checking to see if I did something blocking the build

This commit is contained in:
milad 2019-07-22 15:39:03 -07:00
parent de233e456e
commit dec176b921
7 changed files with 647 additions and 429 deletions

67
browserUI/warning.qml Normal file
View file

@ -0,0 +1,67 @@
Rectangle {
id:permissionsContainer
visible:false
color: "#000000"
width: parent.width
anchors.top: buttons.bottom
height:40
z:100
gradient: Gradient {
GradientStop { position: 0.0; color: "black" }
GradientStop { position: 1.0; color: "grey" }
}
RalewayLight {
id: permissionsInfo
anchors.right:permissionsRow.left
anchors.rightMargin: 32
anchors.topMargin:8
anchors.top:parent.top
text: "This site wants to use your microphone/camera"
size: 18
color: hifi.colors.white
}
Row {
id: permissionsRow
spacing: 4
anchors.top:parent.top
anchors.topMargin: 8
anchors.right: parent.right
visible: true
z:101
Button {
id:allow
text: "Allow"
color: hifi.buttons.blue
colorScheme: root.colorScheme
width: 120
enabled: true
onClicked: root.allowPermissions();
z:101
}
Button {
id:block
text: "Block"
color: hifi.buttons.red
colorScheme: root.colorScheme
width: 120
enabled: true
onClicked: root.hidePermissionsBar();
z:101
}
}
}
function hidePermissionsBar(){
permissionsContainer.visible=false;
}
function allowPermissions(){
webview.grantFeaturePermission(permissionsBar.securityOrigin, permissionsBar.feature, true);
hidePermissionsBar();
}

View file

@ -5,6 +5,7 @@ import QtWebChannel 1.0
import QtQuick.Controls 2.2
import stylesUit 1.0 as StylesUIt
import "../hifi/PermissionPopup.qml" as PermissionPopup
Item {
id: flick
@ -140,8 +141,14 @@ Item {
});
}
PermissionPopup {
id: permissionPopup
}
onFeaturePermissionRequested: {
grantFeaturePermission(securityOrigin, feature, false);
console.log("Requesting permissions:")
permissionPopup.visible = true;
// grantFeaturePermission(securityOrigin, feature, false);
}
//disable popup

View file

@ -0,0 +1,82 @@
import QtQuick 2.5
import controlsUit 1.0 as HifiControls
import stylesUit 1.0 as HifiStyles
import "../windows" as Windows
import "../."
Item {
id: root
width: 600
height: 200
z:100
HifiConstants { id: hifi }
// anchors.top: buttons.bottom
Rectangle {
id: mainContainer
width: root.width
height: root.height
color: hifi.colors.white
Row {
id: webAccessHeaderContainer
height: root.height * 0.30
RalewayLight {
id: webAccessHeaderText
text: "WEB CAMERA ACCESS REQUEST"
width: mainContainer.width
horizontalAlignment: Text.AlignHCenter
anchors.bottom: parent.bottom
font.bold: true
color: hifi.colors.black
size: 17
}
}
Row {
id: webAccessInfoContainer
anchors.top: webAccessHeaderContainer.bottom
anchors.topMargin: 10
RalewayLight {
width: mainContainer.width
id: webAccessInfoText
horizontalAlignment: Text.AlignHCenter
text: "This domain is requesting access to your web camera and microphone"
size: 17
color: hifi.colors.black
}
}
Rectangle {
id: permissionsButtonRow
color: "#AAAAAA"
anchors.topMargin: 10
height: 50
width: leftButton.width + rightButton.width + (this.space * 3)
anchors.top: webAccessInfoContainer.bottom
anchors.horizontalCenter: webAccessInfoContainer.horizontalCenter
anchors.verticalCenter: webAccessInfoContainer.verticalCenter
property real space: 5
Button {
anchors.left: permissionsButtonRow.left
id: leftButton
anchors.leftMargin: permissionsButtonRow.space
text: "Yes allow access"
color: hifi.buttons.blue
colorScheme: root.colorScheme
enabled: true
width: 155
}
Button {
id: rightButton
anchors.left: leftButton.right
anchors.leftMargin: permissionsButtonRow.space
text: "Don't Allow"
color: hifi.buttons.red
colorScheme: root.colorScheme
enabled: true
}
}
}
}

View file

@ -0,0 +1,34 @@
import QtQuick 2.5
import controlsUit 1.0
import stylesUit 1.0
import "../windows"
import "../."
Rectangle {
id: permissionPopupBackground
anchors.fill: parent
color: QT.rgba(0, 0, 0, 0.7);
HifiConstants { id: hifi }
PermissionPopup {
id: permissionPopupItem
visible: false
Component.onCompleted: {
console.log("\n\n TESTING!! \n\n")
}
}
onFeaturePermissionRequested: {
permissionPopupItem.onLeftButtonClicked = function() {
console.log("TEST FOR PERMISSIONS :: LEFT CLICKED");
grantFeaturePermission(securityOrigin, feature, true);
.visible = false;
}
permissionPopupItem.onRightButtonClicked = function() {
console.log("TEST FOR PERMISSIONS :: RIGHT CLICKED");
grantFeaturePermission(securityOrigin, feature, false);
permissionPopupBackground.visible = false;
}
permissionPopupBackground.visible = true;
}
}

View file

@ -56,6 +56,12 @@
#include "scripting/RenderScriptingInterface.h"
/*
QSharedPointer<OffscreenUi> getOff() {
return DependencyManager::get<OffscreenUi>();
}
*/
extern bool DEV_DECIMATE_TEXTURES;
Menu* Menu::getInstance() {
@ -76,16 +82,15 @@ Menu::Menu() {
addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);
// connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
connect(accountManager.data(), &AccountManager::profileChanged,
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
connect(accountManager.data(), &AccountManager::logoutComplete,
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
connect(accountManager.data(), &AccountManager::profileChanged, dialogsManager.data(),
&DialogsManager::toggleLoginDialog);
connect(accountManager.data(), &AccountManager::logoutComplete, dialogsManager.data(),
&DialogsManager::toggleLoginDialog);
}
// File > Quit
addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);
// Edit menu ----------------------------------
MenuWrapper* editMenu = addMenu("Edit");
@ -133,8 +138,7 @@ Menu::Menu() {
editMenu->addSeparator();
// Edit > Asset Browser
auto assetServerAction = addActionToQMenuAndActionHash(editMenu, MenuOption::AssetServer,
Qt::CTRL | Qt::SHIFT | Qt::Key_A,
auto assetServerAction = addActionToQMenuAndActionHash(editMenu, MenuOption::AssetServer, Qt::CTRL | Qt::SHIFT | Qt::Key_A,
qApp, SLOT(showAssetServerWidget()));
{
auto nodeList = DependencyManager::get<NodeList>();
@ -145,9 +149,7 @@ Menu::Menu() {
// Edit > Avatar Packager
#ifndef Q_OS_ANDROID
action = addActionToQMenuAndActionHash(editMenu, MenuOption::AvatarPackager);
connect(action, &QAction::triggered, [] {
DependencyManager::get<AvatarPackager>()->open();
});
connect(action, &QAction::triggered, [] { DependencyManager::get<AvatarPackager>()->open(); });
#endif
// Edit > Reload All Content
@ -162,7 +164,6 @@ Menu::Menu() {
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
// View menu ----------------------------------
MenuWrapper* viewMenu = addMenu("View");
QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);
@ -171,31 +172,29 @@ Menu::Menu() {
cameraModeGroup->setExclusive(true);
// View > First Person
auto firstPersonAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(
viewMenu, MenuOption::FirstPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
auto firstPersonAction = cameraModeGroup->addAction(
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, 0, true, qApp, SLOT(cameraMenuChanged())));
firstPersonAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));
// View > Third Person
auto thirdPersonAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(
viewMenu, MenuOption::ThirdPerson, 0,
false, qApp, SLOT(cameraMenuChanged())));
auto thirdPersonAction = cameraModeGroup->addAction(
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::ThirdPerson, 0, false, qApp, SLOT(cameraMenuChanged())));
thirdPersonAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));
// View > Mirror
auto viewMirrorAction = cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(
viewMenu, MenuOption::FullscreenMirror, 0,
false, qApp, SLOT(cameraMenuChanged())));
auto viewMirrorAction =
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, false,
qApp, SLOT(cameraMenuChanged())));
viewMirrorAction->setProperty(EXCLUSION_GROUP_KEY, QVariant::fromValue(cameraModeGroup));
viewMenu->addSeparator();
// View > Center Player In View
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, true, qApp, SLOT(rotationModeChanged()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, true, qApp,
SLOT(rotationModeChanged()));
// View > Enter First Person Mode in HMD
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPersonHMD, 0, true);
@ -210,21 +209,19 @@ Menu::Menu() {
// Navigate > Copy Address
auto addressManager = DependencyManager::get<AddressManager>();
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()));
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress()));
// Navigate > Copy Path
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()));
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath()));
// Navigate > Start-up Location
MenuWrapper* startupLocationMenu = navigateMenu->addMenu(MenuOption::StartUpLocation);
QActionGroup* startupLocatiopnGroup = new QActionGroup(startupLocationMenu);
startupLocatiopnGroup->setExclusive(true);
startupLocatiopnGroup->addAction(addCheckableActionToQMenuAndActionHash(startupLocationMenu, MenuOption::HomeLocation, 0,
false));
startupLocatiopnGroup->addAction(addCheckableActionToQMenuAndActionHash(startupLocationMenu, MenuOption::LastLocation, 0,
true));
startupLocatiopnGroup->addAction(
addCheckableActionToQMenuAndActionHash(startupLocationMenu, MenuOption::HomeLocation, 0, false));
startupLocatiopnGroup->addAction(
addCheckableActionToQMenuAndActionHash(startupLocationMenu, MenuOption::LastLocation, 0, true));
// Settings menu ----------------------------------
MenuWrapper* settingsMenu = addMenu("Settings");
@ -275,6 +272,20 @@ Menu::Menu() {
}
});
action = addActionToQMenuAndActionHash(editMenu, "Test Permissions");
connect(action, &QAction::triggered, [] {
auto logMessage = [=](QQmlContext* context, QObject* newObject) {
qCDebug(interfaceapp) << "Testing permissions setting";
};
qCDebug(interfaceapp) << "\n\nTesting permissions setting\n\n";
static const QUrl url{ "hifi/Permission.qml" };
DependencyManager::get<OffscreenUi>()->show(url, "AssetServer", logMessage);
});
// Settings > Security...
action = addActionToQMenuAndActionHash(settingsMenu, "Security...");
connect(action, &QAction::triggered, [] {
@ -301,9 +312,7 @@ Menu::Menu() {
// Developer > Scripting > Console...
addActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole,
DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole()), QAction::NoRole,
UNSPECIFIED_POSITION);
// Developer > Scripting > API Debugger
@ -315,8 +324,8 @@ Menu::Menu() {
});
// Developer > Scripting > Entity Script Server Log
auto essLogAction = addActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::EntityScriptServerLog, 0,
qApp, SLOT(toggleEntityScriptServerLogDialog()));
auto essLogAction = addActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::EntityScriptServerLog, 0, qApp,
SLOT(toggleEntityScriptServerLogDialog()));
{
auto nodeList = DependencyManager::get<NodeList>();
QObject::connect(nodeList.data(), &NodeList::canRezChanged, essLogAction, [essLogAction] {
@ -327,22 +336,20 @@ Menu::Menu() {
}
// Developer > Scripting > Script Log (HMD friendly)...
addActionToQMenuAndActionHash(scriptingOptionsMenu, "Script Log (HMD friendly)...", Qt::NoButton,
qApp, SLOT(showScriptLogs()));
addActionToQMenuAndActionHash(scriptingOptionsMenu, "Script Log (HMD friendly)...", Qt::NoButton, qApp,
SLOT(showScriptLogs()));
// Developer > Scripting > Verbose Logging
addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::VerboseLogging, 0, false,
qApp, SLOT(updateVerboseLogging()));
addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::VerboseLogging, 0, false, qApp,
SLOT(updateVerboseLogging()));
// Developer > Scripting > Enable Speech Control API
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION);
QAction* speechRecognizerAction =
addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(),
speechRecognizer.data(), SLOT(setEnabled(bool)), UNSPECIFIED_POSITION);
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
@ -355,27 +362,26 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::Overlays, 0, true);
// Developer > UI > Desktop Tablet Becomes Toolbar
connect(action, &QAction::triggered, [action] {
qApp->setDesktopTabletBecomesToolbarSetting(action->isChecked());
});
connect(action, &QAction::triggered, [action] { qApp->setDesktopTabletBecomesToolbarSetting(action->isChecked()); });
// Developer > UI > HMD Tablet Becomes Toolbar
action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::HMDTabletToToolbar, 0,
qApp->getHmdTabletBecomesToolbarSetting());
connect(action, &QAction::triggered, [action] {
qApp->setHmdTabletBecomesToolbarSetting(action->isChecked());
});
connect(action, &QAction::triggered, [action] { qApp->setHmdTabletBecomesToolbarSetting(action->isChecked()); });
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AntiAliasing, 0, RenderScriptingInterface::getInstance()->getAntialiasingEnabled(),
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AntiAliasing, 0,
RenderScriptingInterface::getInstance()->getAntialiasingEnabled(),
RenderScriptingInterface::getInstance(), SLOT(setAntialiasingEnabled(bool)));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, RenderScriptingInterface::getInstance()->getShadowsEnabled(),
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0,
RenderScriptingInterface::getInstance()->getShadowsEnabled(),
RenderScriptingInterface::getInstance(), SLOT(setShadowsEnabled(bool)));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion, 0, RenderScriptingInterface::getInstance()->getAmbientOcclusionEnabled(),
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion, 0,
RenderScriptingInterface::getInstance()->getAmbientOcclusionEnabled(),
RenderScriptingInterface::getInstance(), SLOT(setAmbientOcclusionEnabled(bool)));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
@ -398,7 +404,8 @@ Menu::Menu() {
MenuWrapper* textureMenu = renderOptionsMenu->addMenu(MenuOption::RenderMaxTextureMemory);
QActionGroup* textureGroup = new QActionGroup(textureMenu);
textureGroup->setExclusive(true);
textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTextureAutomatic, 0, true));
textureGroup->addAction(
addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTextureAutomatic, 0, true));
textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture4MB, 0, false));
textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture64MB, 0, false));
textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture256MB, 0, false));
@ -437,7 +444,8 @@ Menu::Menu() {
#ifdef Q_OS_WIN
// Developer > Render > Enable Sparse Textures
{
auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::SparseTextureManagement, 0, gpu::Texture::getEnableSparseTextures());
auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::SparseTextureManagement, 0,
gpu::Texture::getEnableSparseTextures());
connect(action, &QAction::triggered, [&](bool checked) {
qDebug() << "[TEXTURE TRANSFER SUPPORT] --- Enable Dynamic Texture Management menu option:" << checked;
gpu::Texture::setEnableSparseTextures(checked);
@ -445,10 +453,10 @@ Menu::Menu() {
}
#else
qDebug() << "[TEXTURE TRANSFER SUPPORT] Incremental Texture Transfer and Dynamic Texture Management not supported on this platform.";
qDebug() << "[TEXTURE TRANSFER SUPPORT] Incremental Texture Transfer and Dynamic Texture Management not supported on this "
"platform.";
#endif
{
auto action = addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderClearKtxCache);
connect(action, &QAction::triggered, [] {
@ -457,24 +465,22 @@ Menu::Menu() {
}
// Developer > Render > LOD Tools
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0,
qApp, SLOT(loadLODToolsDialog()));
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, qApp, SLOT(loadLODToolsDialog()));
// HACK enable texture decimation
{
auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, "Decimate Textures");
connect(action, &QAction::triggered, [&](bool checked) {
DEV_DECIMATE_TEXTURES = checked;
});
connect(action, &QAction::triggered, [&](bool checked) { DEV_DECIMATE_TEXTURES = checked; });
}
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ComputeBlendshapes, 0, true,
DependencyManager::get<ModelBlender>().data(), SLOT(setComputeBlendshapes(bool)));
{
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::HighlightTransitions, 0, false,
drawStatusConfig, SLOT(setShowFade(bool)));
auto drawStatusConfig =
qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::HighlightTransitions, 0, false, drawStatusConfig,
SLOT(setShowFade(bool)));
}
// Developer > Assets >>>
@ -485,8 +491,7 @@ Menu::Menu() {
auto& atpMigrator = ATPAssetMigrator::getInstance();
atpMigrator.setDialogParent(this);
addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
0, &atpMigrator,
addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration, 0, &atpMigrator,
SLOT(loadEntityServerFile()));
#endif
@ -502,21 +507,21 @@ Menu::Menu() {
#ifdef HAVE_DDE
defaultNoFaceTracking = false;
#endif
QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
0, defaultNoFaceTracking,
qApp, SLOT(setActiveFaceTracker()));
QAction* noFaceTracker =
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp,
SLOT(setActiveFaceTracker()));
faceTrackerGroup->addAction(noFaceTracker);
#ifdef HAVE_DDE
QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
0, true,
qApp, SLOT(setActiveFaceTracker()));
QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp,
SLOT(setActiveFaceTracker()));
faceTrackerGroup->addAction(ddeFaceTracker);
#endif
}
#ifdef HAVE_DDE
faceTrackingMenu->addSeparator();
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
QAction* binaryEyelidControl =
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
coupleEyelids->setVisible(true); // DDE face tracking is on by default
@ -529,37 +534,41 @@ Menu::Menu() {
ddeCalibrate->setVisible(true); // DDE face tracking is on by default
faceTrackingMenu->addSeparator();
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
[](bool mute) { FaceTracker::setIsMuted(mute); },
Qt::CTRL | Qt::SHIFT | Qt::Key_F, FaceTracker::isMuted());
[](bool mute) { FaceTracker::setIsMuted(mute); }, Qt::CTRL | Qt::SHIFT | Qt::Key_F,
FaceTracker::isMuted());
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
#endif
#ifdef HAVE_IVIEWHMD
// Developer > Avatar > Eye Tracking
MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false, qApp,
SLOT(setActiveEyeTracker()));
{
MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker1Point()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker3Points()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker5Points()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0, qApp,
SLOT(calibrateEyeTracker1Point()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0, qApp,
SLOT(calibrateEyeTracker3Points()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0, qApp,
SLOT(calibrateEyeTracker5Points()));
}
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false, qApp,
SLOT(setActiveEyeTracker()));
#endif
action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false);
connect(action, &QAction::triggered, [this]{ Avatar::setShowReceiveStats(isOptionChecked(MenuOption::AvatarReceiveStats)); });
connect(action, &QAction::triggered,
[this] { Avatar::setShowReceiveStats(isOptionChecked(MenuOption::AvatarReceiveStats)); });
action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowBoundingCollisionShapes, 0, false);
connect(action, &QAction::triggered, [this]{ Avatar::setShowCollisionShapes(isOptionChecked(MenuOption::ShowBoundingCollisionShapes)); });
connect(action, &QAction::triggered,
[this] { Avatar::setShowCollisionShapes(isOptionChecked(MenuOption::ShowBoundingCollisionShapes)); });
action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowMyLookAtVectors, 0, false);
connect(action, &QAction::triggered, [this]{ Avatar::setShowMyLookAtVectors(isOptionChecked(MenuOption::ShowMyLookAtVectors)); });
connect(action, &QAction::triggered,
[this] { Avatar::setShowMyLookAtVectors(isOptionChecked(MenuOption::ShowMyLookAtVectors)); });
action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowOtherLookAtVectors, 0, false);
connect(action, &QAction::triggered, [this]{ Avatar::setShowOtherLookAtVectors(isOptionChecked(MenuOption::ShowOtherLookAtVectors)); });
connect(action, &QAction::triggered,
[this] { Avatar::setShowOtherLookAtVectors(isOptionChecked(MenuOption::ShowOtherLookAtVectors)); });
auto avatarManager = DependencyManager::get<AvatarManager>();
auto avatar = avatarManager->getMyAvatar();
@ -570,57 +579,55 @@ Menu::Menu() {
});
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ToggleHipsFollowing, 0, false,
avatar.get(), SLOT(setToggleHips(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBaseOfSupport, 0, false,
avatar.get(), SLOT(setEnableDebugDrawBaseOfSupport(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
avatar.get(), SLOT(setEnableDebugDrawDefaultPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
avatar.get(), SLOT(setEnableDebugDrawAnimPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
avatar.get(), SLOT(setEnableDebugDrawPosition(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ToggleHipsFollowing, 0, false, avatar.get(),
SLOT(setToggleHips(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBaseOfSupport, 0, false, avatar.get(),
SLOT(setEnableDebugDrawBaseOfSupport(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false, avatar.get(),
SLOT(setEnableDebugDrawDefaultPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, avatar.get(),
SLOT(setEnableDebugDrawAnimPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, avatar.get(),
SLOT(setEnableDebugDrawPosition(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawOtherSkeletons, 0, false,
avatarManager.data(), SLOT(setEnableDebugDrawOtherSkeletons(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar.get(), SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, avatar.get(),
SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true,
avatar.get(), SLOT(setEnableInverseKinematics(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSensorToWorldMatrix, 0, false,
avatar.get(), SLOT(setEnableDebugDrawSensorToWorldMatrix(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKTargets, 0, false,
avatar.get(), SLOT(setEnableDebugDrawIKTargets(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKConstraints, 0, false,
avatar.get(), SLOT(setEnableDebugDrawIKConstraints(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKChains, 0, false,
avatar.get(), SLOT(setEnableDebugDrawIKChains(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false,
avatar.get(), SLOT(setEnableDebugDrawDetailedCollision(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true, avatar.get(),
SLOT(setEnableInverseKinematics(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSensorToWorldMatrix, 0, false, avatar.get(),
SLOT(setEnableDebugDrawSensorToWorldMatrix(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKTargets, 0, false, avatar.get(),
SLOT(setEnableDebugDrawIKTargets(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKConstraints, 0, false, avatar.get(),
SLOT(setEnableDebugDrawIKConstraints(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKChains, 0, false, avatar.get(),
SLOT(setEnableDebugDrawIKChains(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false, avatar.get(),
SLOT(setEnableDebugDrawDetailedCollision(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, 0, true,
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, 0, true, avatar.get(),
SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true, avatar.get(),
SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowTrackedObjects, 0, false, qApp, SLOT(setShowTrackedObjects(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowTrackedObjects, 0, false, qApp,
SLOT(setShowTrackedObjects(bool)));
addActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel()));
// Developer > Hands >>>
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
avatar.get(), SLOT(setEnableDebugDrawHandControllers(bool)));
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false, avatar.get(),
SLOT(setEnableDebugDrawHandControllers(bool)));
// Developer > Entities >>>
MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities");
addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0,
qApp, SLOT(loadEntityStatisticsDialog()));
addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0, qApp, SLOT(loadEntityStatisticsDialog()));
addCheckableActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::ShowRealtimeEntityStats);
@ -632,32 +639,27 @@ Menu::Menu() {
QString("hifi/tablet/TabletNetworkingPreferences.qml"), "NetworkingPreferencesDialog");
});
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ClearDiskCache, 0,
DependencyManager::get<AssetClient>().data(), SLOT(clearCache()));
addCheckableActionToQMenuAndActionHash(networkMenu,
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
qApp, SLOT(loadDomainConnectionDialog()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ClearDiskCache, 0, DependencyManager::get<AssetClient>().data(),
SLOT(clearCache()));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false,
&UserActivityLogger::getInstance(), SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0, qApp, SLOT(loadDomainConnectionDialog()));
#if (PR_BUILD || DEV_BUILD)
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongProtocolVersion, 0, false,
qApp, SLOT(sendWrongProtocolVersionsSignature(bool)));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongProtocolVersion, 0, false, qApp,
SLOT(sendWrongProtocolVersionsSignature(bool)));
{
auto nodeList = DependencyManager::get<NodeList>();
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongDSConnectVersion, 0, false,
nodeList.data(), SLOT(toggleSendNewerDSConnectVersion(bool)));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongDSConnectVersion, 0, false, nodeList.data(),
SLOT(toggleSendNewerDSConnectVersion(bool)));
}
#endif
// Developer >> Tests >>>
MenuWrapper* testMenu = developerMenu->addMenu("Tests");
addActionToQMenuAndActionHash(testMenu, MenuOption::RunClientScriptTests, 0, dialogsManager.data(), SLOT(showTestingResults()));
addActionToQMenuAndActionHash(testMenu, MenuOption::RunClientScriptTests, 0, dialogsManager.data(),
SLOT(showTestingResults()));
// Developer > Timing >>>
MenuWrapper* timingMenu = developerMenu->addMenu("Timing");
@ -678,7 +680,6 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
// Developer > Audio >>>
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
@ -691,12 +692,12 @@ Menu::Menu() {
action = addActionToQMenuAndActionHash(audioDebugMenu, "Buffers...");
connect(action, &QAction::triggered, [] {
qApp->showDialog(QString("hifi/dialogs/AudioBuffers.qml"),
QString("hifi/tablet/TabletAudioBuffers.qml"), "AudioBuffersDialog");
qApp->showDialog(QString("hifi/dialogs/AudioBuffers.qml"), QString("hifi/tablet/TabletAudioBuffers.qml"),
"AudioBuffersDialog");
});
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
DependencyManager::get<AudioClient>().data(), SLOT(sendMuteEnvironmentPacket()));
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, DependencyManager::get<AudioClient>().data(),
SLOT(sendMuteEnvironmentPacket()));
action = addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScope);
connect(action, &QAction::triggered, [] {
@ -708,16 +709,22 @@ Menu::Menu() {
// Developer > Physics >>>
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
{
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
auto drawStatusConfig =
qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned, 0, false, drawStatusConfig,
SLOT(setShowNetwork(bool)));
}
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletWireframe, 0, false, qApp, SLOT(setShowBulletWireframe(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletAABBs, 0, false, qApp, SLOT(setShowBulletAABBs(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletContactPoints, 0, false, qApp, SLOT(setShowBulletContactPoints(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletConstraints, 0, false, qApp, SLOT(setShowBulletConstraints(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletConstraintLimits, 0, false, qApp, SLOT(setShowBulletConstraintLimits(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletWireframe, 0, false, qApp,
SLOT(setShowBulletWireframe(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletAABBs, 0, false, qApp,
SLOT(setShowBulletAABBs(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletContactPoints, 0, false, qApp,
SLOT(setShowBulletContactPoints(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletConstraints, 0, false, qApp,
SLOT(setShowBulletConstraints(bool)));
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletConstraintLimits, 0, false, qApp,
SLOT(setShowBulletConstraintLimits(bool)));
// Developer > Picking >>>
MenuWrapper* pickingOptionsMenu = developerMenu->addMenu("Picking");
@ -770,8 +777,8 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::AnimStats);
// Developer > Log
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp,
SLOT(toggleLogDialog()));
#if 0 /// -------------- REMOVED FOR NOW --------------
addDisabledActionAndSeparator(navigateMenu, "History");
@ -805,28 +812,22 @@ Menu::Menu() {
// Help > About High Fidelity
action = addActionToQMenuAndActionHash(helpMenu, "About High Fidelity");
connect(action, &QAction::triggered, [] {
qApp->showDialog(QString("hifi/dialogs/AboutDialog.qml"),
QString("hifi/dialogs/TabletAboutDialog.qml"), "AboutDialog");
qApp->showDialog(QString("hifi/dialogs/AboutDialog.qml"), QString("hifi/dialogs/TabletAboutDialog.qml"), "AboutDialog");
});
helpMenu->addSeparator();
// Help > HiFi Docs
action = addActionToQMenuAndActionHash(helpMenu, "Online Documentation");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://docs.highfidelity.com/"));
});
connect(action, &QAction::triggered, qApp, [] { QDesktopServices::openUrl(QUrl("https://docs.highfidelity.com/")); });
// Help > HiFi Forum
action = addActionToQMenuAndActionHash(helpMenu, "Online Forums");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://forums.highfidelity.com/"));
});
connect(action, &QAction::triggered, qApp, [] { QDesktopServices::openUrl(QUrl("https://forums.highfidelity.com/")); });
// Help > Scripting Reference
action = addActionToQMenuAndActionHash(helpMenu, "Online Script Reference");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://docs.highfidelity.com/api-reference"));
});
connect(action, &QAction::triggered, qApp,
[] { QDesktopServices::openUrl(QUrl("https://docs.highfidelity.com/api-reference")); });
addActionToQMenuAndActionHash(helpMenu, "Controls Reference", 0, qApp, SLOT(showHelp()));
@ -834,15 +835,12 @@ Menu::Menu() {
// Help > Release Notes
action = addActionToQMenuAndActionHash(helpMenu, "Release Notes");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("http://steamcommunity.com/games/390540/announcements/"));
});
connect(action, &QAction::triggered, qApp,
[] { QDesktopServices::openUrl(QUrl("http://steamcommunity.com/games/390540/announcements/")); });
// Help > Report a Bug!
action = addActionToQMenuAndActionHash(helpMenu, "Report a Bug!");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("mailto:support@highfidelity.com"));
});
connect(action, &QAction::triggered, qApp, [] { QDesktopServices::openUrl(QUrl("mailto:support@highfidelity.com")); });
}
void Menu::addMenuItem(const MenuItemProperties& properties) {
@ -872,10 +870,10 @@ void Menu::addMenuItem(const MenuItemProperties& properties) {
if (properties.isSeparator) {
addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition, properties.grouping);
} else if (properties.isCheckable) {
menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName,
properties.shortcutKeySequence, properties.isChecked,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
requestedPosition, properties.grouping);
menuItemAction =
addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
properties.isChecked, MenuScriptingInterface::getInstance(),
SLOT(menuItemTriggered()), requestedPosition, properties.grouping);
} else {
menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),

View file

@ -200,7 +200,8 @@ namespace MenuOption {
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
const QString ThirdPerson = "Third Person";
const QString ThreePointCalibration = "3 Point Calibration";
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
const QString ThrottleFPSIfNotFocus =
"Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
const QString ToggleHipsFollowing = "Toggle Hips Following";
const QString ToolWindow = "Tool Window";
const QString TransmitterDrive = "Transmitter Drive";
@ -223,7 +224,6 @@ namespace MenuOption {
const QString ForceCoarsePicking = "Force Coarse Picking";
const QString ComputeBlendshapes = "Compute Blendshapes";
const QString HighlightTransitions = "Highlight Transitions";
}
} // namespace MenuOption
#endif // hifi_Menu_h

View file

@ -222,6 +222,36 @@ function onEmoteAppBarClosed() {
emoteAppBarWindow = false;
}
var PERMISSION_QML_PATH = Script.resourcesPath() + "qml/hifi/Permission.qml";
var PERMISSION_WINDOW_TITLE = "Permissions";
var PERMISSION_WINDOW_PRESENTATION_MODE = Desktop.PresentationMode.NATIVE;
var PERMISSION_WINDOW_WIDTH_PX = 600;
var PERMISSION_WINDOW_HEIGHT_PX = 200;
var PERMISSION_WINDOW_FLAGS =
0x00000001 | // Qt::Window
0x00000800 | // Qt::FramelessWindowHint
0x40000000 | // Qt::NoDropShadowWindowHint
0x00200000; // Qt::WindowDoesNotAcceptFocus
var PERMISSION_WINDOW_LEFT_MARGIN = 600;
var PERMISSION_WINDOW_BOTTOM_MARGIN = 200;
var permissionWindow = false;
function showPermissionsWindow() {
permissionWindow = Desktop.createWindow(PERMISSION_QML_PATH, {
title: PERMISSION_WINDOW_TITLE,
presentationMode: PERMISSION_WINDOW_PRESENTATION_MODE,
size: {
x: PERMISSION_WINDOW_WIDTH_PX,
y: PERMISSION_WINDOW_HEIGHT_PX
},
position: {
x: Window.x + PERMISSION_WINDOW_LEFT_MARGIN,
y: Window.y + Window.innerHeight - PERMISSION_WINDOW_BOTTOM_MARGIN
},
overrideFlags: PERMISSION_WINDOW_FLAGS
});
// emoteAppBarWindow.fromQml.connect(onMessageFromEmoteAppBar);
// emoteAppBarWindow.closed.connect(onEmoteAppBarClosed);
}
var EMOTE_APP_BAR_QML_PATH = Script.resourcesPath() + "qml/hifi/simplifiedUI/emoteApp/bar/EmoteAppBar.qml";
var EMOTE_APP_BAR_WINDOW_TITLE = "Emote";