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Merge pull request #3282 from AndrewMeadows/ragdoll
fix crash for between two ragdolls
This commit is contained in:
commit
e18f4e7033
2 changed files with 5 additions and 1 deletions
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@ -432,7 +432,8 @@ bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const {
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}
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}
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bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
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bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
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if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
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if (_owningAvatar->isMyAvatar() &&
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Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
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return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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}
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}
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return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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@ -24,6 +24,9 @@ Ragdoll::Ragdoll() : _massScale(1.0f), _ragdollTranslation(0.0f), _translationIn
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Ragdoll::~Ragdoll() {
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Ragdoll::~Ragdoll() {
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clearRagdollConstraintsAndPoints();
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clearRagdollConstraintsAndPoints();
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if (_ragdollSimulation) {
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_ragdollSimulation->removeRagdoll(this);
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}
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}
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}
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void Ragdoll::stepRagdollForward(float deltaTime) {
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void Ragdoll::stepRagdollForward(float deltaTime) {
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