Merge pull request #11048 from 1P-Cusack/21389

WL21389 PR1:  Representation of collision shapes need updating (details below).
This commit is contained in:
Andrew Meadows 2017-08-03 09:04:31 -07:00 committed by GitHub
commit e465186511
7 changed files with 163 additions and 10 deletions

View file

@ -82,6 +82,80 @@ bool RenderableShapeEntityItem::isTransparent() {
}
}
void RenderableShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
// This will be called whenever DIRTY_SHAPE flag (set by dimension change, etc)
// is set.
const glm::vec3 entityDimensions = getDimensions();
switch (_shape){
case entity::Shape::Quad:
case entity::Shape::Cube: {
_collisionShapeType = SHAPE_TYPE_BOX;
}
break;
case entity::Shape::Sphere: {
float diameter = entityDimensions.x;
const float MIN_DIAMETER = 0.001f;
const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
if (diameter > MIN_DIAMETER
&& fabsf(diameter - entityDimensions.y) / diameter < MIN_RELATIVE_SPHERICAL_ERROR
&& fabsf(diameter - entityDimensions.z) / diameter < MIN_RELATIVE_SPHERICAL_ERROR) {
_collisionShapeType = SHAPE_TYPE_SPHERE;
}
else {
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
}
}
break;
case entity::Shape::Cylinder: {
_collisionShapeType = SHAPE_TYPE_CYLINDER_Y;
// TODO WL21389: determine if rotation is axis-aligned
//const Transform::Quat & rot = _transform.getRotation();
// TODO WL21389: some way to tell apart SHAPE_TYPE_CYLINDER_Y, _X, _Z based on rotation and
// hull ( or dimensions, need circular cross section)
// Should allow for minor variance along axes?
}
break;
case entity::Shape::Triangle:
case entity::Shape::Hexagon:
case entity::Shape::Octagon:
case entity::Shape::Circle:
case entity::Shape::Tetrahedron:
case entity::Shape::Octahedron:
case entity::Shape::Dodecahedron:
case entity::Shape::Icosahedron:
case entity::Shape::Cone: {
//TODO WL21389: SHAPE_TYPE_SIMPLE_HULL and pointCollection (later)
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
}
break;
case entity::Shape::Torus:
{
// Not in GeometryCache::buildShapes, unsupported.
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
//TODO WL21389: SHAPE_TYPE_SIMPLE_HULL and pointCollection (later if desired support)
}
break;
default:{
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
}
break;
}
EntityItem::computeShapeInfo(info);
}
// This value specifes how the shape should be treated by physics calculations.
ShapeType RenderableShapeEntityItem::getShapeType() const {
return _collisionShapeType;
}
void RenderableShapeEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
//Q_ASSERT(getType() == EntityTypes::Shape);

View file

@ -28,9 +28,18 @@ public:
bool isTransparent() override;
virtual void computeShapeInfo(ShapeInfo& info) override;
ShapeType getShapeType() const override;
private:
std::unique_ptr<Procedural> _procedural { nullptr };
//! This is SHAPE_TYPE_ELLIPSOID rather than SHAPE_TYPE_NONE to maintain
//! prior functionality where new or unsupported shapes are treated as
//! ellipsoids.
ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
SIMPLE_RENDERABLE();
};

View file

@ -160,12 +160,6 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_ALPHA, getAlpha());
}
// This value specifes how the shape should be treated by physics calculations.
// For now, all polys will act as spheres
ShapeType ShapeEntityItem::getShapeType() const {
return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_ELLIPSOID;
}
void ShapeEntityItem::setColor(const rgbColor& value) {
memcpy(_color, value, sizeof(rgbColor));
}
@ -223,10 +217,12 @@ bool ShapeEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
void ShapeEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "SHAPE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " shape:" << stringFromShape(_shape);
qCDebug(entities) << " name:" << _name;
qCDebug(entities) << " shape:" << stringFromShape(_shape) << " (EnumId: " << _shape << " )";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << "SHAPE EntityItem Ptr:" << this;
}

View file

@ -84,7 +84,6 @@ public:
QColor getQColor() const;
void setColor(const QColor& value);
ShapeType getShapeType() const override;
bool shouldBePhysical() const override { return !isDead(); }
bool supportsDetailedRayIntersection() const override;

View file

@ -17,7 +17,7 @@
#include "BulletUtil.h"
// These are the same normalized directions used by the btShapeHull class.
// 12 points for the face centers of a duodecohedron plus another 30 points
// 12 points for the face centers of a dodecahedron plus another 30 points
// for the midpoints the edges, for a total of 42.
const uint32_t NUM_UNIT_SPHERE_DIRECTIONS = 42;
static const btVector3 _unitSphereDirections[NUM_UNIT_SPHERE_DIRECTIONS] = {
@ -288,6 +288,38 @@ const btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info)
shape = new btCapsuleShape(radius, height);
}
break;
case SHAPE_TYPE_CAPSULE_X: {
glm::vec3 halfExtents = info.getHalfExtents();
float radius = halfExtents.y;
float height = 2.0f * halfExtents.x;
shape = new btCapsuleShapeX(radius, height);
}
break;
case SHAPE_TYPE_CAPSULE_Z: {
glm::vec3 halfExtents = info.getHalfExtents();
float radius = halfExtents.x;
float height = 2.0f * halfExtents.z;
shape = new btCapsuleShapeZ(radius, height);
}
break;
case SHAPE_TYPE_CYLINDER_X: {
const glm::vec3 halfExtents = info.getHalfExtents();
const btVector3 btHalfExtents(halfExtents.x, halfExtents.y, halfExtents.z);
shape = new btCylinderShapeX(btHalfExtents);
}
break;
case SHAPE_TYPE_CYLINDER_Z: {
const glm::vec3 halfExtents = info.getHalfExtents();
const btVector3 btHalfExtents(halfExtents.x, halfExtents.y, halfExtents.z);
shape = new btCylinderShapeZ(btHalfExtents);
}
break;
case SHAPE_TYPE_CYLINDER_Y: {
const glm::vec3 halfExtents = info.getHalfExtents();
const btVector3 btHalfExtents(halfExtents.x, halfExtents.y, halfExtents.z);
shape = new btCylinderShape(btHalfExtents);
}
break;
case SHAPE_TYPE_COMPOUND:
case SHAPE_TYPE_SIMPLE_HULL: {
const ShapeInfo::PointCollection& pointCollection = info.getPointCollection();

View file

@ -29,6 +29,7 @@ void ShapeInfo::clear() {
}
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString url) {
//TODO WL21389: Does this need additional cases and handling added?
_url = "";
_type = type;
setHalfExtents(halfExtents);
@ -55,6 +56,9 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
}
void ShapeInfo::setBox(const glm::vec3& halfExtents) {
//TODO WL21389: Should this pointlist clearance added in case
// this is a re-purposed instance?
// See https://github.com/highfidelity/hifi/pull/11024#discussion_r128885491
_url = "";
_type = SHAPE_TYPE_BOX;
setHalfExtents(halfExtents);
@ -62,6 +66,7 @@ void ShapeInfo::setBox(const glm::vec3& halfExtents) {
}
void ShapeInfo::setSphere(float radius) {
//TODO WL21389: See comment in setBox regarding clearance
_url = "";
_type = SHAPE_TYPE_SPHERE;
radius = glm::max(radius, MIN_HALF_EXTENT);
@ -70,12 +75,14 @@ void ShapeInfo::setSphere(float radius) {
}
void ShapeInfo::setPointCollection(const ShapeInfo::PointCollection& pointCollection) {
//TODO WL21389: May need to skip resetting type here.
_pointCollection = pointCollection;
_type = (_pointCollection.size() > 0) ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
_doubleHashKey.clear();
}
void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
//TODO WL21389: See comment in setBox regarding clearance
_url = "";
_type = SHAPE_TYPE_CAPSULE_Y;
radius = glm::max(radius, MIN_HALF_EXTENT);
@ -117,6 +124,7 @@ int ShapeInfo::getLargestSubshapePointCount() const {
}
float ShapeInfo::computeVolume() const {
//TODO WL21389: Add support for other ShapeTypes( CYLINDER_X, CYLINDER_Y, etc).
const float DEFAULT_VOLUME = 1.0f;
float volume = DEFAULT_VOLUME;
switch(_type) {
@ -136,7 +144,10 @@ float ShapeInfo::computeVolume() const {
}
case SHAPE_TYPE_CAPSULE_Y: {
float radius = _halfExtents.x;
volume = PI * radius * radius * (2.0f * (_halfExtents.y - _halfExtents.x) + 4.0f * radius / 3.0f);
// Need to offset halfExtents.y by x to account for the system treating
// the y extent of the capsule as the cylindrical height + spherical radius.
float cylinderHeight = 2.0f * (_halfExtents.y - _halfExtents.x);
volume = PI * radius * radius * (cylinderHeight + 4.0f * radius / 3.0f);
break;
}
default:
@ -147,6 +158,7 @@ float ShapeInfo::computeVolume() const {
}
bool ShapeInfo::contains(const glm::vec3& point) const {
//TODO WL21389: Add support for other ShapeTypes like Ellipsoid/Compound.
switch(_type) {
case SHAPE_TYPE_SPHERE:
return glm::length(point) <= _halfExtents.x;
@ -191,6 +203,7 @@ bool ShapeInfo::contains(const glm::vec3& point) const {
}
const DoubleHashKey& ShapeInfo::getHash() const {
//TODO WL21389: Need to include the pointlist for SIMPLE_HULL in hash
// NOTE: we cache the key so we only ever need to compute it once for any valid ShapeInfo instance.
if (_doubleHashKey.isNull() && _type != SHAPE_TYPE_NONE) {
bool useOffset = glm::length2(_offset) > MIN_SHAPE_OFFSET * MIN_SHAPE_OFFSET;

View file

@ -0,0 +1,30 @@
// compute a position to create the object relative to avatar
var forwardOffset = Vec3.multiply(2.0, Quat.getFront(MyAvatar.orientation));
var objectPosition = Vec3.sum(MyAvatar.position, forwardOffset);
var LIFETIME = 1800; //seconds
var DIM_HEIGHT = 1, DIM_WIDTH = 1, DIM_DEPTH = 1;
var COLOR_R = 100, COLOR_G = 10, COLOR_B = 200;
var properties = {
name: "ShapeSpawnTest",
type: "Shape",
shape: "Cylinder",
dimensions: {x: DIM_WIDTH, y: DIM_HEIGHT, z: DIM_DEPTH},
color: {red: COLOR_R, green: COLOR_G, blue: COLOR_B},
position: objectPosition,
lifetime: LIFETIME,
};
// create the object
var entityId = Entities.addEntity(properties);
function cleanup() {
Entities.deleteEntity(entityId);
}
// delete the object when this script is stopped
Script.scriptEnding.connect(cleanup);