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keep requesting render update until textures load
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1 changed files with 3 additions and 1 deletions
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@ -1095,7 +1095,7 @@ bool ModelEntityRenderer::needsRenderUpdate() const {
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return true;
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}
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if (!_texturesLoaded && model->getGeometry() && model->getGeometry()->areTexturesLoaded()) {
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if (!_texturesLoaded) {
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return true;
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}
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@ -1328,6 +1328,8 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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if (!_texturesLoaded && model->getGeometry() && model->getGeometry()->areTexturesLoaded()) {
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_texturesLoaded = true;
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model->updateRenderItems();
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} else if (!_texturesLoaded) {
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emit requestRenderUpdate();
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}
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// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
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