mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-07 19:23:04 +02:00
Cleanup and fix for reflections
This commit is contained in:
parent
0c8b3d4b54
commit
e18d4818cf
14 changed files with 231 additions and 865 deletions
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@ -351,8 +351,8 @@ void VulkanDisplayPlugin::deactivate() {
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_container->currentDisplayActions().clear();
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}
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// VKTODO: Should this be here?
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uncustomizeContext();
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// VKTODO: This shouldn't be here, because it's wrong thread, but then where?
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//uncustomizeContext();
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Parent::deactivate();
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}
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@ -64,6 +64,8 @@ BackendPointer VKBackend::createBackend() {
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// FIXME provide a mechanism to override the backend for testing
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// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
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std::shared_ptr<VKBackend> result = std::make_shared<VKBackend>();
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result->initTransform();
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result->initDefaultTexture();
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INSTANCE = result.get();
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void* voidInstance = &(*result);
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qApp->setProperty(VK_BACKEND_PROPERTY_NAME, QVariant::fromValue(voidInstance));
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@ -111,8 +113,6 @@ VKBackend::VKBackend() {
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_framePool.push_back(std::make_shared<FrameData>(this));
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_framesToReuse.push_back(_framePool.back());
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}
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initTransform();
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initDefaultTexture();
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}
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VKBackend::~VKBackend() {
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@ -832,9 +832,8 @@ void VKBackend::setDrawCommandBuffer(VkCommandBuffer commandBuffer) {
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_currentCommandBuffer = commandBuffer;
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}
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void VKBackend::trash(VKBuffer& buffer) {
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// VKTODO: thread safety for this and similar calls
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buffer.destroy();
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VkDescriptorImageInfo VKBackend::getDefaultTextureDescriptorInfo() {
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return _defaultTextureVk->getDescriptorImageInfo();
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}
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void VKBackend::TransformStageState::preUpdate(size_t commandIndex, const StereoState& stereo, Vec2u framebufferSize) {
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@ -1224,7 +1223,7 @@ void VKBackend::updateVkDescriptorWriteSetsTexture(VkDescriptorSet target) {
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qDebug() << "Texture is null during descriptor " << i
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<< " write: " << _resource._textures[i].texture->source();
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}
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imageInfo = _defaultTexture.descriptor;
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imageInfo = _defaultTextureImageInfo;
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}
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//imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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//imageInfo.imageView = texture->;
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@ -1251,7 +1250,7 @@ void VKBackend::updateVkDescriptorWriteSetsTexture(VkDescriptorSet target) {
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descriptorWriteSet.dstArrayElement = 0;
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descriptorWriteSet.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorWriteSet.descriptorCount = 1;
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descriptorWriteSet.pImageInfo = &_defaultTexture.descriptor;
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descriptorWriteSet.pImageInfo = &_defaultTextureImageInfo;
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sets.push_back(descriptorWriteSet);
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}
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}
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@ -1993,7 +1992,13 @@ void VKBackend::initDefaultTexture() {
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buffer[x + y * width + 3] = 255;
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}
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}
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_defaultTexture.fromBuffer(buffer.data(), buffer.size(), VK_FORMAT_R8G8B8A8_SRGB, width, height, _context.device.get(), _context.transferQueue);
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_defaultTexture = gpu::Texture::create2D(gpu::Element{ gpu::VEC4, gpu::NUINT8, gpu::RGBA }, width, height, 1U,
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gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR, gpu::Sampler::WRAP_CLAMP));
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_defaultTexture->setStoredMipFormat(_defaultTexture->getTexelFormat());
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_defaultTexture->assignStoredMip(0, width * height * sizeof(uint8_t) * 4, (const gpu::Byte*)buffer.data());
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_defaultTextureVk = syncGPUObject(*_defaultTexture);
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_defaultTextureImageInfo = _defaultTextureVk->getDescriptorImageInfo();
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}
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void VKBackend::acquireFrameData() {
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@ -2016,6 +2021,149 @@ void VKBackend::waitForGPU() {
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VK_CHECK_RESULT(vkDeviceWaitIdle(_context.device->logicalDevice));
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}
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void VKBackend::Recycler::trashVkSampler(VkSampler& sampler) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkSamplers.push_back(sampler);
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}
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void VKBackend::Recycler::trashVkFramebuffer(VkFramebuffer& framebuffer) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkFramebuffer.push_back(framebuffer);
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}
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void VKBackend::Recycler::trashVkImageView(VkImageView& imageView) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkImageViews.push_back(imageView);
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}
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void VKBackend::Recycler::trashVkImage(VkImage& image) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkImages.push_back(image);
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}
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void VKBackend::Recycler::trashVkBuffer(VkBuffer& buffer) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkBuffers.push_back(buffer);
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}
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void VKBackend::Recycler::trashVkRenderPass(VkRenderPass& renderPass) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkRenderPasses.push_back(renderPass);
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}
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void VKBackend::Recycler::trashVkPipeline(VkPipeline& pipeline) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkPipelines.push_back(pipeline);
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}
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void VKBackend::Recycler::trashVkShaderModule(VkShaderModule& module) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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vkShaderModules.push_back(module);
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}
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void VKBackend::Recycler::trashVmaAllocation(VmaAllocation& allocation) {
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std::lock_guard<std::recursive_mutex> lockGuard(recyclerMutex);
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}
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void VKBackend::perFrameCleanup() {
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std::lock_guard<std::recursive_mutex> lockGuard(recycler.recyclerMutex);
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// Remove pointers to objects that were deleted during the frame.
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for (auto framebuffer : recycler.deletedFramebuffers) {
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framebuffers.erase(framebuffer);
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}
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size_t capacityBeforeClear = recycler.deletedFramebuffers.capacity();
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recycler.deletedFramebuffers.resize(0);
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recycler.deletedFramebuffers.reserve(capacityBeforeClear);
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for (auto buffer : recycler.deletedBuffers) {
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buffers.erase(buffer);
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}
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capacityBeforeClear = recycler.deletedBuffers.capacity();
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recycler.deletedBuffers.resize(0);
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recycler.deletedBuffers.reserve(capacityBeforeClear);
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for (auto texture : recycler.deletedTextures) {
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textures.erase(texture);
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}
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capacityBeforeClear = recycler.deletedTextures.capacity();
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recycler.deletedTextures.resize(0);
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recycler.deletedTextures.reserve(capacityBeforeClear);
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for (auto query : recycler.deletedQueries) {
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queries.erase(query);
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}
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capacityBeforeClear = recycler.deletedQueries.capacity();
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recycler.deletedQueries.resize(0);
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recycler.deletedQueries.reserve(capacityBeforeClear);
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auto device = _context.device->logicalDevice;
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for (auto sampler : recycler.vkSamplers) {
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vkDestroySampler(device, sampler, nullptr);
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}
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for (auto imageView : recycler.vkImageViews) {
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vkDestroyImageView(device, imageView, nullptr);
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}
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for (auto image : recycler.vkImages) {
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vkDestroyImage(device, image, nullptr);
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}
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for (auto buffer : recycler.vkBuffers) {
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vkDestroyBuffer(device, buffer, nullptr);
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}
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for (auto renderPass: recycler.vkRenderPasses) {
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vkDestroyRenderPass(device, renderPass, nullptr);
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}
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for (auto pipeline: recycler.vkPipelines) {
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vkDestroyPipeline(device, pipeline, nullptr);
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}
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for (auto allocation : recycler.vmaAllocations) {
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vmaFreeMemory(vks::Allocation::getAllocator(), allocation);
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}
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}
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void VKBackend::beforeShutdownCleanup() {
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// Lock prevents destroying objects while hashes
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std::lock_guard<std::recursive_mutex> lockGuard(recycler.recyclerMutex);
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// Remove pointers to objects that were deleted during the frame.
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// This prevents access-after-delete.
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perFrameCleanup();
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// Delete remaining backend objects.
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for (auto framebuffer : framebuffers) {
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framebuffer->_gpuObject.gpuObject.setGPUObject(nullptr);
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}
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framebuffers.clear();
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for (auto buffer : buffers) {
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buffer->_gpuObject.gpuObject.setGPUObject(nullptr);
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}
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buffers.clear();
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for (auto texture : textures) {
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texture->_gpuObject.gpuObject.setGPUObject(nullptr);
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}
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textures.clear();
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for (auto query : queries) {
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query->_gpuObject.gpuObject.setGPUObject(nullptr);
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}
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queries.clear();
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// Deleted objects got added to recycler, so they need to be cleaned since sets are already empty.
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recycler.deletedFramebuffers.clear();
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recycler.deletedBuffers.clear();
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recycler.deletedTextures.clear();
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recycler.deletedQueries.clear();
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// One more cleanup to destroy Vulkan objects released by backend objects.
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perFrameCleanup();
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}
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void VKBackend::initTransform() {
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@ -263,7 +263,6 @@ protected:
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void updateRenderPass();
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void resetRenderPass();
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// VKTODO: one instance per each frame
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// Contains objects that are created per frame and need to be deleted after the frame is rendered
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class FrameData {
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public:
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@ -289,6 +288,46 @@ protected:
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VKBackend *_backend;
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};
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// Contains objects that need to be deleted on Vulkan backend thread after frame is rendered.
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// It's filled by destructors of objects like gpu::Texture and gpu::Buffer, since these destroy
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// backend counterpart of their objects.
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public:
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class Recycler {
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public:
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// This means that for every GPU object mutex will be locked and unlocked several times.
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// VKTODO: It would be good to do profiling and check if it impacts performance or not.
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void trashVkSampler(VkSampler &sampler);
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void trashVkFramebuffer(VkFramebuffer &framebuffer);
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void trashVkImageView(VkImageView &imageView);
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void trashVkImage(VkImage &image);
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void trashVkBuffer(VkBuffer &buffer);
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void trashVkRenderPass(VkRenderPass &renderPass);
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void trashVkPipeline(VkPipeline &pipeline);
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void trashVkShaderModule(VkShaderModule &module);
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void trashVmaAllocation(VmaAllocation &allocation);
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private:
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std::recursive_mutex recyclerMutex;
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std::vector<VkSampler> vkSamplers;
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std::vector<VkFramebuffer> vkFramebuffer;
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std::vector<VkImageView> vkImageViews;
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std::vector<VkImage> vkImages;
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std::vector<VkBuffer> vkBuffers;
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std::vector<VkRenderPass> vkRenderPasses;
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std::vector<VkPipeline> vkPipelines;
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std::vector<VkShaderModule> vkShaderModules;
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std::vector<VmaAllocation> vmaAllocations;
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// List of pointers to objects that were deleted and need to be removed from backend object sets.
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std::vector<VKFramebuffer*> deletedFramebuffers;
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std::vector<VKBuffer*> deletedBuffers;
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std::vector<VKTexture*> deletedTextures;
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std::vector<VKQuery*> deletedQueries;
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friend class VKBackend;
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} recycler;
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private:
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void draw(VkPrimitiveTopology mode, uint32 numVertices, uint32 startVertex);
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void renderPassTransfer(const Batch& batch);
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void renderPassDraw(const Batch& batch);
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@ -320,13 +359,10 @@ public:
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void downloadFramebuffer(const FramebufferPointer& srcFramebuffer, const Vec4i& region, QImage& destImage) final;
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void setDrawCommandBuffer(VkCommandBuffer commandBuffer);
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size_t getNumInputBuffers() const { return _input._invalidBuffers.size(); }
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VkDescriptorImageInfo getDefaultTextureDescriptorInfo() { return _defaultTexture.descriptor; };
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VkDescriptorImageInfo getDefaultTextureDescriptorInfo() ;
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// Used by GPU frame player to move camera around
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void enableContextViewCorrectionForFramePlayer() { _transform._viewCorrectionEnabledForFramePlayer = true; };
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void trash(VKBuffer& buffer);
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static gpu::Primitive getPrimitiveTopologyFromCommand(Batch::Command command, const Batch& batch, size_t paramOffset);
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// Draw Stage
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@ -422,6 +458,17 @@ public:
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VKFramebuffer *_outputTexture{ nullptr };
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protected:
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// These are filled by syncGPUObject() calls, and are needed to track backend objects so that they can be destroyed before
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// destroying backend.
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// Access to these objects happens only from the backend thread. Destructors don't access them directly, but through a recycler.
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std::unordered_set<VKFramebuffer*> framebuffers;
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std::unordered_set<VKBuffer*> buffers;
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std::unordered_set<VKTexture*> textures;
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std::unordered_set<VKQuery*> queries;
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void perFrameCleanup();
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// Called by the destructor
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void beforeShutdownCleanup();
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// Logical device, application's view of the physical device (GPU)
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// VkPipeline cache object
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VkPipelineCache _pipelineCache;
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@ -429,7 +476,9 @@ protected:
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vks::Context& _context{ vks::Context::get() };
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//VkQueue _graphicsQueue; //TODO: initialize from device
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//VkQueue _transferQueue; //TODO: initialize from device
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vks::Texture2D _defaultTexture;
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std::shared_ptr<gpu::Texture> _defaultTexture;
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VKTexture* _defaultTextureVk{ nullptr };
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VkDescriptorImageInfo _defaultTextureImageInfo{};
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friend class VKBuffer;
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friend class VKFramebuffer;
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VkCommandBuffer _currentCommandBuffer;
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@ -92,7 +92,8 @@ VKBuffer::~VKBuffer() {
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Backend::bufferCount.decrement();
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auto backend = _backend.lock();
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if (backend) {
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backend->trash(*this);
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backend->recycler.trashVkBuffer(buffer);
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backend->recycler.trashVmaAllocation(allocation);
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}
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}
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@ -241,6 +241,7 @@ void VKAttachmentTexture::createTexture(VKBackend &backend) {
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}
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VKAttachmentTexture::~VKAttachmentTexture() {
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// VKTODO: Redo destructors for cleanup to happen on present thread
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auto backend = _backend.lock();
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auto device = backend->getContext().device->logicalDevice;
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if (_vkImageView) {
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@ -95,6 +95,11 @@ namespace gpu {
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class TextureTable;
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using TextureTablePointer = std::shared_ptr<TextureTable>;
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namespace vk {
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class VKBackend;
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class VKBuffer;
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}
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struct StereoState {
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StereoState() {}
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bool isStereo() const {
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@ -127,6 +132,7 @@ namespace gpu {
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GPUObject* getGPUObject() const { return _gpuObject.get(); }
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friend class Backend;
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friend class vk::VKBackend;
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friend class Texture;
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};
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@ -150,10 +156,6 @@ namespace gpu {
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class GLESBuffer;
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}
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namespace vk {
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class VKBackend;
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class VKBuffer;
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}
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}
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#endif
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@ -88,6 +88,7 @@ LightingModel::LightingModel() {
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}
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});
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_ambientFresnelLUT->setStoredMipFormat(_ambientFresnelLUT->getTexelFormat());
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_ambientFresnelLUT->assignStoredMip(0, N_roughness * N_NdotV * sizeof(LUTVector::value_type), (const gpu::Byte*)lut.data());
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}
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#endif
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@ -193,13 +193,6 @@ void Context::createInstance() {
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void Context::destroyContext() {
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VK_CHECK_RESULT(vkQueueWaitIdle(graphicsQueue));
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for (const auto& trash : dumpster) {
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trash();
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}
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while (!recycler.empty()) {
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recycle();
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}
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device.reset();
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if (enableValidation) {
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@ -235,7 +228,7 @@ void Context::destroyContext() {
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return bestMatch;
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}*/
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void Context::trashCommandBuffers(const std::vector<VkCommandBuffer>& cmdBuffers, VkCommandPool commandPool) const {
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/*void Context::trashCommandBuffers(const std::vector<VkCommandBuffer>& cmdBuffers, VkCommandPool commandPool) const {
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Q_ASSERT(commandPool);
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using DtorLambda = std::function<void(const std::vector<VkCommandBuffer>&)>;
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@ -244,7 +237,7 @@ void Context::trashCommandBuffers(const std::vector<VkCommandBuffer>& cmdBuffers
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vkFreeCommandBuffers(device->logicalDevice, commandPool, cmdBuffers.size(), cmdBuffers.data());
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};
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trashAll<VkCommandBuffer>(cmdBuffers, destructor);
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}
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}*/
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void Context::emptyDumpster(VkFence fence) {
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VoidLambdaList newDumpster;
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@ -131,22 +131,6 @@ public:
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uint32_t findQueue(const VkQueueFlags& desiredFlags, const VkSurfaceKHR& presentSurface = VkSurfaceKHR()) const;
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template <typename T>
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void trash(T value, std::function<void(T t)> destructor = [](T t) { t.destroy(); }) const {
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if (!value) {
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return;
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}
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dumpster.push_back([=] { destructor(value); });
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}
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template <typename T>
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void trashAll(const std::vector<T>& values, std::function<void(const std::vector<T>&)> destructor) const {
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if (values.empty()) {
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return;
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}
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||||
dumpster.push_back([=] { destructor(values); });
|
||||
}
|
||||
|
||||
//
|
||||
// Convenience functions for trashing specific types. These functions know what kind of function
|
||||
// call to make for destroying a given Vulkan object.
|
||||
|
|
|
@ -13,40 +13,6 @@
|
|||
|
||||
namespace vks
|
||||
{
|
||||
/**
|
||||
* Map a memory range of this buffer. If successful, mapped points to the specified buffer range.
|
||||
*
|
||||
* @param size (Optional) Size of the memory range to map. Pass VK_WHOLE_SIZE to map the complete buffer range.
|
||||
* @param offset (Optional) Byte offset from beginning
|
||||
*
|
||||
* @return VkResult of the buffer mapping call
|
||||
*/
|
||||
/*VkResult Buffer::map(VkDeviceSize size, VkDeviceSize offset)
|
||||
{
|
||||
#if VULKAN_USE_VMA
|
||||
return vmaMapMemory(getAllocator(),allocation, &mapped);
|
||||
#else
|
||||
return vkMapMemory(device, memory, offset, size, 0, &mapped);
|
||||
#endif
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Unmap a mapped memory range
|
||||
*
|
||||
* @note Does not return a result as vkUnmapMemory can't fail
|
||||
*/
|
||||
/*void Buffer::unmap()
|
||||
{
|
||||
if (mapped)
|
||||
{
|
||||
#if VULKAN_USE_VMA
|
||||
vmaUnmapMemory(getAllocator(), allocation);
|
||||
#else
|
||||
vkUnmapMemory(device, memory);
|
||||
#endif
|
||||
mapped = nullptr;
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Attach the allocated memory block to the buffer
|
||||
|
@ -122,88 +88,4 @@ namespace vks
|
|||
return newBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the specified data to the mapped buffer
|
||||
*
|
||||
* @param data Pointer to the data to copy
|
||||
* @param size Size of the data to copy in machine units
|
||||
*
|
||||
*/
|
||||
void Buffer::copyTo(void* data, VkDeviceSize size)
|
||||
{
|
||||
assert(mapped);
|
||||
memcpy(mapped, data, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Flush a memory range of the buffer to make it visible to the device
|
||||
*
|
||||
* @note Only required for non-coherent memory
|
||||
*
|
||||
* @param size (Optional) Size of the memory range to flush. Pass VK_WHOLE_SIZE to flush the complete buffer range.
|
||||
* @param offset (Optional) Byte offset from beginning
|
||||
*
|
||||
* @return VkResult of the flush call
|
||||
*/
|
||||
/*VkResult Buffer::flush(VkDeviceSize size, VkDeviceSize offset)
|
||||
{
|
||||
#if VULKAN_USE_VMA
|
||||
vmaFlushAllocation(getAllocator(), allocation, offset, size);
|
||||
return VK_SUCCESS;
|
||||
#else
|
||||
VkMappedMemoryRange mappedRange = {};
|
||||
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
mappedRange.memory = memory;
|
||||
mappedRange.offset = offset;
|
||||
mappedRange.size = size;
|
||||
return vkFlushMappedMemoryRanges(device, 1, &mappedRange);
|
||||
#endif
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Invalidate a memory range of the buffer to make it visible to the host
|
||||
*
|
||||
* @note Only required for non-coherent memory
|
||||
*
|
||||
* @param size (Optional) Size of the memory range to invalidate. Pass VK_WHOLE_SIZE to invalidate the complete buffer range.
|
||||
* @param offset (Optional) Byte offset from beginning
|
||||
*
|
||||
* @return VkResult of the invalidate call
|
||||
*/
|
||||
/*VkResult Buffer::invalidate(VkDeviceSize size, VkDeviceSize offset)
|
||||
{
|
||||
#if VULKAN_USE_VMA
|
||||
vmaInvalidateAllocation(getAllocator(), allocation, offset, size);
|
||||
return VK_SUCCESS;
|
||||
#else
|
||||
VkMappedMemoryRange mappedRange = {};
|
||||
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
mappedRange.memory = memory;
|
||||
mappedRange.offset = offset;
|
||||
mappedRange.size = size;
|
||||
return vkInvalidateMappedMemoryRanges(device, 1, &mappedRange);
|
||||
#endif
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Release all Vulkan resources held by this buffer
|
||||
*/
|
||||
void Buffer::destroy()
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
vkDestroyBuffer(device, buffer, nullptr);
|
||||
}
|
||||
Allocation::destroy();
|
||||
#if VULKAN_USE_VMA
|
||||
if (allocation) {
|
||||
vmaFreeMemory(getAllocator(), allocation);
|
||||
}
|
||||
#else
|
||||
if (memory)
|
||||
{
|
||||
vkFreeMemory(device, memory, nullptr);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
|
|
@ -46,9 +46,7 @@ namespace vks
|
|||
static std::shared_ptr<Buffer> createUniform(VkDeviceSize bufferSize);
|
||||
static std::shared_ptr<Buffer> createStorage(VkDeviceSize bufferSize);
|
||||
static std::shared_ptr<Buffer> createVertex(VkDeviceSize bufferSize);
|
||||
void copyTo(void* data, VkDeviceSize size);
|
||||
//VkResult flush(VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0);
|
||||
//VkResult invalidate(VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0);
|
||||
void destroy() override;
|
||||
};
|
||||
}
|
|
@ -28,308 +28,6 @@ namespace vks
|
|||
vkFreeMemory(device->logicalDevice, deviceMemory, nullptr);
|
||||
}
|
||||
|
||||
/*ktxResult Texture::loadKTXFile(std::string filename, ktxTexture **target)
|
||||
{
|
||||
ktxResult result = KTX_SUCCESS;
|
||||
#if defined(__ANDROID__)
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
ktx_uint8_t *textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
|
||||
delete[] textureData;
|
||||
#else
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
|
||||
}
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
|
||||
#endif
|
||||
return result;
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Load a 2D texture including all mip levels
|
||||
*
|
||||
* @param filename File to load (supports .ktx)
|
||||
* @param format Vulkan format of the image data stored in the file
|
||||
* @param device Vulkan device to create the texture on
|
||||
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
|
||||
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
||||
* @param (Optional) forceLinear Force linear tiling (not advised, defaults to false)
|
||||
*
|
||||
*/
|
||||
/*void Texture2D::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout, bool forceLinear)
|
||||
{
|
||||
ktxTexture* ktxTexture;
|
||||
ktxResult result = loadKTXFile(filename, &ktxTexture);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
this->device = device;
|
||||
width = ktxTexture->baseWidth;
|
||||
height = ktxTexture->baseHeight;
|
||||
mipLevels = ktxTexture->numLevels;
|
||||
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
// Get device properties for the requested texture format
|
||||
VkFormatProperties formatProperties;
|
||||
vkGetPhysicalDeviceFormatProperties(device->physicalDevice, format, &formatProperties);
|
||||
|
||||
// Only use linear tiling if requested (and supported by the device)
|
||||
// Support for linear tiling is mostly limited, so prefer to use
|
||||
// optimal tiling instead
|
||||
// On most implementations linear tiling will only support a very
|
||||
// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
|
||||
VkBool32 useStaging = !forceLinear;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
// Use a separate command buffer for texture loading
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
if (useStaging)
|
||||
{
|
||||
// Create a host-visible staging buffer that contains the raw image data
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
|
||||
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
|
||||
|
||||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device->logicalDevice, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for each mip level
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
|
||||
for (uint32_t i = 0; i < mipLevels; i++)
|
||||
{
|
||||
ktx_size_t offset;
|
||||
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = i;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = std::max(1u, ktxTexture->baseWidth >> i);
|
||||
bufferCopyRegion.imageExtent.height = std::max(1u, ktxTexture->baseHeight >> i);
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
}
|
||||
|
||||
// Create optimal tiled target image
|
||||
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.mipLevels = mipLevels;
|
||||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageCreateInfo.extent = { width, height, 1 };
|
||||
imageCreateInfo.usage = imageUsageFlags;
|
||||
// Ensure that the TRANSFER_DST bit is set for staging
|
||||
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
|
||||
{
|
||||
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
|
||||
|
||||
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
|
||||
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
subresourceRange.levelCount = mipLevels;
|
||||
subresourceRange.layerCount = 1;
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
// Optimal image will be used as destination for the copy
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Copy mip levels from staging buffer
|
||||
vkCmdCopyBufferToImage(
|
||||
copyCmd,
|
||||
stagingBuffer,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
static_cast<uint32_t>(bufferCopyRegions.size()),
|
||||
bufferCopyRegions.data()
|
||||
);
|
||||
|
||||
// Change texture image layout to shader read after all mip levels have been copied
|
||||
this->imageLayout = imageLayout;
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
imageLayout,
|
||||
subresourceRange);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue);
|
||||
|
||||
// Clean up staging resources
|
||||
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prefer using optimal tiling, as linear tiling
|
||||
// may support only a small set of features
|
||||
// depending on implementation (e.g. no mip maps, only one layer, etc.)
|
||||
|
||||
// Check if this support is supported for linear tiling
|
||||
assert(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
|
||||
|
||||
VkImage mappableImage;
|
||||
VkDeviceMemory mappableMemory;
|
||||
|
||||
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.extent = { width, height, 1 };
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
|
||||
imageCreateInfo.usage = imageUsageFlags;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
// Load mip map level 0 to linear tiling image
|
||||
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &mappableImage));
|
||||
|
||||
// Get memory requirements for this image
|
||||
// like size and alignment
|
||||
vkGetImageMemoryRequirements(device->logicalDevice, mappableImage, &memReqs);
|
||||
// Set memory allocation size to required memory size
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
|
||||
// Get memory type that can be mapped to host memory
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
// Allocate host memory
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &mappableMemory));
|
||||
|
||||
// Bind allocated image for use
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, mappableImage, mappableMemory, 0));
|
||||
|
||||
// Get sub resource layout
|
||||
// Mip map count, array layer, etc.
|
||||
VkImageSubresource subRes = {};
|
||||
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subRes.mipLevel = 0;
|
||||
|
||||
VkSubresourceLayout subResLayout;
|
||||
void *data;
|
||||
|
||||
// Get sub resources layout
|
||||
// Includes row pitch, size offsets, etc.
|
||||
vkGetImageSubresourceLayout(device->logicalDevice, mappableImage, &subRes, &subResLayout);
|
||||
|
||||
// Map image memory
|
||||
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
|
||||
|
||||
// Copy image data into memory
|
||||
memcpy(data, ktxTextureData, memReqs.size);
|
||||
|
||||
vkUnmapMemory(device->logicalDevice, mappableMemory);
|
||||
|
||||
// Linear tiled images don't need to be staged
|
||||
// and can be directly used as textures
|
||||
image = mappableImage;
|
||||
deviceMemory = mappableMemory;
|
||||
this->imageLayout = imageLayout;
|
||||
|
||||
// Setup image memory barrier
|
||||
vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, imageLayout);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue);
|
||||
}
|
||||
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
|
||||
// Create a default sampler
|
||||
VkSamplerCreateInfo samplerCreateInfo = {};
|
||||
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerCreateInfo.mipLodBias = 0.0f;
|
||||
samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
|
||||
samplerCreateInfo.minLod = 0.0f;
|
||||
// Max level-of-detail should match mip level count
|
||||
samplerCreateInfo.maxLod = (useStaging) ? (float)mipLevels : 0.0f;
|
||||
// Only enable anisotropic filtering if enabled on the device
|
||||
samplerCreateInfo.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f;
|
||||
samplerCreateInfo.anisotropyEnable = device->enabledFeatures.samplerAnisotropy;
|
||||
samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
|
||||
|
||||
// Create image view
|
||||
// Textures are not directly accessed by the shaders and
|
||||
// are abstracted by image views containing additional
|
||||
// information and sub resource ranges
|
||||
VkImageViewCreateInfo viewCreateInfo = {};
|
||||
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewCreateInfo.format = format;
|
||||
viewCreateInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
// Linear tiling usually won't support mip maps
|
||||
// Only set mip map count if optimal tiling is used
|
||||
viewCreateInfo.subresourceRange.levelCount = (useStaging) ? mipLevels : 1;
|
||||
viewCreateInfo.image = image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
|
||||
|
||||
// Update descriptor image info member that can be used for setting up descriptor sets
|
||||
updateDescriptor();
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Creates a 2D texture from a buffer
|
||||
*
|
||||
|
@ -506,364 +204,5 @@ namespace vks
|
|||
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
||||
*
|
||||
*/
|
||||
/*void Texture2DArray::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
|
||||
{
|
||||
ktxTexture* ktxTexture;
|
||||
ktxResult result = loadKTXFile(filename, &ktxTexture);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
this->device = device;
|
||||
width = ktxTexture->baseWidth;
|
||||
height = ktxTexture->baseHeight;
|
||||
layerCount = ktxTexture->numLayers;
|
||||
mipLevels = ktxTexture->numLevels;
|
||||
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
// Create a host-visible staging buffer that contains the raw image data
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
|
||||
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
|
||||
|
||||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device->logicalDevice, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for each layer including all of its miplevels
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
|
||||
for (uint32_t layer = 0; layer < layerCount; layer++)
|
||||
{
|
||||
for (uint32_t level = 0; level < mipLevels; level++)
|
||||
{
|
||||
ktx_size_t offset;
|
||||
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, layer, 0, &offset);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = level;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
}
|
||||
}
|
||||
|
||||
// Create optimal tiled target image
|
||||
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageCreateInfo.extent = { width, height, 1 };
|
||||
imageCreateInfo.usage = imageUsageFlags;
|
||||
// Ensure that the TRANSFER_DST bit is set for staging
|
||||
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
|
||||
{
|
||||
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
imageCreateInfo.arrayLayers = layerCount;
|
||||
imageCreateInfo.mipLevels = mipLevels;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
|
||||
|
||||
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
|
||||
|
||||
// Use a separate command buffer for texture loading
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
subresourceRange.levelCount = mipLevels;
|
||||
subresourceRange.layerCount = layerCount;
|
||||
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Copy the layers and mip levels from the staging buffer to the optimal tiled image
|
||||
vkCmdCopyBufferToImage(
|
||||
copyCmd,
|
||||
stagingBuffer,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
static_cast<uint32_t>(bufferCopyRegions.size()),
|
||||
bufferCopyRegions.data());
|
||||
|
||||
// Change texture image layout to shader read after all faces have been copied
|
||||
this->imageLayout = imageLayout;
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
imageLayout,
|
||||
subresourceRange);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue);
|
||||
|
||||
// Create sampler
|
||||
VkSamplerCreateInfo samplerCreateInfo = vks::initializers::samplerCreateInfo();
|
||||
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerCreateInfo.addressModeV = samplerCreateInfo.addressModeU;
|
||||
samplerCreateInfo.addressModeW = samplerCreateInfo.addressModeU;
|
||||
samplerCreateInfo.mipLodBias = 0.0f;
|
||||
samplerCreateInfo.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f;
|
||||
samplerCreateInfo.anisotropyEnable = device->enabledFeatures.samplerAnisotropy;
|
||||
samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
|
||||
samplerCreateInfo.minLod = 0.0f;
|
||||
samplerCreateInfo.maxLod = (float)mipLevels;
|
||||
samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
|
||||
|
||||
// Create image view
|
||||
VkImageViewCreateInfo viewCreateInfo = vks::initializers::imageViewCreateInfo();
|
||||
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
viewCreateInfo.format = format;
|
||||
viewCreateInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
viewCreateInfo.subresourceRange.layerCount = layerCount;
|
||||
viewCreateInfo.subresourceRange.levelCount = mipLevels;
|
||||
viewCreateInfo.image = image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
|
||||
|
||||
// Clean up staging resources
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
|
||||
|
||||
// Update descriptor image info member that can be used for setting up descriptor sets
|
||||
updateDescriptor();
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Load a cubemap texture including all mip levels from a single file
|
||||
*
|
||||
* @param filename File to load (supports .ktx)
|
||||
* @param format Vulkan format of the image data stored in the file
|
||||
* @param device Vulkan device to create the texture on
|
||||
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
|
||||
* @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
* @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
||||
*
|
||||
*/
|
||||
/*void TextureCubeMap::loadFromFile(std::string filename, VkFormat format, vks::VulkanDevice *device, VkQueue copyQueue, VkImageUsageFlags imageUsageFlags, VkImageLayout imageLayout)
|
||||
{
|
||||
ktxTexture* ktxTexture;
|
||||
ktxResult result = loadKTXFile(filename, &ktxTexture);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
this->device = device;
|
||||
width = ktxTexture->baseWidth;
|
||||
height = ktxTexture->baseHeight;
|
||||
mipLevels = ktxTexture->numLevels;
|
||||
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
// Create a host-visible staging buffer that contains the raw image data
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer));
|
||||
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device->logicalDevice, stagingBuffer, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &stagingMemory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device->logicalDevice, stagingBuffer, stagingMemory, 0));
|
||||
|
||||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device->logicalDevice, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for each face including all of its mip levels
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
|
||||
for (uint32_t face = 0; face < 6; face++)
|
||||
{
|
||||
for (uint32_t level = 0; level < mipLevels; level++)
|
||||
{
|
||||
ktx_size_t offset;
|
||||
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = level;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = face;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
}
|
||||
}
|
||||
|
||||
// Create optimal tiled target image
|
||||
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.mipLevels = mipLevels;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageCreateInfo.extent = { width, height, 1 };
|
||||
imageCreateInfo.usage = imageUsageFlags;
|
||||
// Ensure that the TRANSFER_DST bit is set for staging
|
||||
if (!(imageCreateInfo.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
|
||||
{
|
||||
imageCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
// Cube faces count as array layers in Vulkan
|
||||
imageCreateInfo.arrayLayers = 6;
|
||||
// This flag is required for cube map images
|
||||
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageCreateInfo, nullptr, &image));
|
||||
|
||||
vkGetImageMemoryRequirements(device->logicalDevice, image, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &deviceMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, image, deviceMemory, 0));
|
||||
|
||||
// Use a separate command buffer for texture loading
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
subresourceRange.levelCount = mipLevels;
|
||||
subresourceRange.layerCount = 6;
|
||||
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Copy the cube map faces from the staging buffer to the optimal tiled image
|
||||
vkCmdCopyBufferToImage(
|
||||
copyCmd,
|
||||
stagingBuffer,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
static_cast<uint32_t>(bufferCopyRegions.size()),
|
||||
bufferCopyRegions.data());
|
||||
|
||||
// Change texture image layout to shader read after all faces have been copied
|
||||
this->imageLayout = imageLayout;
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
imageLayout,
|
||||
subresourceRange);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue);
|
||||
|
||||
// Create sampler
|
||||
VkSamplerCreateInfo samplerCreateInfo = vks::initializers::samplerCreateInfo();
|
||||
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerCreateInfo.addressModeV = samplerCreateInfo.addressModeU;
|
||||
samplerCreateInfo.addressModeW = samplerCreateInfo.addressModeU;
|
||||
samplerCreateInfo.mipLodBias = 0.0f;
|
||||
samplerCreateInfo.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f;
|
||||
samplerCreateInfo.anisotropyEnable = device->enabledFeatures.samplerAnisotropy;
|
||||
samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
|
||||
samplerCreateInfo.minLod = 0.0f;
|
||||
samplerCreateInfo.maxLod = (float)mipLevels;
|
||||
samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerCreateInfo, nullptr, &sampler));
|
||||
|
||||
// Create image view
|
||||
VkImageViewCreateInfo viewCreateInfo = vks::initializers::imageViewCreateInfo();
|
||||
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
viewCreateInfo.format = format;
|
||||
viewCreateInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
viewCreateInfo.subresourceRange.layerCount = 6;
|
||||
viewCreateInfo.subresourceRange.levelCount = mipLevels;
|
||||
viewCreateInfo.image = image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
|
||||
|
||||
// Clean up staging resources
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
|
||||
|
||||
// Update descriptor image info member that can be used for setting up descriptor sets
|
||||
updateDescriptor();
|
||||
}*/
|
||||
|
||||
}
|
||||
|
|
|
@ -51,14 +51,6 @@ class Texture
|
|||
class Texture2D : public Texture
|
||||
{
|
||||
public:
|
||||
/*void loadFromFile(
|
||||
std::string filename,
|
||||
VkFormat format,
|
||||
vks::VulkanDevice *device,
|
||||
VkQueue copyQueue,
|
||||
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
bool forceLinear = false);*/
|
||||
void fromBuffer(
|
||||
void * buffer,
|
||||
VkDeviceSize bufferSize,
|
||||
|
@ -71,28 +63,4 @@ class Texture2D : public Texture
|
|||
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
};
|
||||
|
||||
class Texture2DArray : public Texture
|
||||
{
|
||||
public:
|
||||
/*void loadFromFile(
|
||||
std::string filename,
|
||||
VkFormat format,
|
||||
vks::VulkanDevice *device,
|
||||
VkQueue copyQueue,
|
||||
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);*/
|
||||
};
|
||||
|
||||
class TextureCubeMap : public Texture
|
||||
{
|
||||
public:
|
||||
/*void loadFromFile(
|
||||
std::string filename,
|
||||
VkFormat format,
|
||||
vks::VulkanDevice *device,
|
||||
VkQueue copyQueue,
|
||||
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);*/
|
||||
};
|
||||
} // namespace vks
|
||||
|
|
|
@ -357,7 +357,7 @@ void RenderThread::renderFrame(gpu::FramePointer& frame) {
|
|||
vkBackend->waitForGPU();
|
||||
vkBackend->recycleFrame();
|
||||
_vkcontext.emptyDumpster(frameFence);
|
||||
_vkcontext.recycle();
|
||||
//_vkcontext.recycle();
|
||||
if (frame && !frame->batches.empty()) {
|
||||
if (rdoc_api)
|
||||
rdoc_api->EndFrameCapture(NULL, NULL);
|
||||
|
@ -406,11 +406,11 @@ bool RenderThread::process() {
|
|||
|
||||
void RenderThread::setupFramebuffers() {
|
||||
// Recreate the frame buffers
|
||||
_vkcontext.trashAll<VkFramebuffer>(_framebuffers, [this](const std::vector<VkFramebuffer>& framebuffers) {
|
||||
for (const auto& framebuffer : framebuffers) {
|
||||
vkDestroyFramebuffer(_vkcontext.device->logicalDevice, framebuffer, nullptr);
|
||||
}
|
||||
});
|
||||
auto vkBackend = std::dynamic_pointer_cast<gpu::vk::VKBackend>(_gpuContext->getBackend());
|
||||
for (auto framebuffer : _framebuffers) {
|
||||
vkBackend->recycler.trashVkFramebuffer(framebuffer);
|
||||
}
|
||||
_framebuffers.clear();
|
||||
|
||||
std::vector<VkImageView> attachments;
|
||||
attachments.resize(1);
|
||||
|
|
Loading…
Reference in a new issue