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Add asserts
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@ -11,14 +11,18 @@
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#include "Interpolate.h"
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#include <assert.h>
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#include <math.h>
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float Interpolate::bezierInterpolate(float y1, float y2, float y3, float u) {
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// https://en.wikipedia.org/wiki/Bezier_curve
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assert(0.0f <= u && u <= 1.0f);
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return (1.0f - u) * (1.0f - u) * y1 + 2.0f * (1.0f - u) * u * y2 + u * u * y3;
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}
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float Interpolate::interpolate3Points(float y1, float y2, float y3, float u) {
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assert(0.0f <= u && u <= 1.0f);
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if (u <= 0.5f && y1 == y2 || u >= 0.5f && y2 == y3) {
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// Flat line.
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return y2;
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