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Lambda conversion fix for windows
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1 changed files with 7 additions and 3 deletions
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@ -509,18 +509,22 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
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});
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// Two common cases of event handler, differing only in argument signature.
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auto makeSingleEntityHandler = [&](QString eventName) {
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using SingleEntityHandler = std::function<void(const EntityItemID&)>;
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auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
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return [this, eventName](const EntityItemID& entityItemID) {
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forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
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};
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};
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auto makeMouseHandler = [&](QString eventName) {
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using MouseHandler = std::function<void(const EntityItemID&, const MouseEvent&)>;
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auto makeMouseHandler = [this](QString eventName) -> MouseHandler {
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return [this, eventName](const EntityItemID& entityItemID, const MouseEvent& event) {
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forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
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};
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};
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auto makeCollisionHandler = [&](QString eventName) {
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using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
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auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
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return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
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forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
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collisionToScriptValue(this, collision) });
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