Reorder RenderContext initializer to avoid -Wreorder

This commit is contained in:
Zach Pomerantz 2015-12-22 14:53:18 -08:00
parent a6d9dbc5c4
commit df78f895a6
2 changed files with 8 additions and 7 deletions

View file

@ -14,9 +14,10 @@
using namespace render;
RenderContext::RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode)
: _args{ nullptr }, _items{ items }, _tone{ tone },
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
_deferredDebugSize{ deferredDebugSize }, _deferredDebugMode{ deferredDebugMode } {};
: _deferredDebugMode{ deferredDebugMode }, _deferredDebugSize{ deferredDebugSize },
_args{ nullptr },
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
_items{ items }, _tone{ tone } {}
void RenderContext::setOptions(bool occlusion, bool fxaa, bool showOwned) {
_occlusionStatus = occlusion;

View file

@ -91,15 +91,15 @@ public:
void setOptions(bool occlusion, bool fxaa, bool showOwned);
// Debugging
int _deferredDebugMode = -1;
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
int _deferredDebugMode;
glm::vec4 _deferredDebugSize;
protected:
RenderArgs* _args;
// Options
int _drawStatus = 0; // bitflag
bool _drawHitEffect = false;
int _drawStatus; // bitflag
bool _drawHitEffect;
bool _occlusionStatus = false;
bool _fxaaStatus = false;