@ -93,7 +93,9 @@ public:
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void removeFromIgnoreMuteSets(const QUuid& nodeID);
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public slots:
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void reset();
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void reset(bool skipDomainHandlerReset = false);
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void resetFromDomainHandler() { reset(true); }
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void sendDomainServerCheckIn();
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void handleDSPathQuery(const QString& newPath);
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