Address the mac bug with ResourceBUffer implemented with TBO

This commit is contained in:
Sam Gateau 2018-11-07 17:33:56 -08:00 committed by Cristian Luis Duarte
parent c310d41af7
commit e263776b19

View file

@ -49,7 +49,7 @@ void GL41Backend::postLinkProgram(ShaderObject& programObject, const Shader& pro
const auto resourceBufferUniforms = ::gl::Uniform::loadByName(glprogram, names);
for (const auto& resourceBuffer : resourceBufferUniforms) {
const auto& targetBinding = expectedResourceBuffers.at(resourceBuffer.name);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding);
}
}