Disabling vertex attrib format due to crashes

This commit is contained in:
Brad Davis 2015-09-29 09:52:41 -07:00
parent 8da52e2f17
commit daf803e8ea

View file

@ -88,7 +88,8 @@ void GLBackend::syncInputStateCache() {
// Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding // Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding
// Core 43 does :) // Core 43 does :)
#if (GPU_INPUT_PROFILE == GPU_CORE_41) // FIXME crashing problem with glVertexBindingDivisor / glVertexAttribFormat
#if 1 || (GPU_INPUT_PROFILE == GPU_CORE_41)
#define NO_SUPPORT_VERTEX_ATTRIB_FORMAT #define NO_SUPPORT_VERTEX_ATTRIB_FORMAT
#else #else
#define SUPPORT_VERTEX_ATTRIB_FORMAT #define SUPPORT_VERTEX_ATTRIB_FORMAT