add easier support for key codes in JS by adding text property and auto-detecting isShifted

This commit is contained in:
ZappoMan 2014-01-30 12:26:50 -08:00
parent 01c369716e
commit da5e0f55b6
3 changed files with 260 additions and 7 deletions

View file

@ -48,6 +48,15 @@ function checkController() {
function keyPressEvent(event) {
print("keyPressEvent event.key=" + event.key);
print("keyPressEvent event.text=" + event.text);
print("keyPressEvent event.isShifted=" + event.isShifted);
print("keyPressEvent event.isControl=" + event.isControl);
print("keyPressEvent event.isMeta=" + event.isMeta);
print("keyPressEvent event.isAlt=" + event.isAlt);
print("keyPressEvent event.isKeypad=" + event.isKeypad);
if (event.key == "A".charCodeAt(0)) {
print("the A key was pressed");
}
@ -77,14 +86,102 @@ Agent.willSendVisualDataCallback.connect(checkController);
// Map keyPress and mouse move events to our callbacks
Controller.keyPressEvent.connect(keyPressEvent);
var AKeyEvent = {
var KeyEvent_A = {
key: "A".charCodeAt(0),
text: "A",
isShifted: false,
isMeta: false
};
var KeyEvent_a = {
text: "a",
isShifted: false,
isMeta: false
};
var KeyEvent_a2 = {
key: "a".charCodeAt(0),
isShifted: false,
isMeta: false
};
var KeyEvent_a3 = {
text: "a"
};
var KeyEvent_A2 = {
text: "A"
};
var KeyEvent_9 = {
text: "9"
};
var KeyEvent_Num = {
text: "#"
};
var KeyEvent_At = {
text: "@"
};
var KeyEvent_MetaAt = {
text: "@",
isMeta: true
};
var KeyEvent_Up = {
text: "up"
};
var KeyEvent_Down = {
text: "down"
};
var KeyEvent_Left = {
text: "left"
};
var KeyEvent_Right = {
text: "right"
};
// prevent the A key from going through to the application
Controller.captureKeyEvents(AKeyEvent);
print("KeyEvent_A");
Controller.captureKeyEvents(KeyEvent_A);
print("KeyEvent_A2");
Controller.captureKeyEvents(KeyEvent_A2);
print("KeyEvent_a");
Controller.captureKeyEvents(KeyEvent_a);
print("KeyEvent_a2");
Controller.captureKeyEvents(KeyEvent_a2);
print("KeyEvent_a3");
Controller.captureKeyEvents(KeyEvent_a3);
print("KeyEvent_9");
Controller.captureKeyEvents(KeyEvent_9);
print("KeyEvent_Num");
Controller.captureKeyEvents(KeyEvent_Num);
print("KeyEvent_At");
Controller.captureKeyEvents(KeyEvent_At);
print("KeyEvent_MetaAt");
Controller.captureKeyEvents(KeyEvent_MetaAt);
print("KeyEvent_Up");
Controller.captureKeyEvents(KeyEvent_Up);
print("KeyEvent_Down");
Controller.captureKeyEvents(KeyEvent_Down);
print("KeyEvent_Left");
Controller.captureKeyEvents(KeyEvent_Left);
print("KeyEvent_Right");
Controller.captureKeyEvents(KeyEvent_Right);
Controller.mouseMoveEvent.connect(mouseMoveEvent);

View file

@ -8,22 +8,72 @@
// Used to register meta-types with Qt for very various event types so that they can be exposed to our
// scripting engine
#include <QDebug>
#include "EventTypes.h"
KeyEvent::KeyEvent() {
key = 0;
text = QString("");
isShifted = false;
isMeta = false;
isControl = false;
isValid = false;
}
KeyEvent::KeyEvent(const QKeyEvent& event) {
key = event.key();
text = event.text();
isShifted = event.modifiers().testFlag(Qt::ShiftModifier);
isMeta = event.modifiers().testFlag(Qt::ControlModifier);
isMeta = event.modifiers().testFlag(Qt::MetaModifier);
isControl = event.modifiers().testFlag(Qt::ControlModifier);
isAlt = event.modifiers().testFlag(Qt::AltModifier);
isKeypad = event.modifiers().testFlag(Qt::KeypadModifier);
isValid = true;
// handle special text for special characters...
if (key == Qt::Key_F1) {
text = "F1";
} else if (key == Qt::Key_F2) {
text = "F2";
} else if (key == Qt::Key_F3) {
text = "F3";
} else if (key == Qt::Key_F4) {
text = "F4";
} else if (key == Qt::Key_F5) {
text = "F5";
} else if (key == Qt::Key_F6) {
text = "F6";
} else if (key == Qt::Key_F7) {
text = "F7";
} else if (key == Qt::Key_F8) {
text = "F8";
} else if (key == Qt::Key_F9) {
text = "F9";
} else if (key == Qt::Key_F10) {
text = "F10";
} else if (key == Qt::Key_F11) {
text = "F11";
} else if (key == Qt::Key_F12) {
text = "F12";
} else if (key == Qt::Key_Up) {
text = "UP";
} else if (key == Qt::Key_Down) {
text = "DOWN";
} else if (key == Qt::Key_Left) {
text = "LEFT";
} else if (key == Qt::Key_Right) {
text = "RIGHT";
} else if (key == Qt::Key_Escape) {
text = "ESC";
} else if (key == Qt::Key_Tab) {
text = "TAB";
} else if (key == Qt::Key_Delete) {
text = "DELETE";
} else if (key == Qt::Key_Backspace) {
text = "BACKSPACE";
}
}
MouseEvent::MouseEvent(const QMouseEvent& event) {
@ -65,16 +115,113 @@ void registerEventTypes(QScriptEngine* engine) {
QScriptValue keyEventToScriptValue(QScriptEngine* engine, const KeyEvent& event) {
QScriptValue obj = engine->newObject();
obj.setProperty("key", event.key);
obj.setProperty("text", event.text);
obj.setProperty("isShifted", event.isShifted);
obj.setProperty("isMeta", event.isMeta);
obj.setProperty("isControl", event.isControl);
obj.setProperty("isAlt", event.isAlt);
obj.setProperty("isKeypad", event.isKeypad);
return obj;
}
void keyEventFromScriptValue(const QScriptValue &object, KeyEvent& event) {
event.key = object.property("key").toVariant().toInt();
event.isShifted = object.property("isShifted").toVariant().toBool();
event.isValid = false; // assume the worst
event.isMeta = object.property("isMeta").toVariant().toBool();
event.isValid = object.property("key").isValid();
event.isControl = object.property("isControl").toVariant().toBool();
event.isAlt = object.property("isAlt").toVariant().toBool();
event.isKeypad = object.property("isKeypad").toVariant().toBool();
QScriptValue key = object.property("key");
if (key.isValid()) {
event.key = key.toVariant().toInt();
event.text = QString(QChar(event.key));
event.isValid = true;
} else {
QScriptValue text = object.property("text");
if (text.isValid()) {
event.text = object.property("text").toVariant().toString();
// if the text is a special command, then map it here...
// TODO: come up with more elegant solution here, a map? is there a Qt function that gives nice names for keys?
if (event.text.toUpper() == "F1") {
event.key = Qt::Key_F1;
} else if (event.text.toUpper() == "F2") {
event.key = Qt::Key_F2;
} else if (event.text.toUpper() == "F3") {
event.key = Qt::Key_F3;
} else if (event.text.toUpper() == "F4") {
event.key = Qt::Key_F4;
} else if (event.text.toUpper() == "F5") {
event.key = Qt::Key_F5;
} else if (event.text.toUpper() == "F6") {
event.key = Qt::Key_F6;
} else if (event.text.toUpper() == "F7") {
event.key = Qt::Key_F7;
} else if (event.text.toUpper() == "F8") {
event.key = Qt::Key_F8;
} else if (event.text.toUpper() == "F9") {
event.key = Qt::Key_F9;
} else if (event.text.toUpper() == "F10") {
event.key = Qt::Key_F10;
} else if (event.text.toUpper() == "F11") {
event.key = Qt::Key_F11;
} else if (event.text.toUpper() == "F12") {
event.key = Qt::Key_F12;
} else if (event.text.toUpper() == "UP") {
event.key = Qt::Key_Up;
event.isKeypad = true;
} else if (event.text.toUpper() == "DOWN") {
event.key = Qt::Key_Down;
event.isKeypad = true;
} else if (event.text.toUpper() == "LEFT") {
event.key = Qt::Key_Left;
event.isKeypad = true;
} else if (event.text.toUpper() == "RIGHT") {
event.key = Qt::Key_Right;
event.isKeypad = true;
} else if (event.text.toUpper() == "ESC") {
event.key = Qt::Key_Escape;
} else if (event.text.toUpper() == "TAB") {
event.key = Qt::Key_Tab;
} else if (event.text.toUpper() == "DELETE") {
event.key = Qt::Key_Delete;
} else if (event.text.toUpper() == "BACKSPACE") {
event.key = Qt::Key_Backspace;
} else {
event.key = event.text.at(0).unicode();
}
event.isValid = true;
}
}
QScriptValue isShifted = object.property("isShifted");
if (isShifted.isValid()) {
event.isShifted = isShifted.toVariant().toBool();
} else {
// if no isShifted was included, get it from the text
QChar character = event.text.at(0);
if (character.isLetter() && character.isUpper()) {
event.isShifted = true;
} else {
// if it's a symbol, then attempt to detect shifted-ness
if (QString("~!@#$%^&*()_+{}|:\"<>?").contains(character)) {
event.isShifted = true;
}
}
}
const bool wantDebug = false;
if (wantDebug) {
qDebug() << "event.key=" << event.key
<< " event.text=" << event.text
<< " event.isShifted=" << event.isShifted
<< " event.isControl=" << event.isControl
<< " event.isMeta=" << event.isMeta
<< " event.isAlt=" << event.isAlt
<< " event.isKeypad=" << event.isKeypad;
}
}
QScriptValue mouseEventToScriptValue(QScriptEngine* engine, const MouseEvent& event) {

View file

@ -24,10 +24,19 @@ public:
KeyEvent();
KeyEvent(const QKeyEvent& event);
inline bool operator==(const KeyEvent& other) const {
return other.key == key && other.isShifted == isShifted && other.isMeta == isMeta; }
return other.key == key
&& other.isShifted == isShifted
&& other.isControl == isControl
&& other.isMeta == isMeta
&& other.isAlt == isAlt
&& other.isKeypad == isKeypad; }
int key;
QString text;
bool isShifted;
bool isControl;
bool isMeta;
bool isAlt;
bool isKeypad;
bool isValid;
};