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* <tr><td><code>CameraFSM</code></td><td>number</td><td>number</td><td>The camera is in full screen mirror mode.</td></tr>
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* <tr><td><code>CameraIndependent</code></td><td>number</td><td>number</td><td>The camera is in independent mode.</td></tr>
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* <tr><td><code>CameraEntity</code></td><td>number</td><td>number</td><td>The camera is in entity mode.</td></tr>
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* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><strong>TODO</strong></td></tr>
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* <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr>
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* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement controls are enabled.
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* </td></tr>
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* <tr><td><code>SnapTurn</code></td><td>number</td><td>number</td><td>Snap turn is enabled.</td></tr>
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* <tr><td><code>Grounded</code></td><td>number</td><td>number</td><td>The user's avatar is on the ground.</td></tr>
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* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
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* </tbody>
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* </table>
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* @typedef Controller.Hardware-Application
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