Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded

This commit is contained in:
Sam Gateau 2015-01-28 10:22:37 -08:00
parent 347c74ebae
commit dc01611f26

View file

@ -226,16 +226,16 @@ public:
glm::mat4 offset; glm::mat4 offset;
int leftEyeJointIndex; int leftEyeJointIndex = -1;
int rightEyeJointIndex; int rightEyeJointIndex = -1;
int neckJointIndex; int neckJointIndex = -1;
int rootJointIndex; int rootJointIndex = -1;
int leanJointIndex; int leanJointIndex = -1;
int headJointIndex; int headJointIndex = -1;
int leftHandJointIndex; int leftHandJointIndex = -1;
int rightHandJointIndex; int rightHandJointIndex = -1;
int leftToeJointIndex; int leftToeJointIndex = -1;
int rightToeJointIndex; int rightToeJointIndex = -1;
QVector<int> humanIKJointIndices; QVector<int> humanIKJointIndices;