From dff37a71eb2ebd2b85a5d3364205cf12713afd3f Mon Sep 17 00:00:00 2001 From: David Rowe Date: Tue, 17 Sep 2019 16:26:09 +1200 Subject: [PATCH] Fix JSDoc markup HTML issues --- interface/src/FancyCamera.h | 2 +- interface/src/avatar/MyAvatar.h | 2 +- .../src/raypick/PickScriptingInterface.h | 2 +- .../scripting/ControllerScriptingInterface.h | 1 - .../scripting/DesktopScriptingInterface.cpp | 4 +- .../src/scripting/MenuScriptingInterface.h | 3 +- .../src/scripting/WindowScriptingInterface.h | 6 +- interface/src/ui/overlays/Overlays.cpp | 70 +++++++++---------- .../animation/src/AnimInverseKinematics.h | 2 +- libraries/animation/src/AnimOverlay.h | 2 +- libraries/animation/src/IKTarget.h | 2 +- libraries/animation/src/Rig.cpp | 2 +- .../controllers/src/controllers/Actions.cpp | 2 +- .../src/controllers/StandardController.cpp | 5 +- .../controllers/impl/MappingBuilderProxy.h | 2 +- .../entities/src/EntityDynamicInterface.cpp | 4 +- .../entities/src/EntityItemProperties.cpp | 4 +- .../entities/src/EntityScriptingInterface.h | 2 +- .../src/input-plugins/KeyboardMouseDevice.cpp | 2 +- libraries/midi/src/Midi.h | 2 +- libraries/networking/src/AddressManager.h | 10 +-- libraries/script-engine/src/Quat.h | 8 +-- 22 files changed, 69 insertions(+), 70 deletions(-) diff --git a/interface/src/FancyCamera.h b/interface/src/FancyCamera.h index 0cfe147138..f7be71e053 100644 --- a/interface/src/FancyCamera.h +++ b/interface/src/FancyCamera.h @@ -20,7 +20,7 @@ class FancyCamera : public Camera { /**jsdoc * The Camera API provides access to the "camera" that defines your view in desktop and HMD display modes. - * The High Fidelity camera has axes x = right, y = up, -z = forward. + * The High Fidelity camera has axes x = right, y = up, -z = forward. * * @namespace Camera * diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 0108fb5eda..a7ddb7a837 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -779,7 +779,7 @@ public: * additional properties specified when adding the different handlers.

*

A handler may change a value from animStateDictionaryIn or add different values in the * animStateDictionaryOut returned. Any property values set in animStateDictionaryOut will - * override those of the internal animation machinery. * @function MyAvatar.addAnimationStateHandler * @param {function} handler - The animation state handler function to add. * @param {Array|null} propertiesList - The list of {@link MyAvatar.AnimStateDictionary|AnimStateDictionary} diff --git a/interface/src/raypick/PickScriptingInterface.h b/interface/src/raypick/PickScriptingInterface.h index 72b28bbc47..e26b91b9a2 100644 --- a/interface/src/raypick/PickScriptingInterface.h +++ b/interface/src/raypick/PickScriptingInterface.h @@ -287,7 +287,7 @@ public slots: /**jsdoc * @function Picks.PICK_ENTITIES * @deprecated This function is deprecated and will be removed. Use the Picks.PICK_DOMAIN_ENTITIES | - * Picks.PICK_AVATAR_ENTITIES properties expression instead. + * Picks.PICK_AVATAR_ENTITIES properties expression instead. * @returns {number} */ static constexpr unsigned int PICK_ENTITIES() { return PickFilter::getBitMask(PickFilter::FlagBit::DOMAIN_ENTITIES) | PickFilter::getBitMask(PickFilter::FlagBit::AVATAR_ENTITIES); } diff --git a/interface/src/scripting/ControllerScriptingInterface.h b/interface/src/scripting/ControllerScriptingInterface.h index 4fb631463e..dbd172abe7 100644 --- a/interface/src/scripting/ControllerScriptingInterface.h +++ b/interface/src/scripting/ControllerScriptingInterface.h @@ -168,7 +168,6 @@ class ScriptEngine; * startFarTrigger
continueFarTrigger
stopFarTrigger * These methods are called when a user is more than 0.3m away from the entity, the entity is triggerable, and the * user starts, continues, or stops squeezing the trigger. - * * A light switch that can be toggled on and off from a distance. * * diff --git a/interface/src/scripting/DesktopScriptingInterface.cpp b/interface/src/scripting/DesktopScriptingInterface.cpp index 874b3fa42d..bb4ab89f2c 100644 --- a/interface/src/scripting/DesktopScriptingInterface.cpp +++ b/interface/src/scripting/DesktopScriptingInterface.cpp @@ -34,7 +34,7 @@ * A docking location of an InteractiveWindow. * * - * + * * * * @@ -76,7 +76,7 @@ int DesktopScriptingInterface::getHeight() { * A display mode for an InteractiveWindow. *
ValueName

Description
ValueNameDescription
0TOPDock to the top edge of the Interface window.
* - * + * * * * * * - * + * * * * @@ -1674,11 +1674,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1692,7 +1692,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is * rendered as a wire frame. - * Synonyms: solid, isFilled, and filled. + * Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false * if they don't. @@ -1761,17 +1761,17 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {Color} color=255,255,255 - The color of the overlay text. Synonym: textColor. * @property {number} alpha=0.7 - The opacity of the overlay text, 0.01.0. *

Currently not used; use textAlpha instead.

- * + * @comment CURRENTLY BROKEN * @property {number} pulseMax=0 - The maximum value of the pulse multiplier. * @property {number} pulseMin=0 - The minimum value of the pulse multiplier. * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1811,11 +1811,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1857,11 +1857,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1922,35 +1922,35 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * * @property {Uuid} endParentID=null - The avatar, entity, or overlay that the end point of the line is parented to. *

Currently doesn't work.

- * + * @comment CURRENTLY BROKEN * @property {number} endParentJointIndex=65535 - Integer value specifying the skeleton joint that the end point of the line is * attached to if parentID is an avatar skeleton. A value of 65535 means "no joint". *

Currently doesn't work.

- * + * @comment CURRENTLY BROKEN * @property {Vec3} start - The start point of the line. Synonyms: startPoint and p1. - *

If parentID is set, use localStart to set the local position of the start point.

- * + *

If parentID is set, use localStart to set the local position of the start point.

+ * @comment CURRENTLY BROKEN * @property {Vec3} end - The end point of the line. Synonyms: endPoint and p2. - *

If parentID is set, use localEnd to set the local position of the end point.

- * + *

If parentID is set, use localEnd to set the local position of the end point.

+ * @comment CURRENTLY BROKEN * @property {Vec3} localStart - The local position of the overlay relative to its parent if the overlay has a * parentID set, otherwise the same value as start. - * + * @comment CURRENTLY BROKEN * @property {Vec3} localEnd - The local position of the overlay relative to its parent if the overlay has a * endParentID set, otherwise the same value as end. - * + * @comment CURRENTLY BROKEN * @property {number} length - The length of the line, in meters. This can be set after creating a line with start and end * points. *

Currently doesn't work.

- * + * @comment CURRENTLY BROKEN * @property {number} glow=0 - If glow > 0, the line is rendered with a glow. * @property {number} lineWidth=0.02 - Width of the line, in meters. *

You can set this property's value but currently cannot retrieve its value. Use the strokeWidths - * property to retrieve its value instead.

+ * property to retrieve its value instead.

*/ /**jsdoc @@ -1967,11 +1967,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -2010,11 +2010,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -2029,7 +2029,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is * rendered as a wire frame. - * Synonyms: solid
, isFilled, and filled. + * Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false * if they don't. diff --git a/libraries/animation/src/AnimInverseKinematics.h b/libraries/animation/src/AnimInverseKinematics.h index 8d3f898e67..d184038815 100644 --- a/libraries/animation/src/AnimInverseKinematics.h +++ b/libraries/animation/src/AnimInverseKinematics.h @@ -63,7 +63,7 @@ public: *

Specifies the initial conditions of the IK solver.

*
ValueName

Description
ValueNameDescription
0VIRTUALThe window is displayed inside Interface: in the desktop window in diff --git a/interface/src/scripting/MenuScriptingInterface.h b/interface/src/scripting/MenuScriptingInterface.h index 6c2634b1de..110df8dd06 100644 --- a/interface/src/scripting/MenuScriptingInterface.h +++ b/interface/src/scripting/MenuScriptingInterface.h @@ -24,7 +24,8 @@ class MenuItemProperties; *

Groupings

* *

A "grouping" provides a way to group a set of menus or menu items together so that they can all be set visible or invisible - * as a group.

There is currently only one available group: "Developer". This grouping can be toggled in the + * as a group.

+ *

There is currently only one available group: "Developer". This grouping can be toggled in the * "Settings" menu.

*

If a menu item doesn't belong to a group, it is always displayed.

* diff --git a/interface/src/scripting/WindowScriptingInterface.h b/interface/src/scripting/WindowScriptingInterface.h index 6207b22cb8..83d7de56a5 100644 --- a/interface/src/scripting/WindowScriptingInterface.h +++ b/interface/src/scripting/WindowScriptingInterface.h @@ -326,7 +326,7 @@ public slots: * full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the * dimensions is adjusted in order to match the aspect ratio. * @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user - * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Still images are saved in JPEG or PNG format according to the extension provided — ".jpg", * ".jpeg", or ".png" — or if not provided then in JPEG format with an extension of * ".jpg". Animated images are saved in GIF format. @@ -365,7 +365,7 @@ public slots: * @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken} * signal. * @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user - * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Images are saved in JPEG or PNG format according to the extension provided — ".jpg", * ".jpeg", or ".png" — or if not provided then in JPEG format with an extension of * ".jpg". @@ -384,7 +384,7 @@ public slots: * @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken} * signal. * @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user - * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Images are saved in JPEG or PNG format according to the extension provided — ".jpg", * ".jpeg", or ".png" — or if not provided then in JPEG format with an extension of * ".jpg". diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp index 100711d69b..1f5bba86b2 100644 --- a/interface/src/ui/overlays/Overlays.cpp +++ b/interface/src/ui/overlays/Overlays.cpp @@ -1502,11 +1502,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1520,7 +1520,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is * rendered as a wire frame. - * Synonyms: solid, isFilled, and filled. + * Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false * if they don't. @@ -1550,11 +1550,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1568,7 +1568,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is * rendered as a wire frame. - * Synonyms: solid, isFilled, and filled. + * Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false * if they don't. @@ -1599,11 +1599,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from * pulseMin to pulseMax, then pulseMax to pulseMin in one period. * @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the - * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 + * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0 * the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise * used.) * @@ -1617,7 +1617,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is * rendered as a wire frame. - * Synonyms: solid, isFilled, and filled. + * Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false * if they don't. @@ -1641,7 +1641,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { *
ValueDimensionsDescription
"Circle"2DA circle oriented in 3D.
"Circle"2DA circle oriented in 3D.
"Cone"3D
"Cube"3D
"Cylinder"3D
* - * + * * * *
ValueName

Description
ValueNameDescription
0RelaxToUnderPosesThis is a blend: it is 15/16 PreviousSolution diff --git a/libraries/animation/src/AnimOverlay.h b/libraries/animation/src/AnimOverlay.h index 1ad4e100db..d5e114a2d2 100644 --- a/libraries/animation/src/AnimOverlay.h +++ b/libraries/animation/src/AnimOverlay.h @@ -28,7 +28,7 @@ public: *

Specifies sets of joints.

* * - * + * * * * diff --git a/libraries/animation/src/IKTarget.h b/libraries/animation/src/IKTarget.h index 331acedd4e..d0c060e44c 100644 --- a/libraries/animation/src/IKTarget.h +++ b/libraries/animation/src/IKTarget.h @@ -20,7 +20,7 @@ public: *

An IK target type.

*
ValueName

Description
ValueNameDescription
0FullBodyBoneSetAll joints.
* - * + * * * * * var entityID = Entities.addEntity({ * type: "Sphere", @@ -1309,7 +1309,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * @property {number} bottomMargin=0.0 - The bottom margin, in meters. * @property {boolean} unlit=false - true if the entity is unaffected by lighting, false if it is lit * by the key light and local lights. - * @property {string} font="" - The font to render the text with. It can be one of the following: "Courier""Courier", * "Inconsolata", "Roboto", "Timeless", or a path to a .sdff file. * @property {Entities.TextEffect} textEffect="none" - The effect that is applied to the text. * @property {Color} textEffectColor=255,255,255 - The color of the effect. diff --git a/libraries/entities/src/EntityScriptingInterface.h b/libraries/entities/src/EntityScriptingInterface.h index 52470e56c4..5b6f74e5bc 100644 --- a/libraries/entities/src/EntityScriptingInterface.h +++ b/libraries/entities/src/EntityScriptingInterface.h @@ -1870,7 +1870,7 @@ public slots: /**jsdoc * Called when a {@link Entities.getMeshes} call is complete. * @callback Entities~getMeshesCallback - * @param {MeshProxy[]} meshes - If success< is true, a {@link MeshProxy} per mesh in the + * @param {MeshProxy[]} meshes - If success is true, a {@link MeshProxy} per mesh in the * Model or PolyVox entity; otherwise undefined. * @param {boolean} success - true if the {@link Entities.getMeshes} call was successful, false * otherwise. The call may be unsuccessful if the requested entity could not be found. diff --git a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp index 0a6c76e456..ac8e6b8053 100755 --- a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp +++ b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp @@ -225,7 +225,7 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic * *
ValueName

Description
ValueNameDescription
0RotationAndPositionAttempt to reach the rotation and position end diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 561995cce4..d2e6dead58 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -95,7 +95,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig *

Warning: These properties are subject to change. * * - * + * * * * * - * + * * * * - * + * * * * * - * + * * *
NameType

Description
NameTypeDescription
userAnimNonebooleantrue when no user overrideAnimation is diff --git a/libraries/controllers/src/controllers/Actions.cpp b/libraries/controllers/src/controllers/Actions.cpp index 9f9d92fed7..9a1f540098 100644 --- a/libraries/controllers/src/controllers/Actions.cpp +++ b/libraries/controllers/src/controllers/Actions.cpp @@ -171,7 +171,7 @@ namespace controller { *
RightFootnumber{@link Pose}Set the right foot pose of the user's * avatar.
Application
Application
BoomInnumbernumberZoom camera in from third person toward first * person view.
BoomOutnumbernumberZoom camera out from first person to third diff --git a/libraries/controllers/src/controllers/StandardController.cpp b/libraries/controllers/src/controllers/StandardController.cpp index ece10ecca3..04d7c0bef8 100644 --- a/libraries/controllers/src/controllers/StandardController.cpp +++ b/libraries/controllers/src/controllers/StandardController.cpp @@ -33,7 +33,7 @@ void StandardController::focusOutEvent() { * identifying each output. Read-only.

*

These outputs can be mapped to actions or functions in a {@link RouteObject} mapping. The data value provided by each * control is either a number or a {@link Pose}. Numbers are typically normalized to 0.0 or 1.0 for - * button states, the range 0.0 – 1.0 for unidirectional scales, and the range + * button states, the range 0.01.0 for unidirectional scales, and the range * -1.01.0 for bidirectional scales.

*

Each hardware device has a mapping from its outputs to a subset of Controller.Standard items, specified in a * JSON file. For example, @@ -118,8 +118,7 @@ void StandardController::focusOutEvent() { * button.

RightThumbUpnumbernumberRight thumb not touching primary or secondary * thumb buttons.
LeftPrimaryIndexnumbernumberLeft primary index control - * pressed.
LeftPrimaryIndexnumbernumberLeft primary index control pressed.
LeftSecondaryIndexnumbernumberLeft secondary index control pressed. *
RightPrimaryIndexnumbernumberRight primary index control pressed. diff --git a/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h b/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h index f0a823a3de..5f3b9dc3fc 100644 --- a/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h +++ b/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h @@ -86,7 +86,7 @@ class UserInputMapper; * @typedef {object} Controller.MappingJSONRoute * @property {string|Controller.MappingJSONAxis} from - The name of a {@link Controller.Hardware} property or an axis made from * them. If a property name, the leading "Controller.Hardware." can be omitted. - * @property {boolean} [peek=false] - If true, then peeking is enabled per {@link RouteObject#peek}. + * @property {boolean} [peek=false] - If true, then peeking is enabled per {@link RouteObject#peek}. * @property {boolean} [debug=false] - If true, then debug is enabled per {@link RouteObject#debug}. * @property {string|string[]} [when=[]] - One or more numeric {@link Controller.Hardware} property names which are evaluated * as booleans and ANDed together. Prepend a property name with a ! to do a logical NOT. The leading diff --git a/libraries/entities/src/EntityDynamicInterface.cpp b/libraries/entities/src/EntityDynamicInterface.cpp index 69d771db22..9c73217bef 100644 --- a/libraries/entities/src/EntityDynamicInterface.cpp +++ b/libraries/entities/src/EntityDynamicInterface.cpp @@ -130,8 +130,8 @@ variables. These argument variables are used by the code which is run when bull *
"ball-socket"Object constraintConnects two entities with a ball and socket joint.{@link Entities.ActionArguments-BallSocket}
"spring"Synonym for "tractor". - * Deprecated.
"spring" Synonym for "tractor". + *

Deprecated.

 
* @typedef {string} Entities.ActionType diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 5437ceaab8..e45d05a1b5 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -944,7 +944,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * @property {number} materialMappingRot=0 - How much to rotate the material within the parent's UV-space, in degrees. * @property {boolean} materialRepeat=true - true if the material repeats, false if it doesn't. If * false, fragments outside of texCoord 0 – 1 will be discarded. Works in both "uv" and - * "projected" modes. + * "projected" modes. * @example

Color a sphere using a Material entity.
* - * + * * * *
PropertyTypeDataDescription
PropertyTypeDataDescription
09numbernumberA "0" – "1" key on the diff --git a/libraries/midi/src/Midi.h b/libraries/midi/src/Midi.h index dd2b5fd678..d103d05218 100644 --- a/libraries/midi/src/Midi.h +++ b/libraries/midi/src/Midi.h @@ -23,7 +23,7 @@ /**jsdoc * The Midi API provides the ability to connect Interface with musical instruments and other external or virtual * devices via the MIDI protocol. For further information and examples, see the tutorial: - * Use MIDI to Control Your Environment.

+ * Use MIDI to Control Your Environment. * *

Note: Only works on Windows.

* diff --git a/libraries/networking/src/AddressManager.h b/libraries/networking/src/AddressManager.h index 8187c23f71..31bda960ec 100644 --- a/libraries/networking/src/AddressManager.h +++ b/libraries/networking/src/AddressManager.h @@ -188,11 +188,11 @@ public slots: /**jsdoc * Takes you to a specified metaverse address. * @function location.handleLookupString - * @param {string} address - The address to go to: a "hifi://" address, an IP address (e.g., - * "127.0.0.1" or "localhost"), a domain name, a named path on a domain (starts with - * "/"), a position or position and orientation, or a user (starts with "@"). + * @param {string} address - The address to go to: a "hifi://" address, an IP address (e.g., + * "127.0.0.1" or "localhost"), a domain name, a named path on a domain (starts with + * "/"), a position or position and orientation, or a user (starts with "@"). * @param {boolean} [fromSuggestions=false] - Set to true if the address is obtained from the "Goto" dialog. - * Helps ensure that user's location history is correctly maintained. + * Helps ensure that user's location history is correctly maintained. */ void handleLookupString(const QString& lookupString, bool fromSuggestions = false); @@ -259,7 +259,7 @@ public slots: /**jsdoc * Checks if going back to the previous location is possible. * @function location.canGoBack - * @returns true if going back is possible, false if it isn't. + * @returns {boolean} true if going back is possible, false if it isn't. */ bool canGoBack() const; diff --git a/libraries/script-engine/src/Quat.h b/libraries/script-engine/src/Quat.h index 0a5e58ac26..1cd4802e48 100644 --- a/libraries/script-engine/src/Quat.h +++ b/libraries/script-engine/src/Quat.h @@ -223,7 +223,7 @@ public slots: /**jsdoc * Gets the "front" direction that the camera would face if its orientation was set to the quaternion value. * This is a synonym for {@link Quat(0).getForward|Quat.getForward}. - * The High Fidelity camera has axes x = right, y = up, -z = forward. + * The High Fidelity camera has axes x = right, y = up, -z = forward. * @function Quat(0).getFront * @param {Quat} orientation - A quaternion representing an orientation. * @returns {Vec3} The negative z-axis rotated by orientation. @@ -233,7 +233,7 @@ public slots: /**jsdoc * Gets the "forward" direction that the camera would face if its orientation was set to the quaternion value. * This is a synonym for {@link Quat(0).getFront|Quat.getFront}. - * The High Fidelity camera has axes x = right, y = up, -z = forward. + * The High Fidelity camera has axes x = right, y = up, -z = forward. * @function Quat(0).getForward * @param {Quat} orientation - A quaternion representing an orientation. * @returns {Vec3} The negative z-axis rotated by orientation. @@ -245,7 +245,7 @@ public slots: /**jsdoc * Gets the "right" direction that the camera would have if its orientation was set to the quaternion value. - * The High Fidelity camera has axes x = right, y = up, -z = forward. + * The High Fidelity camera has axes x = right, y = up, -z = forward. * @function Quat(0).getRight * @param {Quat} orientation - A quaternion representing an orientation. * @returns {Vec3} The x-axis rotated by orientation. @@ -254,7 +254,7 @@ public slots: /**jsdoc * Gets the "up" direction that the camera would have if its orientation was set to the quaternion value. - * The High Fidelity camera has axes x = right, y = up, -z = forward. + * The High Fidelity camera has axes x = right, y = up, -z = forward. * @function Quat(0).getUp * @param {Quat} orientation - A quaternion representing an orientation. * @returns {Vec3} The y-axis rotated by orientation.