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Disabling vertex attrib format due to crashes
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1 changed files with 2 additions and 1 deletions
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@ -88,7 +88,8 @@ void GLBackend::syncInputStateCache() {
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// Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding
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// Core 43 does :)
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#if (GPU_INPUT_PROFILE == GPU_CORE_41)
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// FIXME crashing problem with glVertexBindingDivisor / glVertexAttribFormat
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#if 1 || (GPU_INPUT_PROFILE == GPU_CORE_41)
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#define NO_SUPPORT_VERTEX_ATTRIB_FORMAT
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#else
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#define SUPPORT_VERTEX_ATTRIB_FORMAT
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