color nodes by audio level

This commit is contained in:
howard-stearns 2017-01-10 13:24:38 -08:00
parent 42b2b2154e
commit e67675ac36

View file

@ -58,8 +58,13 @@ ExtendedOverlay.prototype.editOverlay = function (properties) { // change displa
Overlays.editOverlay(this.activeOverlay, properties);
};
function color(selected) {
return selected ? SELECTED_COLOR : UNSELECTED_COLOR;
function color(selected, level) {
var base = selected ? SELECTED_COLOR : UNSELECTED_COLOR;
function scale(component) {
var delta = 0xFF - component;
return component + (delta * level);
}
return {red: scale(base.red), green: scale(base.green), blue: scale(base.blue)};
}
function textures(selected) {
@ -71,7 +76,7 @@ ExtendedOverlay.prototype.select = function (selected) {
return;
}
this.editOverlay({color: color(selected)});
this.editOverlay({color: color(selected, this.audioLevel)});
if (this.model) {
this.model.editOverlay({textures: textures(selected)});
}
@ -204,7 +209,7 @@ function addAvatarNode(id) {
drawInFront: true,
solid: true,
alpha: 0.8,
color: color(selected),
color: color(selected, 0.0),
ignoreRayIntersection: false}, selected, true);
}
function populateUserList() {
@ -288,6 +293,7 @@ function updateOverlays() {
overlay.ping = pingPong;
overlay.editOverlay({
color: color(ExtendedOverlay.isSelected(id), overlay.audioLevel),
position: target,
dimensions: 0.032 * distance
});
@ -451,6 +457,7 @@ function getAudioLevel(id) {
if (audioLevel > 1.0) {
audioLevel = 1;
}
data.audioLevel = audioLevel;
return audioLevel;
}