From ea84847950e61db2534e86fd7487004b45e78559 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Wed, 13 Mar 2019 16:20:38 +1300 Subject: [PATCH] Update AnimStateDictionary JSDoc per feedback --- libraries/animation/src/Rig.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 74fd5d600b..82ab067472 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -91,6 +91,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig /**jsdoc *

An AnimStateDictionary object may have the following properties. It may also have other properties, set by * scripts.

+ *

Warning: These properties are subject to change. * * * @@ -171,11 +172,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig * * - * - * - * * * * - * - * * * *
NameType

Description
leftHandPoleVector{@link Vec3}The direction the elbow should point in rig * coordinates.
leftHandIKEnabledbooleantrue if IK is enabled for the left - * hand.
rightHandIKEnabledbooleantrue if IK is enabled for the right - * hand.
rightHandPosition{@link Vec3}The desired position of the RightHand * joint in rig coordinates.
rightHandRotation{@link Quat}The desired orientation of the @@ -214,8 +210,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig *
rightFootPoleVector{@link Vec3}The direction the knee should face in rig * coordinates.
splineIKEnabledbooleantrue if IK is enabled for the spline.
isTalkingbooleantrue if the avatar is talking.
notIsTalkingbooleantrue if the avatar is not talking.