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🐛 Fixed avatar bounding box being inverted
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1 changed files with 1 additions and 1 deletions
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@ -587,7 +587,7 @@ void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const
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}
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// it's ok to change offset immediately -- there are no thread safety issues here
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_shapeLocalOffset = minCorner + 0.5f * scale;
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_shapeLocalOffset = glm::vec3((minCorner + 0.5f * scale).x, (minCorner + 0.5f * scale).y, -(minCorner + 0.5f * scale).z);
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if (_rigidBody) {
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// update CCD with new _radius
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