Update bubble height

This height allows my friends to stay in my view comfortably, even when the space bubble is on.  Even though it's significantly lower, I don't think anyone is not going to look down when someone starts to shrink down in front of them.
This commit is contained in:
Jazmin 2016-12-13 11:43:09 -08:00 committed by GitHub
parent f905acf010
commit d9fbde2f66

View file

@ -23,11 +23,13 @@
var bubbleButtonFlashState = false;
// Used for flashing the HUD button upon activation
var bubbleButtonTimestamp;
// Affects bubble height
const BUBBLE_HEIGHT_SCALE = 0.15;
// The bubble model itself
var bubbleOverlay = Overlays.addOverlay("model", {
url: Script.resolvePath("assets/models/bubble-v12.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
dimensions: { x: 1.0, y: 0.75, z: 1.0 },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
visible: false,
@ -71,7 +73,7 @@
}
Overlays.editOverlay(bubbleOverlay, {
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
visible: true
@ -112,7 +114,7 @@
// Quickly raise the bubble from the ground up
position: {
x: MyAvatar.position.x,
y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28,
y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
z: MyAvatar.position.z
},
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
@ -127,7 +129,7 @@
Overlays.editOverlay(bubbleOverlay, {
position: {
x: MyAvatar.position.x,
y: MyAvatar.position.y + MyAvatar.scale * 0.28,
y: MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
z: MyAvatar.position.z
},
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),