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fix bug in Octree server that wasn't properly surpressing duplicate packets
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5787d3d9e9
commit
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1 changed files with 18 additions and 16 deletions
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@ -49,20 +49,22 @@ bool OctreeQueryNode::packetIsDuplicate() const {
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// since our packets now include header information, like sequence number, and createTime, we can't just do a memcmp
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// of the entire packet, we need to compare only the packet content...
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if (_lastOctreePacketLength == getPacketLength()) {
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return memcmp(_lastOctreePacket + OCTREE_PACKET_HEADER_SIZE,
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_octreePacket+OCTREE_PACKET_HEADER_SIZE , getPacketLength() - OCTREE_PACKET_HEADER_SIZE == 0);
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if (memcmp(_lastOctreePacket + OCTREE_PACKET_HEADER_SIZE,
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_octreePacket + OCTREE_PACKET_HEADER_SIZE , getPacketLength() - OCTREE_PACKET_HEADER_SIZE) == 0) {
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return true;
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}
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}
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return false;
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}
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bool OctreeQueryNode::shouldSuppressDuplicatePacket() {
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bool shouldSuppress = false; // assume we won't suppress
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// only consider duplicate packets
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if (packetIsDuplicate()) {
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_duplicatePacketCount++;
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// If this is the first suppressed packet, remember our time...
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// If this is the first suppressed packet, remember our time...
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if (_duplicatePacketCount == 1) {
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_firstSuppressedPacket = usecTimestampNow();
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}
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@ -97,8 +99,8 @@ void OctreeQueryNode::resetOctreePacket(bool lastWasSurpressed) {
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_lastOctreePacketLength = getPacketLength();
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memcpy(_lastOctreePacket, _octreePacket, _lastOctreePacketLength);
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// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
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// the clients requested color state.
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// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
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// the clients requested color state.
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_currentPacketIsColor = getWantColor();
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_currentPacketIsCompressed = getWantCompression();
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OCTREE_PACKET_FLAGS flags = 0;
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@ -152,7 +154,7 @@ void OctreeQueryNode::writeToPacket(const unsigned char* buffer, int bytes) {
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_octreePacketAvailableBytes -= bytes;
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_octreePacketAt += bytes;
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_octreePacketWaiting = true;
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}
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}
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}
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OctreeQueryNode::~OctreeQueryNode() {
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@ -175,20 +177,20 @@ bool OctreeQueryNode::updateCurrentViewFrustum() {
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// Also make sure it's got the correct lens details from the camera
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float originalFOV = getCameraFov();
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float wideFOV = originalFOV + VIEW_FRUSTUM_FOV_OVERSEND;
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newestViewFrustum.setFieldOfView(wideFOV); // hack
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newestViewFrustum.setAspectRatio(getCameraAspectRatio());
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newestViewFrustum.setNearClip(getCameraNearClip());
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newestViewFrustum.setFarClip(getCameraFarClip());
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newestViewFrustum.setEyeOffsetPosition(getCameraEyeOffsetPosition());
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// if there has been a change, then recalculate
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if (!newestViewFrustum.isVerySimilar(_currentViewFrustum)) {
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_currentViewFrustum = newestViewFrustum;
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_currentViewFrustum.calculate();
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currentViewFrustumChanged = true;
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}
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// Also check for LOD changes from the client
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if (_lodInitialized) {
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if (_lastClientBoundaryLevelAdjust != getBoundaryLevelAdjust()) {
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@ -205,7 +207,7 @@ bool OctreeQueryNode::updateCurrentViewFrustum() {
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_lastClientBoundaryLevelAdjust = getBoundaryLevelAdjust();
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_lodChanged = false;
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}
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// When we first detect that the view stopped changing, we record this.
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// but we don't change it back to false until we've completely sent this
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// scene.
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@ -216,8 +218,8 @@ bool OctreeQueryNode::updateCurrentViewFrustum() {
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return currentViewFrustumChanged;
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}
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void OctreeQueryNode::setViewSent(bool viewSent) {
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_viewSent = viewSent;
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void OctreeQueryNode::setViewSent(bool viewSent) {
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_viewSent = viewSent;
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if (viewSent) {
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_viewFrustumJustStoppedChanging = false;
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_lodChanged = false;
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@ -226,12 +228,12 @@ void OctreeQueryNode::setViewSent(bool viewSent) {
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void OctreeQueryNode::updateLastKnownViewFrustum() {
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bool frustumChanges = !_lastKnownViewFrustum.isVerySimilar(_currentViewFrustum);
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if (frustumChanges) {
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// save our currentViewFrustum into our lastKnownViewFrustum
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_lastKnownViewFrustum = _currentViewFrustum;
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}
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// save that we know the view has been sent.
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uint64_t now = usecTimestampNow();
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setLastTimeBagEmpty(now); // is this what we want? poor names
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@ -242,7 +244,7 @@ bool OctreeQueryNode::moveShouldDump() const {
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glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition();
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glm::vec3 newPosition = _currentViewFrustum.getPosition();
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// theoretically we could make this slightly larger but relative to avatar scale.
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// theoretically we could make this slightly larger but relative to avatar scale.
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const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f;
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if (glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP) {
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return true;
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