Merge branch 'master' of https://github.com/highfidelity/hifi into red

This commit is contained in:
samcake 2016-12-13 15:28:33 -08:00
commit d9cb07bf9a
6 changed files with 15 additions and 6 deletions

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@ -278,6 +278,12 @@ int64_t AudioInjector::injectNextFrame() {
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
sizeof(_options.orientation));
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
sizeof(_options.position));
glm::vec3 boxCorner = glm::vec3(0);
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&boxCorner),
sizeof(glm::vec3));
// pack zero for radius
float radius = 0;
audioPacketStream << radius;

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@ -78,7 +78,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::MicrophoneAudioNoEcho:
case PacketType::MicrophoneAudioWithEcho:
case PacketType::AudioStreamStats:
return static_cast<PacketVersion>(AudioVersion::TerminatingStreamStats);
return static_cast<PacketVersion>(AudioVersion::SpaceBubbleChanges);
default:
return 17;

View file

@ -234,6 +234,7 @@ enum class AudioVersion : PacketVersion {
CodecNameInAudioPackets,
Exactly10msAudioPackets,
TerminatingStreamStats,
SpaceBubbleChanges,
};
#endif // hifi_PacketHeaders_h

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@ -23,11 +23,13 @@
var bubbleButtonFlashState = false;
// Used for flashing the HUD button upon activation
var bubbleButtonTimestamp;
// Affects bubble height
const BUBBLE_HEIGHT_SCALE = 0.15;
// The bubble model itself
var bubbleOverlay = Overlays.addOverlay("model", {
url: Script.resolvePath("assets/models/bubble-v12.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
url: Script.resolvePath("assets/models/Bubble-v14.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
dimensions: { x: 1.0, y: 0.75, z: 1.0 },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
visible: false,
@ -71,7 +73,7 @@
}
Overlays.editOverlay(bubbleOverlay, {
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
visible: true
@ -112,7 +114,7 @@
// Quickly raise the bubble from the ground up
position: {
x: MyAvatar.position.x,
y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28,
y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
z: MyAvatar.position.z
},
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
@ -127,7 +129,7 @@
Overlays.editOverlay(bubbleOverlay, {
position: {
x: MyAvatar.position.x,
y: MyAvatar.position.y + MyAvatar.scale * 0.28,
y: MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
z: MyAvatar.position.z
},
rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),