mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 17:35:08 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into fix-grab-vs-trigger
This commit is contained in:
commit
eb6c99456d
36 changed files with 524 additions and 509 deletions
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@ -268,18 +268,17 @@ void Base3DOverlay::update(float duration) {
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// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
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// then the correct transform used for rendering is computed in the update transaction and assigned.
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// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
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// This is the simplest fix for the web overlay of the tablet for now
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if (_renderTransformDirty) {
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_renderTransformDirty = false;
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auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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_renderTransformDirty = false;
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// Capture the render transform value in game loop before
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auto latestTransform = evalRenderTransform();
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
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transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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if (overlay3D) {
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auto latestTransform = overlay3D->evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);
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}
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});
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@ -292,7 +291,7 @@ void Base3DOverlay::notifyRenderTransformChange() const {
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_renderTransformDirty = true;
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}
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Transform Base3DOverlay::evalRenderTransform() const {
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Transform Base3DOverlay::evalRenderTransform() {
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return getTransform();
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}
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@ -72,7 +72,7 @@ protected:
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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virtual Transform evalRenderTransform() const;
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virtual Transform evalRenderTransform();
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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@ -45,3 +45,14 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
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}
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return transformChanged;
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}
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Transform Billboard3DOverlay::evalRenderTransform() {
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Transform transform = getTransform();
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bool transformChanged = applyTransformTo(transform, true);
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// If the transform is not modified, setting the transform to
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// itself will cause drift over time due to floating point errors.
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if (transformChanged) {
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setTransform(transform);
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}
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return transform;
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}
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@ -28,6 +28,8 @@ public:
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protected:
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virtual bool applyTransformTo(Transform& transform, bool force = false) override;
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Transform evalRenderTransform() override;
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};
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#endif // hifi_Billboard3DOverlay_h
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@ -84,12 +84,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
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batch.setPipeline(args->_shapePipeline->pipeline);
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}
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// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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auto transform = getTransform();
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch.setModelTransform(transform);
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batch.setModelTransform(getRenderTransform());
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// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
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// we just draw a line...
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@ -53,18 +53,11 @@ void Cube3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// TODO: handle registration point??
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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auto batch = args->_batch;
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if (batch) {
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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Transform transform = getRenderTransform();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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@ -72,12 +65,12 @@ void Cube3DOverlay::render(RenderArgs* args) {
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}
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if (_isSolid) {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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auto dimensions = transform.getScale();
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transform.setScale(1.0f);
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batch->setModelTransform(transform);
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@ -108,7 +101,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
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geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
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} else {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
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}
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@ -149,3 +141,16 @@ QVariant Cube3DOverlay::getProperty(const QString& property) {
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return Volume3DOverlay::getProperty(property);
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}
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Transform Cube3DOverlay::evalRenderTransform() {
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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Transform transform;
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transform.setScale(dimensions);
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transform.setTranslation(position);
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transform.setRotation(rotation);
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return transform;
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}
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@ -36,6 +36,9 @@ public:
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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protected:
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Transform evalRenderTransform() override;
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private:
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float _borderSize;
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// edges on a cube
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@ -79,10 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
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}
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform;
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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Transform transform = getRenderTransform();
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transform.setTranslation(position);
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batch->setModelTransform(transform);
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const float MINOR_GRID_EDGE = 0.0025f;
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@ -146,3 +143,10 @@ void Grid3DOverlay::updateGrid() {
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_minorGridRowDivisions = getDimensions().x / _minorGridEvery;
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_minorGridColDivisions = getDimensions().y / _minorGridEvery;
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}
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Transform Grid3DOverlay::evalRenderTransform() {
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Transform transform;
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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return transform;
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}
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@ -37,6 +37,9 @@ public:
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// Grids are UI tools, and may not be intersected (pickable)
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virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
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protected:
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Transform evalRenderTransform() override;
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private:
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void updateGrid();
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@ -58,6 +58,7 @@ void Image3DOverlay::update(float deltatime) {
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setTransform(transform);
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}
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#endif
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Parent::update(deltatime);
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}
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void Image3DOverlay::render(RenderArgs* args) {
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@ -116,18 +117,8 @@ void Image3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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xColor color = getColor();
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float alpha = getAlpha();
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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bool transformChanged = applyTransformTo(transform, true);
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// If the transform is not modified, setting the transform to
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// itself will cause drift over time due to floating point errors.
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if (transformChanged) {
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setTransform(transform);
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}
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch->setModelTransform(transform);
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batch->setModelTransform(getRenderTransform());
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batch->setResourceTexture(0, _texture->getGPUTexture());
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DependencyManager::get<GeometryCache>()->renderQuad(
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@ -249,3 +240,9 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
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Image3DOverlay* Image3DOverlay::createClone() const {
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return new Image3DOverlay(this);
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}
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Transform Image3DOverlay::evalRenderTransform() {
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auto transform = Parent::evalRenderTransform();
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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return transform;
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}
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@ -19,6 +19,7 @@
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class Image3DOverlay : public Billboard3DOverlay {
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Q_OBJECT
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using Parent = Billboard3DOverlay;
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public:
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static QString const TYPE;
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@ -46,6 +47,9 @@ public:
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virtual Image3DOverlay* createClone() const override;
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protected:
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Transform evalRenderTransform() override;
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private:
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QString _url;
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NetworkTexturePointer _texture;
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@ -132,10 +132,10 @@ void Line3DOverlay::render(RenderArgs* args) {
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glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and start and end from here, do the custom things needed in evalRenderTransform()
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batch->setModelTransform(Transform());
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glm::vec3 start = getStart();
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glm::vec3 end = getEnd();
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auto& renderTransform = getRenderTransform();
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glm::vec3 start = renderTransform.getTranslation();
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glm::vec3 end = renderTransform.transform(vec3(0.0, 0.0, -1.0));
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsDashedLine()) {
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@ -268,3 +268,21 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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Line3DOverlay* Line3DOverlay::createClone() const {
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return new Line3DOverlay(this);
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}
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Transform Line3DOverlay::evalRenderTransform() {
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// Capture start and endin the renderTransform:
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// start is the origin
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// end is at the tip of the front axis aka -Z
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Transform transform;
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transform.setTranslation( getStart());
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auto endPos = getEnd();
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auto vec = endPos - transform.getTranslation();
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auto scale = glm::length(vec);
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auto dir = vec / scale;
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auto orientation = glm::rotation(glm::vec3(0,0,-1), dir);
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transform.setRotation(orientation);
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transform.setScale(scale);
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return transform;
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}
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@ -15,6 +15,7 @@
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class Line3DOverlay : public Base3DOverlay {
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Q_OBJECT
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using Parent = Base3DOverlay;
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public:
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static QString const TYPE;
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@ -56,6 +57,9 @@ public:
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QUuid getEndParentID() const { return _endParentID; }
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quint16 getEndJointIndex() const { return _endParentJointIndex; }
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protected:
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Transform evalRenderTransform() override;
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private:
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QUuid _endParentID;
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quint16 _endParentJointIndex { INVALID_JOINT_INDEX };
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@ -46,8 +46,7 @@ void ModelOverlay::update(float deltatime) {
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if (_updateModel) {
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_updateModel = false;
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_model->setSnapModelToCenter(true);
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Transform transform = getTransform();
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transform.setScale(1.0f); // disable inherited scale
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Transform transform = evalRenderTransform();
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if (_scaleToFit) {
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_model->setScaleToFit(true, transform.getScale() * getDimensions());
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} else {
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@ -280,6 +279,12 @@ ModelOverlay* ModelOverlay::createClone() const {
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return new ModelOverlay(this);
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}
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Transform ModelOverlay::evalRenderTransform() {
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Transform transform = getTransform();
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transform.setScale(1.0f); // disable inherited scale
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return transform;
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}
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void ModelOverlay::locationChanged(bool tellPhysics) {
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Base3DOverlay::locationChanged(tellPhysics);
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@ -46,6 +46,8 @@ public:
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float getLoadPriority() const { return _loadPriority; }
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protected:
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Transform evalRenderTransform() override;
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// helper to extract metadata from our Model's rigged joints
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template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
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template <typename vectorType, typename itemType>
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|
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@ -35,6 +35,11 @@ AABox Planar3DOverlay::getBounds() const {
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return AABox(extents);
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}
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void Planar3DOverlay::setDimensions(const glm::vec2& value) {
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_dimensions = value;
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notifyRenderTransformChange();
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}
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void Planar3DOverlay::setProperties(const QVariantMap& properties) {
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Base3DOverlay::setProperties(properties);
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@ -67,7 +72,7 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
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return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
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}
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Transform Planar3DOverlay::evalRenderTransform() const {
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Transform Planar3DOverlay::evalRenderTransform() {
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auto transform = getTransform();
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transform.setScale(1.0f); // ignore inherited scale factor from parents
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if (glm::length2(getDimensions()) != 1.0f) {
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|
|
|
@ -24,8 +24,8 @@ public:
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virtual glm::vec2 getSize() const { return _dimensions; };
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glm::vec2 getDimensions() const { return _dimensions; }
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void setDimensions(float value) { _dimensions = glm::vec2(value); }
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void setDimensions(const glm::vec2& value) { _dimensions = value; }
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void setDimensions(float value) { setDimensions(glm::vec2(value)); }
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void setDimensions(const glm::vec2& value);
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|
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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|
@ -33,10 +33,10 @@ public:
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) override;
|
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|
||||
Transform evalRenderTransform() const override;
|
||||
|
||||
protected:
|
||||
glm::vec2 _dimensions;
|
||||
|
||||
Transform evalRenderTransform() override;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -124,3 +124,8 @@ void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
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|||
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
|
||||
return new Rectangle3DOverlay(this);
|
||||
}
|
||||
|
||||
Transform Rectangle3DOverlay::evalRenderTransform() {
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||||
return getTransform();
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,10 @@ public:
|
|||
void setProperties(const QVariantMap& properties) override;
|
||||
|
||||
virtual Rectangle3DOverlay* createClone() const override;
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
|
||||
private:
|
||||
int _geometryCacheID;
|
||||
std::array<int, 4> _rectGeometryIds;
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||||
|
|
|
@ -33,26 +33,15 @@ void Shape3DOverlay::render(RenderArgs* args) {
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|||
const float MAX_COLOR = 255.0f;
|
||||
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
||||
|
||||
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
|
||||
// TODO: handle registration point??
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
glm::quat rotation = getRotation();
|
||||
|
||||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
Transform transform;
|
||||
transform.setTranslation(position);
|
||||
transform.setRotation(rotation);
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto shapePipeline = args->_shapePipeline;
|
||||
if (!shapePipeline) {
|
||||
shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
}
|
||||
|
||||
transform.setScale(dimensions);
|
||||
batch->setModelTransform(transform);
|
||||
batch->setModelTransform(getRenderTransform());
|
||||
if (_isSolid) {
|
||||
geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
|
||||
} else {
|
||||
|
@ -129,3 +118,16 @@ QVariant Shape3DOverlay::getProperty(const QString& property) {
|
|||
|
||||
return Volume3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
Transform Shape3DOverlay::evalRenderTransform() {
|
||||
// TODO: handle registration point??
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
glm::quat rotation = getRotation();
|
||||
|
||||
Transform transform;
|
||||
transform.setScale(dimensions);
|
||||
transform.setTranslation(position);
|
||||
transform.setRotation(rotation);
|
||||
return transform;
|
||||
}
|
||||
|
|
|
@ -37,6 +37,9 @@ public:
|
|||
void setProperties(const QVariantMap& properties) override;
|
||||
QVariant getProperty(const QString& property) override;
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
|
||||
private:
|
||||
float _borderSize;
|
||||
GeometryCache::Shape _shape { GeometryCache::Hexagon };
|
||||
|
|
|
@ -39,11 +39,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
|
||||
Transform transform = getTransform();
|
||||
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
|
||||
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
|
||||
batch->setModelTransform(transform);
|
||||
batch->setModelTransform(getRenderTransform());
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto shapePipeline = args->_shapePipeline;
|
||||
|
@ -73,3 +69,11 @@ const render::ShapeKey Sphere3DOverlay::getShapeKey() {
|
|||
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
|
||||
return new Sphere3DOverlay(this);
|
||||
}
|
||||
|
||||
Transform Sphere3DOverlay::evalRenderTransform() {
|
||||
Transform transform = getTransform();
|
||||
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
|
||||
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
|
||||
|
||||
return transform;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,9 @@ public:
|
|||
virtual const render::ShapeKey getShapeKey() override;
|
||||
|
||||
virtual Sphere3DOverlay* createClone() const override;
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -98,10 +98,7 @@ void Text3DOverlay::render(RenderArgs* args) {
|
|||
Q_ASSERT(args->_batch);
|
||||
auto& batch = *args->_batch;
|
||||
|
||||
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform, true);
|
||||
setTransform(transform);
|
||||
auto transform = getRenderTransform();
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
const float MAX_COLOR = 255.0f;
|
||||
|
@ -258,3 +255,8 @@ bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3
|
|||
setTransform(transform);
|
||||
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
|
||||
}
|
||||
|
||||
Transform Text3DOverlay::evalRenderTransform() {
|
||||
return Parent::evalRenderTransform();
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ class TextRenderer3D;
|
|||
|
||||
class Text3DOverlay : public Billboard3DOverlay {
|
||||
Q_OBJECT
|
||||
using Parent = Billboard3DOverlay;
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
|
@ -64,6 +65,9 @@ public:
|
|||
|
||||
virtual Text3DOverlay* createClone() const override;
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
|
||||
private:
|
||||
TextRenderer3D* _textRenderer = nullptr;
|
||||
|
||||
|
|
|
@ -26,6 +26,11 @@ AABox Volume3DOverlay::getBounds() const {
|
|||
return AABox(extents);
|
||||
}
|
||||
|
||||
void Volume3DOverlay::setDimensions(const glm::vec3& value) {
|
||||
_localBoundingBox.setBox(-value / 2.0f, value);
|
||||
notifyRenderTransformChange();
|
||||
}
|
||||
|
||||
void Volume3DOverlay::setProperties(const QVariantMap& properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
|
||||
|
@ -67,3 +72,11 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
|
|||
// and testing intersection there.
|
||||
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face, surfaceNormal);
|
||||
}
|
||||
|
||||
Transform Volume3DOverlay::evalRenderTransform() {
|
||||
Transform transform = getTransform();
|
||||
#ifndef USE_SN_SCALE
|
||||
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
|
||||
#endif
|
||||
return transform;
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
class Volume3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
using Parent = Base3DOverlay;
|
||||
|
||||
public:
|
||||
Volume3DOverlay() {}
|
||||
|
@ -23,8 +24,8 @@ public:
|
|||
virtual AABox getBounds() const override;
|
||||
|
||||
const glm::vec3& getDimensions() const { return _localBoundingBox.getDimensions(); }
|
||||
void setDimensions(float value) { _localBoundingBox.setBox(glm::vec3(-value / 2.0f), value); }
|
||||
void setDimensions(const glm::vec3& value) { _localBoundingBox.setBox(-value / 2.0f, value); }
|
||||
void setDimensions(float value) { setDimensions(glm::vec3(value)); }
|
||||
void setDimensions(const glm::vec3& value);
|
||||
|
||||
void setProperties(const QVariantMap& properties) override;
|
||||
QVariant getProperty(const QString& property) override;
|
||||
|
@ -35,6 +36,8 @@ public:
|
|||
protected:
|
||||
// Centered local bounding box
|
||||
AABox _localBoundingBox{ vec3(0.0f), 1.0f };
|
||||
|
||||
Transform evalRenderTransform() override;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -286,7 +286,6 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
emit resizeWebSurface();
|
||||
}
|
||||
|
||||
vec2 halfSize = getSize() / 2.0f;
|
||||
vec4 color(toGlm(getColor()), getAlpha());
|
||||
|
||||
if (!_texture) {
|
||||
|
@ -302,8 +301,11 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
batch.setResourceTexture(0, _texture);
|
||||
|
||||
auto renderTransform = getRenderTransform();
|
||||
batch.setModelTransform(getRenderTransform());
|
||||
auto size = renderTransform.getScale();
|
||||
renderTransform.setScale(1.0f);
|
||||
batch.setModelTransform(renderTransform);
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (color.a < OPAQUE_ALPHA_THRESHOLD) {
|
||||
|
@ -311,10 +313,19 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
} else {
|
||||
geometryCache->bindWebBrowserProgram(batch);
|
||||
}
|
||||
|
||||
vec2 halfSize = vec2(size.x, size.y) / 2.0f;
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
|
||||
batch.setResourceTexture(0, nullptr); // restore default white color after me
|
||||
}
|
||||
|
||||
Transform Web3DOverlay::evalRenderTransform() {
|
||||
Transform transform = Parent::evalRenderTransform();
|
||||
transform.setScale(1.0f);
|
||||
transform.postScale(glm::vec3(getSize(), 1.0f));
|
||||
return transform;
|
||||
}
|
||||
|
||||
const render::ShapeKey Web3DOverlay::getShapeKey() {
|
||||
auto builder = render::ShapeKey::Builder().withoutCullFace().withDepthBias().withOwnPipeline();
|
||||
if (isTransparent()) {
|
||||
|
|
|
@ -76,6 +76,9 @@ signals:
|
|||
void requestWebSurface();
|
||||
void releaseWebSurface();
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
|
||||
private:
|
||||
void setupQmlSurface();
|
||||
void rebuildWebSurface();
|
||||
|
|
|
@ -1078,4 +1078,4 @@ void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
|
|||
_changedEntitiesGuard.withWriteLock([&] {
|
||||
_changedEntities.insert(id);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -228,18 +228,20 @@ void Model::updateRenderItems() {
|
|||
// We need to update them here so we can correctly update the bounding box.
|
||||
self->updateClusterMatrices();
|
||||
|
||||
Transform modelTransform = self->getTransform();
|
||||
Transform physicsTransform = modelTransform;
|
||||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
|
||||
|
||||
render::Transaction transaction;
|
||||
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter, modelTransform](ModelMeshPartPayload& data) {
|
||||
ModelPointer model = data._model.lock();
|
||||
if (model && model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == model->_deleteGeometryCounter) {
|
||||
Transform modelTransform = model->getTransform();
|
||||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
|
||||
const Model::MeshState& state = model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
|
@ -254,11 +256,10 @@ void Model::updateRenderItems() {
|
|||
// collision mesh does not share the same unit scale as the FBX file's mesh: only apply offset
|
||||
Transform collisionMeshOffset;
|
||||
collisionMeshOffset.setIdentity();
|
||||
Transform modelTransform = self->getTransform();
|
||||
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
transaction.updateItem<MeshPartPayload>(itemID, [physicsTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
// update the model transform for this render item.
|
||||
data.updateTransform(modelTransform, collisionMeshOffset);
|
||||
data.updateTransform(physicsTransform, collisionMeshOffset);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1306,55 +1307,6 @@ bool Model::isRenderable() const {
|
|||
return !_meshStates.isEmpty() || (isLoaded() && _renderGeometry->getMeshes().empty());
|
||||
}
|
||||
|
||||
bool Model::initWhenReady(const render::ScenePointer& scene) {
|
||||
// NOTE: this only called by SkeletonModel
|
||||
if (_addedToScene || !isRenderable()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
createRenderItemSet();
|
||||
|
||||
render::Transaction transaction;
|
||||
|
||||
bool addedTransaction = false;
|
||||
if (_collisionGeometry) {
|
||||
foreach (auto renderItem, _collisionRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
|
||||
_collisionRenderItemsMap.insert(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
}
|
||||
addedTransaction = !_collisionRenderItems.empty();
|
||||
} else {
|
||||
bool hasTransparent = false;
|
||||
size_t verticesCount = 0;
|
||||
foreach (auto renderItem, _modelMeshRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderPayload = std::make_shared<ModelMeshPartPayload::Payload>(renderItem);
|
||||
|
||||
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
|
||||
verticesCount += renderItem.get()->getVerticesCount();
|
||||
_modelMeshRenderItemsMap.insert(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
}
|
||||
addedTransaction = !_modelMeshRenderItemsMap.empty();
|
||||
_renderInfoVertexCount = verticesCount;
|
||||
_renderInfoDrawCalls = _modelMeshRenderItemsMap.count();
|
||||
_renderInfoHasTransparent = hasTransparent;
|
||||
}
|
||||
_addedToScene = addedTransaction;
|
||||
if (addedTransaction) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
// NOTE: updateRender items enqueues identical transaction (using a lambda)
|
||||
// so it looks like we're doing double work here, but I don't want to remove the call
|
||||
// for fear there is some side effect we'll miss. -- Andrew 2016.07.21
|
||||
// TODO: figure out if we really need this call to updateRenderItems() or not.
|
||||
updateRenderItems();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class CollisionRenderGeometry : public Geometry {
|
||||
public:
|
||||
CollisionRenderGeometry(model::MeshPointer mesh) {
|
||||
|
|
|
@ -87,7 +87,6 @@ public:
|
|||
bool needsFixupInScene() const;
|
||||
|
||||
bool needsReload() const { return _needsReload; }
|
||||
bool initWhenReady(const render::ScenePointer& scene);
|
||||
bool addToScene(const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
auto getters = render::Item::Status::Getters(0);
|
||||
|
|
|
@ -708,8 +708,6 @@ controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(const c
|
|||
puckPoseIter++;
|
||||
}
|
||||
|
||||
//auto puckPoseIter = _poseStateMap.find(puckIndex);
|
||||
|
||||
if (puckPoseIter != _validTrackedObjects.end()) {
|
||||
|
||||
glm::mat4 postMat; // identity
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Vec3,
|
||||
LaserPointers, RayPick, HMD, Uuid, AvatarList
|
||||
*/
|
||||
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
|
||||
|
||||
Script.include("/~/system/libraries/Xform.js");
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
@ -22,388 +21,354 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
(function() { // BEGIN LOCAL_SCOPE
|
||||
|
||||
var inTeleportMode = false;
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
|
||||
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
|
||||
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
|
||||
|
||||
var SMOOTH_ARRIVAL_SPACING = 33;
|
||||
var NUMBER_OF_STEPS = 6;
|
||||
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
|
||||
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
|
||||
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
|
||||
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_SEAT = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 170
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CAN_TELEPORT = {
|
||||
red: 97,
|
||||
green: 247,
|
||||
blue: 255
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CANCEL = {
|
||||
red: 255,
|
||||
green: 184,
|
||||
blue: 73
|
||||
};
|
||||
|
||||
var TELEPORT_CANCEL_RANGE = 1;
|
||||
var COOL_IN_DURATION = 500;
|
||||
|
||||
var handInfo = {
|
||||
right: {
|
||||
controllerInput: Controller.Standard.RightHand
|
||||
},
|
||||
left: {
|
||||
controllerInput: Controller.Standard.LeftHand
|
||||
}
|
||||
};
|
||||
|
||||
var cancelPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CANCEL,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var teleportPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CAN_TELEPORT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var seatPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_SEAT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var cancelEnd = {
|
||||
type: "model",
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var teleportEnd = {
|
||||
type: "model",
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var seatEnd = {
|
||||
type: "model",
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
var DEFAULT_DISTANCE = 50;
|
||||
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
|
||||
|
||||
function ThumbPad(hand) {
|
||||
this.hand = hand;
|
||||
var _thisPad = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_thisPad.buttonValue = value;
|
||||
};
|
||||
}
|
||||
|
||||
function Trigger(hand) {
|
||||
this.hand = hand;
|
||||
var _this = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
};
|
||||
|
||||
this.down = function() {
|
||||
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
|
||||
return down;
|
||||
};
|
||||
}
|
||||
|
||||
var coolInTimeout = null;
|
||||
var ignoredEntities = [];
|
||||
|
||||
var TELEPORTER_STATES = {
|
||||
IDLE: 'idle',
|
||||
COOL_IN: 'cool_in',
|
||||
TARGETTING: 'targetting',
|
||||
TARGETTING_INVALID: 'targetting_invalid',
|
||||
};
|
||||
|
||||
var TARGET = {
|
||||
NONE: 'none', // Not currently targetting anything
|
||||
INVISIBLE: 'invisible', // The current target is an invvsible surface
|
||||
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
|
||||
SURFACE: 'surface', // The current target is a valid surface
|
||||
SEAT: 'seat', // The current target is a seat
|
||||
};
|
||||
|
||||
function Teleporter(hand) {
|
||||
var _this = this;
|
||||
this.hand = hand;
|
||||
this.buttonValue = 0;
|
||||
this.active = false;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
this.currentTarget = TARGET.INVALID;
|
||||
this.currentResult = null;
|
||||
|
||||
this.getOtherModule = function() {
|
||||
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
|
||||
return otherModule;
|
||||
var COLORS_TELEPORT_SEAT = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 170
|
||||
};
|
||||
|
||||
this.teleportRayHandVisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHandInvisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayHeadVisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHeadInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
||||
this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
|
||||
|
||||
this.enableMappings = function() {
|
||||
Controller.enableMapping(this.teleporterMappingInternalName);
|
||||
var COLORS_TELEPORT_CAN_TELEPORT = {
|
||||
red: 97,
|
||||
green: 247,
|
||||
blue: 255
|
||||
};
|
||||
|
||||
this.disableMappings = function() {
|
||||
Controller.disableMapping(teleporter.teleporterMappingInternalName);
|
||||
var COLORS_TELEPORT_CANCEL = {
|
||||
red: 255,
|
||||
green: 184,
|
||||
blue: 73
|
||||
};
|
||||
|
||||
this.cleanup = function() {
|
||||
this.disableMappings();
|
||||
var TELEPORT_CANCEL_RANGE = 1;
|
||||
var COOL_IN_DURATION = 300;
|
||||
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandInvisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
};
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
80,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
[],
|
||||
100);
|
||||
|
||||
this.enterTeleport = function() {
|
||||
if (coolInTimeout !== null) {
|
||||
Script.clearTimeout(coolInTimeout);
|
||||
var handInfo = {
|
||||
right: {
|
||||
controllerInput: Controller.Standard.RightHand
|
||||
},
|
||||
left: {
|
||||
controllerInput: Controller.Standard.LeftHand
|
||||
}
|
||||
};
|
||||
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
var cancelPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CANCEL,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var teleportPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CAN_TELEPORT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var seatPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_SEAT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var cancelEnd = {
|
||||
type: "model",
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var teleportEnd = {
|
||||
type: "model",
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var seatEnd = {
|
||||
type: "model",
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
var DEFAULT_DISTANCE = 50;
|
||||
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
|
||||
|
||||
var coolInTimeout = null;
|
||||
var ignoredEntities = [];
|
||||
|
||||
var TELEPORTER_STATES = {
|
||||
IDLE: 'idle',
|
||||
COOL_IN: 'cool_in',
|
||||
TARGETTING: 'targetting',
|
||||
TARGETTING_INVALID: 'targetting_invalid'
|
||||
};
|
||||
|
||||
var TARGET = {
|
||||
NONE: 'none', // Not currently targetting anything
|
||||
INVISIBLE: 'invisible', // The current target is an invvsible surface
|
||||
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
|
||||
SURFACE: 'surface', // The current target is a valid surface
|
||||
SEAT: 'seat' // The current target is a seat
|
||||
};
|
||||
|
||||
function Teleporter(hand) {
|
||||
var _this = this;
|
||||
this.hand = hand;
|
||||
this.buttonValue = 0;
|
||||
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
|
||||
this.active = false;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
this.currentTarget = TARGET.INVALID;
|
||||
this.currentResult = null;
|
||||
|
||||
this.getOtherModule = function() {
|
||||
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
|
||||
return otherModule;
|
||||
};
|
||||
|
||||
this.teleportRayHandVisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHandInvisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayHeadVisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHeadInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
||||
this.cleanup = function() {
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandInvisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
};
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
80,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
[],
|
||||
100);
|
||||
|
||||
this.enterTeleport = function() {
|
||||
if (coolInTimeout !== null) {
|
||||
Script.clearTimeout(coolInTimeout);
|
||||
}
|
||||
}, COOL_IN_DURATION);
|
||||
|
||||
// pad scale with avatar size
|
||||
var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
}
|
||||
}, COOL_IN_DURATION);
|
||||
|
||||
if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
|
||||
cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
// pad scale with avatar size
|
||||
var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
|
||||
|
||||
teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
|
||||
cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
|
||||
teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
|
||||
}
|
||||
};
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
|
||||
|
||||
this.isReady = function(controllerData, deltaTime) {
|
||||
var otherModule = this.getOtherModule();
|
||||
if (_this.buttonValue !== 0 && !otherModule.active) {
|
||||
this.active = true;
|
||||
this.enterTeleport();
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
|
||||
}
|
||||
};
|
||||
|
||||
this.run = function(controllerData, deltaTime) {
|
||||
//_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
this.isReady = function(controllerData, deltaTime) {
|
||||
var otherModule = this.getOtherModule();
|
||||
if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) {
|
||||
this.active = true;
|
||||
this.enterTeleport();
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
// Get current hand pose information to see if the pose is valid
|
||||
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
|
||||
var mode = pose.valid ? _this.hand : 'head';
|
||||
if (!pose.valid) {
|
||||
this.run = function(controllerData, deltaTime) {
|
||||
|
||||
// Get current hand pose information to see if the pose is valid
|
||||
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
|
||||
var mode = pose.valid ? _this.hand : 'head';
|
||||
if (!pose.valid) {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
}
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
// 2. A seat. The seat can be visible or invisible.
|
||||
//
|
||||
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
|
||||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var result;
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandInvisible);
|
||||
}
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(result);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadVisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandVisible);
|
||||
}
|
||||
teleportLocationType = getTeleportTargetType(result);
|
||||
}
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
// Use the cancel default state
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState(mode, "", "cancel");
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else {
|
||||
this.setTeleportState(mode, "teleport", "");
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.setTeleportState(mode, "", "seat");
|
||||
}
|
||||
return this.teleport(result, teleportLocationType);
|
||||
};
|
||||
|
||||
this.teleport = function(newResult, target) {
|
||||
var result = newResult;
|
||||
if (_this.buttonValue !== 0) {
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
|
||||
if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (target === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(result.objectID, 'sit');
|
||||
} else if (target === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
result.intersection.y += offset;
|
||||
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
|
||||
this.disableLasers();
|
||||
this.active = false;
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.disableLasers = function() {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
}
|
||||
};
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
// 2. A seat. The seat can be visible or invisible.
|
||||
//
|
||||
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
|
||||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var result;
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandInvisible);
|
||||
}
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(result);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState = function(mode, visibleState, invisibleState) {
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadVisible);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandVisible);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
|
||||
}
|
||||
teleportLocationType = getTeleportTargetType(result);
|
||||
}
|
||||
};
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
// Use the cancel default state
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState(mode, "", "cancel");
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else {
|
||||
this.setTeleportState(mode, "teleport", "");
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.setTeleportState(mode, "", "seat");
|
||||
}
|
||||
return this.teleport(result, teleportLocationType);
|
||||
};
|
||||
|
||||
this.teleport = function(newResult, target) {
|
||||
var result = newResult;
|
||||
if (_this.buttonValue !== 0) {
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
|
||||
if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (target === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(result.objectID, 'sit');
|
||||
} else if (target === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
result.intersection.y += offset;
|
||||
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
|
||||
this.disableLasers();
|
||||
this.active = false;
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.disableLasers = function() {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.setTeleportState = function(mode, visibleState, invisibleState) {
|
||||
if (mode === 'head') {
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
|
||||
} else {
|
||||
LaserPointers.setRenderState(_this.teleportRayHandVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
|
||||
}
|
||||
};
|
||||
}
|
||||
this.setIgnoreEntities = function(entitiesToIgnore) {
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHandVisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHandInvisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHeadVisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHeadInvisible, entitiesToIgnore);
|
||||
};
|
||||
}
|
||||
|
||||
// related to repositioning the avatar after you teleport
|
||||
var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
|
||||
var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
|
||||
function getAvatarFootOffset() {
|
||||
|
||||
|
||||
// find a valid foot jointIndex
|
||||
var footJointIndex = -1;
|
||||
var i, l = FOOT_JOINT_NAMES.length;
|
||||
for (i = 0; i < l; i++) {
|
||||
footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
|
||||
if (footJointIndex != -1) {
|
||||
if (footJointIndex !== -1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (footJointIndex != -1) {
|
||||
if (footJointIndex !== -1) {
|
||||
// default vertical offset from foot to avatar root.
|
||||
var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
|
||||
if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
|
||||
|
@ -417,23 +382,8 @@ function Teleporter(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
|
||||
var mappingName, teleportMapping;
|
||||
|
||||
var TELEPORT_DELAY = 0;
|
||||
|
||||
function isMoving() {
|
||||
var LY = Controller.getValue(Controller.Standard.LY);
|
||||
var LX = Controller.getValue(Controller.Standard.LX);
|
||||
if (LY !== 0 || LX !== 0) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function parseJSON(json) {
|
||||
try {
|
||||
return JSON.parse(json);
|
||||
|
@ -447,10 +397,10 @@ function Teleporter(hand) {
|
|||
// you can't teleport there.
|
||||
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
|
||||
function getTeleportTargetType(result) {
|
||||
if (result.type == RayPick.INTERSECTED_NONE) {
|
||||
if (result.type === RayPick.INTERSECTED_NONE) {
|
||||
return TARGET.NONE;
|
||||
}
|
||||
|
||||
|
||||
var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
|
||||
var data = parseJSON(props.userData);
|
||||
if (data !== undefined && data.seat !== undefined) {
|
||||
|
@ -472,7 +422,7 @@ function Teleporter(hand) {
|
|||
|
||||
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE) {
|
||||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE * MyAvatar.sensorToWorldScale) {
|
||||
return TARGET.INVALID;
|
||||
} else {
|
||||
return TARGET.SURFACE;
|
||||
|
@ -482,7 +432,7 @@ function Teleporter(hand) {
|
|||
function registerMappings() {
|
||||
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||
teleportMapping = Controller.newMapping(mappingName);
|
||||
|
||||
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
|
||||
}
|
||||
|
@ -502,41 +452,37 @@ function Teleporter(hand) {
|
|||
}
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
var setIgnoreEntities = function() {
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayRightVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayRightInvisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftInvisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadInvisible, ignoredEntities);
|
||||
};
|
||||
|
||||
var isDisabled = false;
|
||||
var handleTeleportMessages = function(channel, message, sender) {
|
||||
if (sender === MyAvatar.sessionUUID) {
|
||||
if (channel === 'Hifi-Teleport-Disabler') {
|
||||
if (message === 'both') {
|
||||
isDisabled = 'both';
|
||||
leftTeleporter.disabled = true;
|
||||
rightTeleporter.disabled = true;
|
||||
}
|
||||
if (message === 'left') {
|
||||
isDisabled = 'left';
|
||||
leftTeleporter.disabled = true;
|
||||
rightTeleporter.disabled = false;
|
||||
}
|
||||
if (message === 'right') {
|
||||
isDisabled = 'right';
|
||||
leftTeleporter.disabled = false;
|
||||
rightTeleporter.disabled = true;
|
||||
}
|
||||
if (message === 'none') {
|
||||
isDisabled = false;
|
||||
leftTeleporter.disabled = false;
|
||||
rightTeleporter.disabled = false;
|
||||
}
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Add' &&
|
||||
!Uuid.isNull(message) &&
|
||||
ignoredEntities.indexOf(message) === -1) {
|
||||
ignoredEntities.push(message);
|
||||
setIgnoreEntities();
|
||||
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
||||
var removeIndex = ignoredEntities.indexOf(message);
|
||||
if (removeIndex > -1) {
|
||||
ignoredEntities.splice(removeIndex, 1);
|
||||
setIgnoreEntities();
|
||||
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -222,6 +222,10 @@ WebTablet.prototype.getTabletTextureResolution = function() {
|
|||
}
|
||||
};
|
||||
|
||||
WebTablet.prototype.getLandscape = function() {
|
||||
return this.landscape;
|
||||
}
|
||||
|
||||
WebTablet.prototype.setLandscape = function(newLandscapeValue) {
|
||||
if (this.landscape === newLandscapeValue) {
|
||||
return;
|
||||
|
|
|
@ -192,7 +192,9 @@
|
|||
return;
|
||||
}
|
||||
|
||||
if (now - validCheckTime > MSECS_PER_SEC) {
|
||||
var needInstantUpdate = UIWebTablet && UIWebTablet.getLandscape() !== landscape;
|
||||
|
||||
if ((now - validCheckTime > MSECS_PER_SEC) || needInstantUpdate) {
|
||||
validCheckTime = now;
|
||||
|
||||
updateTabletWidthFromSettings();
|
||||
|
|
Loading…
Reference in a new issue