rename more shapeShape() to be collideShapes()

This commit is contained in:
Andrew Meadows 2014-04-09 13:07:54 -07:00
parent f8e66b4e0d
commit e480064e66

View file

@ -592,7 +592,7 @@ bool Model::findCollisions(const QVector<const Shape*> shapes, CollisionList& co
const Shape* theirShape = shapes[i];
for (int j = 0; j < _jointShapes.size(); ++j) {
const Shape* ourShape = _jointShapes[j];
if (ShapeCollider::shapeShape(theirShape, ourShape, collisions)) {
if (ShapeCollider::collideShapes(theirShape, ourShape, collisions)) {
collided = true;
}
}
@ -619,7 +619,7 @@ bool Model::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadi
} while (ancestorIndex != -1);
}
}
if (ShapeCollider::shapeShape(&sphere, _jointShapes[i], collisions)) {
if (ShapeCollider::collideShapes(&sphere, _jointShapes[i], collisions)) {
CollisionInfo* collision = collisions.getLastCollision();
collision->_type = MODEL_COLLISION;
collision->_data = (void*)(this);