Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded

This commit is contained in:
Sam Gateau 2015-01-28 10:22:37 -08:00
parent 347c74ebae
commit dc01611f26

View file

@ -226,16 +226,16 @@ public:
glm::mat4 offset;
int leftEyeJointIndex;
int rightEyeJointIndex;
int neckJointIndex;
int rootJointIndex;
int leanJointIndex;
int headJointIndex;
int leftHandJointIndex;
int rightHandJointIndex;
int leftToeJointIndex;
int rightToeJointIndex;
int leftEyeJointIndex = -1;
int rightEyeJointIndex = -1;
int neckJointIndex = -1;
int rootJointIndex = -1;
int leanJointIndex = -1;
int headJointIndex = -1;
int leftHandJointIndex = -1;
int rightHandJointIndex = -1;
int leftToeJointIndex = -1;
int rightToeJointIndex = -1;
QVector<int> humanIKJointIndices;