From dff37a71eb2ebd2b85a5d3364205cf12713afd3f Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Tue, 17 Sep 2019 16:26:09 +1200
Subject: [PATCH] Fix JSDoc markup HTML issues
---
interface/src/FancyCamera.h | 2 +-
interface/src/avatar/MyAvatar.h | 2 +-
.../src/raypick/PickScriptingInterface.h | 2 +-
.../scripting/ControllerScriptingInterface.h | 1 -
.../scripting/DesktopScriptingInterface.cpp | 4 +-
.../src/scripting/MenuScriptingInterface.h | 3 +-
.../src/scripting/WindowScriptingInterface.h | 6 +-
interface/src/ui/overlays/Overlays.cpp | 70 +++++++++----------
.../animation/src/AnimInverseKinematics.h | 2 +-
libraries/animation/src/AnimOverlay.h | 2 +-
libraries/animation/src/IKTarget.h | 2 +-
libraries/animation/src/Rig.cpp | 2 +-
.../controllers/src/controllers/Actions.cpp | 2 +-
.../src/controllers/StandardController.cpp | 5 +-
.../controllers/impl/MappingBuilderProxy.h | 2 +-
.../entities/src/EntityDynamicInterface.cpp | 4 +-
.../entities/src/EntityItemProperties.cpp | 4 +-
.../entities/src/EntityScriptingInterface.h | 2 +-
.../src/input-plugins/KeyboardMouseDevice.cpp | 2 +-
libraries/midi/src/Midi.h | 2 +-
libraries/networking/src/AddressManager.h | 10 +--
libraries/script-engine/src/Quat.h | 8 +--
22 files changed, 69 insertions(+), 70 deletions(-)
diff --git a/interface/src/FancyCamera.h b/interface/src/FancyCamera.h
index 0cfe147138..f7be71e053 100644
--- a/interface/src/FancyCamera.h
+++ b/interface/src/FancyCamera.h
@@ -20,7 +20,7 @@ class FancyCamera : public Camera {
/**jsdoc
* The Camera
API provides access to the "camera" that defines your view in desktop and HMD display modes.
- * The High Fidelity camera has axes x
= right, y
= up, -z = forward.
+ * The High Fidelity camera has axes x
= right, y
= up, -z
= forward.
*
* @namespace Camera
*
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index 0108fb5eda..a7ddb7a837 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -779,7 +779,7 @@ public:
* additional properties specified when adding the different handlers.
* A handler may change a value from animStateDictionaryIn
or add different values in the
* animStateDictionaryOut
returned. Any property values set in animStateDictionaryOut
will
- * override those of the internal animation machinery.
* @function MyAvatar.addAnimationStateHandler
* @param {function} handler - The animation state handler function to add.
* @param {Array|null} propertiesList - The list of {@link MyAvatar.AnimStateDictionary|AnimStateDictionary}
diff --git a/interface/src/raypick/PickScriptingInterface.h b/interface/src/raypick/PickScriptingInterface.h
index 72b28bbc47..e26b91b9a2 100644
--- a/interface/src/raypick/PickScriptingInterface.h
+++ b/interface/src/raypick/PickScriptingInterface.h
@@ -287,7 +287,7 @@ public slots:
/**jsdoc
* @function Picks.PICK_ENTITIES
* @deprecated This function is deprecated and will be removed. Use the Picks.PICK_DOMAIN_ENTITIES |
- * Picks.PICK_AVATAR_ENTITIES properties expression instead.
+ * Picks.PICK_AVATAR_ENTITIES
properties expression instead.
* @returns {number}
*/
static constexpr unsigned int PICK_ENTITIES() { return PickFilter::getBitMask(PickFilter::FlagBit::DOMAIN_ENTITIES) | PickFilter::getBitMask(PickFilter::FlagBit::AVATAR_ENTITIES); }
diff --git a/interface/src/scripting/ControllerScriptingInterface.h b/interface/src/scripting/ControllerScriptingInterface.h
index 4fb631463e..dbd172abe7 100644
--- a/interface/src/scripting/ControllerScriptingInterface.h
+++ b/interface/src/scripting/ControllerScriptingInterface.h
@@ -168,7 +168,6 @@ class ScriptEngine;
* startFarTrigger
continueFarTrigger
stopFarTrigger |
* These methods are called when a user is more than 0.3m away from the entity, the entity is triggerable, and the
* user starts, continues, or stops squeezing the trigger. |
- *
* A light switch that can be toggled on and off from a distance. |
*
*
diff --git a/interface/src/scripting/DesktopScriptingInterface.cpp b/interface/src/scripting/DesktopScriptingInterface.cpp
index 874b3fa42d..bb4ab89f2c 100644
--- a/interface/src/scripting/DesktopScriptingInterface.cpp
+++ b/interface/src/scripting/DesktopScriptingInterface.cpp
@@ -34,7 +34,7 @@
* A docking location of an InteractiveWindow
.
*
*
- * Value | Name | Description |
+ *
---|
Value | Name | Description |
*
*
* 0 | TOP | Dock to the top edge of the Interface window. |
@@ -76,7 +76,7 @@ int DesktopScriptingInterface::getHeight() {
* A display mode for an InteractiveWindow
.
*
*
- * Value | Name | Description |
+ *
---|
Value | Name | Description |
*
*
* 0 | VIRTUAL | The window is displayed inside Interface: in the desktop window in
diff --git a/interface/src/scripting/MenuScriptingInterface.h b/interface/src/scripting/MenuScriptingInterface.h
index 6c2634b1de..110df8dd06 100644
--- a/interface/src/scripting/MenuScriptingInterface.h
+++ b/interface/src/scripting/MenuScriptingInterface.h
@@ -24,7 +24,8 @@ class MenuItemProperties;
* Groupings
*
* A "grouping" provides a way to group a set of menus or menu items together so that they can all be set visible or invisible
- * as a group. There is currently only one available group: "Developer" . This grouping can be toggled in the
+ * as a group.
+ * There is currently only one available group: "Developer" . This grouping can be toggled in the
* "Settings" menu.
* If a menu item doesn't belong to a group, it is always displayed.
*
diff --git a/interface/src/scripting/WindowScriptingInterface.h b/interface/src/scripting/WindowScriptingInterface.h
index 6207b22cb8..83d7de56a5 100644
--- a/interface/src/scripting/WindowScriptingInterface.h
+++ b/interface/src/scripting/WindowScriptingInterface.h
@@ -326,7 +326,7 @@ public slots:
* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the
* dimensions is adjusted in order to match the aspect ratio.
* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
- * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Still images are saved in JPEG or PNG format according to the extension provided — ".jpg" ,
* ".jpeg" , or ".png" — or if not provided then in JPEG format with an extension of
* ".jpg" . Animated images are saved in GIF format.
@@ -365,7 +365,7 @@ public slots:
* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
* signal.
* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
- * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Images are saved in JPEG or PNG format according to the extension provided — ".jpg" ,
* ".jpeg" , or ".png" — or if not provided then in JPEG format with an extension of
* ".jpg" .
@@ -384,7 +384,7 @@ public slots:
* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
* signal.
* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
- * name>-on-YYYY-MM-DD_HH-MM-SS".
+ * name>-on-YYYY-MM-DD_HH-MM-SS".
* Images are saved in JPEG or PNG format according to the extension provided — ".jpg" ,
* ".jpeg" , or ".png" — or if not provided then in JPEG format with an extension of
* ".jpg" .
diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp
index 100711d69b..1f5bba86b2 100644
--- a/interface/src/ui/overlays/Overlays.cpp
+++ b/interface/src/ui/overlays/Overlays.cpp
@@ -1502,11 +1502,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1520,7 +1520,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* parentID set, otherwise the same value as rotation . Synonym: localOrientation .
* @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is
* rendered as a wire frame.
- * Synonyms: solid, isFilled , and filled .
+ * Synonyms: solid , isFilled , and filled .
* Antonyms: isWire and wire .
* @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false
* if they don't.
@@ -1550,11 +1550,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1568,7 +1568,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* parentID set, otherwise the same value as rotation . Synonym: localOrientation .
* @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is
* rendered as a wire frame.
- * Synonyms: solid, isFilled , and filled .
+ * Synonyms: solid , isFilled , and filled .
* Antonyms: isWire and wire .
* @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false
* if they don't.
@@ -1599,11 +1599,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1617,7 +1617,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* parentID set, otherwise the same value as rotation . Synonym: localOrientation .
* @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is
* rendered as a wire frame.
- * Synonyms: solid, isFilled , and filled .
+ * Synonyms: solid , isFilled , and filled .
* Antonyms: isWire and wire .
* @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false
* if they don't.
@@ -1641,7 +1641,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* Value | Dimensions | Description |
*
*
- * "Circle" | 2D | A circle oriented in 3D. |
+ * "Circle" | 2D | A circle oriented in 3D. |
* "Cone" | 3D | |
* "Cube" | 3D | |
* "Cylinder" | 3D | |
@@ -1674,11 +1674,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1692,7 +1692,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* parentID set, otherwise the same value as rotation . Synonym: localOrientation .
* @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is
* rendered as a wire frame.
- * Synonyms: solid, isFilled , and filled .
+ * Synonyms: solid , isFilled , and filled .
* Antonyms: isWire and wire .
* @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false
* if they don't.
@@ -1761,17 +1761,17 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {Color} color=255,255,255 - The color of the overlay text. Synonym: textColor .
* @property {number} alpha=0.7 - The opacity of the overlay text, 0.0 – 1.0 .
* Currently not used; use textAlpha instead.
- *
+ * @comment CURRENTLY BROKEN
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1811,11 +1811,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1857,11 +1857,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -1922,35 +1922,35 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
*
* @property {Uuid} endParentID=null - The avatar, entity, or overlay that the end point of the line is parented to.
* Currently doesn't work.
- *
+ * @comment CURRENTLY BROKEN
* @property {number} endParentJointIndex=65535 - Integer value specifying the skeleton joint that the end point of the line is
* attached to if parentID is an avatar skeleton. A value of 65535 means "no joint".
* Currently doesn't work.
- *
+ * @comment CURRENTLY BROKEN
* @property {Vec3} start - The start point of the line. Synonyms: startPoint and p1 .
- * If parentID is set, use localStart to set the local position of the start point.
- *
+ * If parentID is set, use localStart to set the local position of the start point.
+ * @comment CURRENTLY BROKEN
* @property {Vec3} end - The end point of the line. Synonyms: endPoint and p2 .
- * If parentID is set, use localEnd to set the local position of the end point.
- *
+ * If parentID is set, use localEnd to set the local position of the end point.
+ * @comment CURRENTLY BROKEN
* @property {Vec3} localStart - The local position of the overlay relative to its parent if the overlay has a
* parentID set, otherwise the same value as start .
- *
+ * @comment CURRENTLY BROKEN
* @property {Vec3} localEnd - The local position of the overlay relative to its parent if the overlay has a
* endParentID set, otherwise the same value as end .
- *
+ * @comment CURRENTLY BROKEN
* @property {number} length - The length of the line, in meters. This can be set after creating a line with start and end
* points.
* Currently doesn't work.
- *
+ * @comment CURRENTLY BROKEN
* @property {number} glow=0 - If glow > 0 , the line is rendered with a glow.
* @property {number} lineWidth=0.02 - Width of the line, in meters.
* You can set this property's value but currently cannot retrieve its value. Use the strokeWidths
- * property to retrieve its value instead.
+ * property to retrieve its value instead.
*/
/**jsdoc
@@ -1967,11 +1967,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -2010,11 +2010,11 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* pulseMin to pulseMax , then pulseMax to pulseMin in one period.
* @property {number} alphaPulse=0 - If non-zero, the alpha of the overlay is pulsed: the alpha value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
* @property {number} colorPulse=0 - If non-zero, the color of the overlay is pulsed: the color value is multiplied by the
- * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
+ * current pulse multiplier value each frame. If > 0 the pulse multiplier is applied in phase with the pulse period; if < 0
* the pulse multiplier is applied out of phase with the pulse period. (The magnitude of the property isn't otherwise
* used.)
*
@@ -2029,7 +2029,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) {
* parentID set, otherwise the same value as rotation . Synonym: localOrientation .
* @property {boolean} isSolid=false - true if the overlay is rendered as a solid, false if it is
* rendered as a wire frame.
- * Synonyms: solid, isFilled , and filled .
+ * Synonyms: solid , isFilled , and filled .
* Antonyms: isWire and wire .
* @property {boolean} ignorePickIntersection=false - true if {@link Picks} ignore the overlay, false
* if they don't.
diff --git a/libraries/animation/src/AnimInverseKinematics.h b/libraries/animation/src/AnimInverseKinematics.h
index 8d3f898e67..d184038815 100644
--- a/libraries/animation/src/AnimInverseKinematics.h
+++ b/libraries/animation/src/AnimInverseKinematics.h
@@ -63,7 +63,7 @@ public:
* Specifies the initial conditions of the IK solver.
*
*
- * Value | Name | Description |
+ *
---|
Value | Name | Description |
*
*
* 0 | RelaxToUnderPoses | This is a blend: it is 15/16 PreviousSolution
diff --git a/libraries/animation/src/AnimOverlay.h b/libraries/animation/src/AnimOverlay.h
index 1ad4e100db..d5e114a2d2 100644
--- a/libraries/animation/src/AnimOverlay.h
+++ b/libraries/animation/src/AnimOverlay.h
@@ -28,7 +28,7 @@ public:
* Specifies sets of joints.
*
*
- * Value | Name | Description |
+ *
---|
Value | Name | Description |
*
*
* 0 | FullBodyBoneSet | All joints. |
diff --git a/libraries/animation/src/IKTarget.h b/libraries/animation/src/IKTarget.h
index 331acedd4e..d0c060e44c 100644
--- a/libraries/animation/src/IKTarget.h
+++ b/libraries/animation/src/IKTarget.h
@@ -20,7 +20,7 @@ public:
* An IK target type.
*
*
- * Value | Name | Description |
+ *
---|
Value | Name | Description |
*
*
* 0 | RotationAndPosition | Attempt to reach the rotation and position end
diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp
index 561995cce4..d2e6dead58 100644
--- a/libraries/animation/src/Rig.cpp
+++ b/libraries/animation/src/Rig.cpp
@@ -95,7 +95,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig
* Warning: These properties are subject to change.
*
*
- * Name | Type | Description |
+ *
---|
Name | Type | Description |
*
*
* userAnimNone | boolean | true when no user overrideAnimation is
diff --git a/libraries/controllers/src/controllers/Actions.cpp b/libraries/controllers/src/controllers/Actions.cpp
index 9f9d92fed7..9a1f540098 100644
--- a/libraries/controllers/src/controllers/Actions.cpp
+++ b/libraries/controllers/src/controllers/Actions.cpp
@@ -171,7 +171,7 @@ namespace controller {
* | RightFoot | number | {@link Pose} | Set the right foot pose of the user's
* avatar. |
*
- * Application |
+ * Application |
* BoomIn | number | number | Zoom camera in from third person toward first
* person view. |
* BoomOut | number | number | Zoom camera out from first person to third
diff --git a/libraries/controllers/src/controllers/StandardController.cpp b/libraries/controllers/src/controllers/StandardController.cpp
index ece10ecca3..04d7c0bef8 100644
--- a/libraries/controllers/src/controllers/StandardController.cpp
+++ b/libraries/controllers/src/controllers/StandardController.cpp
@@ -33,7 +33,7 @@ void StandardController::focusOutEvent() {
* identifying each output. Read-only.
* These outputs can be mapped to actions or functions in a {@link RouteObject} mapping. The data value provided by each
* control is either a number or a {@link Pose}. Numbers are typically normalized to 0.0 or 1.0 for
- * button states, the range 0.0 – 1.0 for unidirectional scales, and the range
+ * button states, the range 0.0 – 1.0 for unidirectional scales, and the range
* -1.0 – 1.0 for bidirectional scales.
* Each hardware device has a mapping from its outputs to a subset of Controller.Standard items, specified in a
* JSON file. For example,
@@ -118,8 +118,7 @@ void StandardController::focusOutEvent() {
* button. |
* RightThumbUp | number | number | Right thumb not touching primary or secondary
* thumb buttons. |
- * LeftPrimaryIndex | number | number | Left primary index control
- * pressed. |
+ * LeftPrimaryIndex | number | number | Left primary index control pressed. |
* LeftSecondaryIndex | number | number | Left secondary index control pressed.
* |
* RightPrimaryIndex | number | number | Right primary index control pressed.
diff --git a/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h b/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h
index f0a823a3de..5f3b9dc3fc 100644
--- a/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h
+++ b/libraries/controllers/src/controllers/impl/MappingBuilderProxy.h
@@ -86,7 +86,7 @@ class UserInputMapper;
* @typedef {object} Controller.MappingJSONRoute
* @property {string|Controller.MappingJSONAxis} from - The name of a {@link Controller.Hardware} property or an axis made from
* them. If a property name, the leading "Controller.Hardware." can be omitted.
- * @property {boolean} [peek=false] - If true, then peeking is enabled per {@link RouteObject#peek}.
+ * @property {boolean} [peek=false] - If true , then peeking is enabled per {@link RouteObject#peek}.
* @property {boolean} [debug=false] - If true , then debug is enabled per {@link RouteObject#debug}.
* @property {string|string[]} [when=[]] - One or more numeric {@link Controller.Hardware} property names which are evaluated
* as booleans and ANDed together. Prepend a property name with a ! to do a logical NOT. The leading
diff --git a/libraries/entities/src/EntityDynamicInterface.cpp b/libraries/entities/src/EntityDynamicInterface.cpp
index 69d771db22..9c73217bef 100644
--- a/libraries/entities/src/EntityDynamicInterface.cpp
+++ b/libraries/entities/src/EntityDynamicInterface.cpp
@@ -130,8 +130,8 @@ variables. These argument variables are used by the code which is run when bull
* "ball-socket" | Object constraint |
* Connects two entities with a ball and socket joint. |
* {@link Entities.ActionArguments-BallSocket} |
- * "spring" | Synonym for "tractor" .
- * Deprecated. |
+ * "spring" | | Synonym for "tractor" .
+ * Deprecated. | |
* |
*
* @typedef {string} Entities.ActionType
diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 5437ceaab8..e45d05a1b5 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -944,7 +944,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {number} materialMappingRot=0 - How much to rotate the material within the parent's UV-space, in degrees.
* @property {boolean} materialRepeat=true - true if the material repeats, false if it doesn't. If
* false , fragments outside of texCoord 0 – 1 will be discarded. Works in both "uv" and
- * "projected" modes.
+ * "projected" modes.
* @example Color a sphere using a Material entity.
* var entityID = Entities.addEntity({
* type: "Sphere",
@@ -1309,7 +1309,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {number} bottomMargin=0.0 - The bottom margin, in meters.
* @property {boolean} unlit=false - true if the entity is unaffected by lighting, false if it is lit
* by the key light and local lights.
- * @property {string} font="" - The font to render the text with. It can be one of the following: "Courier" "Courier",
* "Inconsolata" , "Roboto" , "Timeless" , or a path to a .sdff file.
* @property {Entities.TextEffect} textEffect="none" - The effect that is applied to the text.
* @property {Color} textEffectColor=255,255,255 - The color of the effect.
diff --git a/libraries/entities/src/EntityScriptingInterface.h b/libraries/entities/src/EntityScriptingInterface.h
index 52470e56c4..5b6f74e5bc 100644
--- a/libraries/entities/src/EntityScriptingInterface.h
+++ b/libraries/entities/src/EntityScriptingInterface.h
@@ -1870,7 +1870,7 @@ public slots:
/**jsdoc
* Called when a {@link Entities.getMeshes} call is complete.
* @callback Entities~getMeshesCallback
- * @param {MeshProxy[]} meshes - If success< is true , a {@link MeshProxy} per mesh in the
+ * @param {MeshProxy[]} meshes - If success is true , a {@link MeshProxy} per mesh in the
* Model or PolyVox entity; otherwise undefined .
* @param {boolean} success - true if the {@link Entities.getMeshes} call was successful, false
* otherwise. The call may be unsuccessful if the requested entity could not be found.
diff --git a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
index 0a6c76e456..ac8e6b8053 100755
--- a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
+++ b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
@@ -225,7 +225,7 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
*
*
*
- * Property | Type | Data | Description |
+ * Property | Type | Data | Description |
*
*
* 0 – 9 | number | number | A "0" – "1" key on the
diff --git a/libraries/midi/src/Midi.h b/libraries/midi/src/Midi.h
index dd2b5fd678..d103d05218 100644
--- a/libraries/midi/src/Midi.h
+++ b/libraries/midi/src/Midi.h
@@ -23,7 +23,7 @@
/**jsdoc
* The Midi API provides the ability to connect Interface with musical instruments and other external or virtual
* devices via the MIDI protocol. For further information and examples, see the tutorial:
- * Use MIDI to Control Your Environment.
+ * Use MIDI to Control Your Environment.
*
* Note: Only works on Windows.
*
diff --git a/libraries/networking/src/AddressManager.h b/libraries/networking/src/AddressManager.h
index 8187c23f71..31bda960ec 100644
--- a/libraries/networking/src/AddressManager.h
+++ b/libraries/networking/src/AddressManager.h
@@ -188,11 +188,11 @@ public slots:
/**jsdoc
* Takes you to a specified metaverse address.
* @function location.handleLookupString
- * @param {string} address - The address to go to: a "hifi://" address, an IP address (e.g.,
- * "127.0.0.1" or "localhost" ), a domain name, a named path on a domain (starts with
- * "/" ), a position or position and orientation, or a user (starts with "@" ).
+ * @param {string} address - The address to go to: a "hifi://" address, an IP address (e.g.,
+ * "127.0.0.1" or "localhost" ), a domain name, a named path on a domain (starts with
+ * "/" ), a position or position and orientation, or a user (starts with "@" ).
* @param {boolean} [fromSuggestions=false] - Set to true if the address is obtained from the "Goto" dialog.
- * Helps ensure that user's location history is correctly maintained.
+ * Helps ensure that user's location history is correctly maintained.
*/
void handleLookupString(const QString& lookupString, bool fromSuggestions = false);
@@ -259,7 +259,7 @@ public slots:
/**jsdoc
* Checks if going back to the previous location is possible.
* @function location.canGoBack
- * @returns true if going back is possible, false if it isn't.
+ * @returns {boolean} true if going back is possible, false if it isn't.
*/
bool canGoBack() const;
diff --git a/libraries/script-engine/src/Quat.h b/libraries/script-engine/src/Quat.h
index 0a5e58ac26..1cd4802e48 100644
--- a/libraries/script-engine/src/Quat.h
+++ b/libraries/script-engine/src/Quat.h
@@ -223,7 +223,7 @@ public slots:
/**jsdoc
* Gets the "front" direction that the camera would face if its orientation was set to the quaternion value.
* This is a synonym for {@link Quat(0).getForward|Quat.getForward}.
- * The High Fidelity camera has axes x = right, y = up, -z = forward.
+ * The High Fidelity camera has axes x = right, y = up, -z = forward.
* @function Quat(0).getFront
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The negative z-axis rotated by orientation .
@@ -233,7 +233,7 @@ public slots:
/**jsdoc
* Gets the "forward" direction that the camera would face if its orientation was set to the quaternion value.
* This is a synonym for {@link Quat(0).getFront|Quat.getFront}.
- * The High Fidelity camera has axes x = right, y = up, -z = forward.
+ * The High Fidelity camera has axes x = right, y = up, -z = forward.
* @function Quat(0).getForward
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The negative z-axis rotated by orientation .
@@ -245,7 +245,7 @@ public slots:
/**jsdoc
* Gets the "right" direction that the camera would have if its orientation was set to the quaternion value.
- * The High Fidelity camera has axes x = right, y = up, -z = forward.
+ * The High Fidelity camera has axes x = right, y = up, -z = forward.
* @function Quat(0).getRight
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The x-axis rotated by orientation .
@@ -254,7 +254,7 @@ public slots:
/**jsdoc
* Gets the "up" direction that the camera would have if its orientation was set to the quaternion value.
- * The High Fidelity camera has axes x = right, y = up, -z = forward.
+ * The High Fidelity camera has axes x = right, y = up, -z = forward.
* @function Quat(0).getUp
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The y-axis rotated by orientation .
| | | |