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Merge branch 'master' of https://github.com/highfidelity/hifi into red
This commit is contained in:
commit
d9cb07bf9a
6 changed files with 15 additions and 6 deletions
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@ -278,6 +278,12 @@ int64_t AudioInjector::injectNextFrame() {
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
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sizeof(_options.orientation));
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
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sizeof(_options.position));
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glm::vec3 boxCorner = glm::vec3(0);
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&boxCorner),
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sizeof(glm::vec3));
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// pack zero for radius
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float radius = 0;
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audioPacketStream << radius;
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@ -78,7 +78,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
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case PacketType::MicrophoneAudioNoEcho:
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case PacketType::MicrophoneAudioWithEcho:
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case PacketType::AudioStreamStats:
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return static_cast<PacketVersion>(AudioVersion::TerminatingStreamStats);
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return static_cast<PacketVersion>(AudioVersion::SpaceBubbleChanges);
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default:
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return 17;
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@ -234,6 +234,7 @@ enum class AudioVersion : PacketVersion {
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CodecNameInAudioPackets,
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Exactly10msAudioPackets,
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TerminatingStreamStats,
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SpaceBubbleChanges,
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};
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#endif // hifi_PacketHeaders_h
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BIN
scripts/system/assets/models/Bubble-v14.fbx
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BIN
scripts/system/assets/models/Bubble-v14.fbx
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Binary file not shown.
Binary file not shown.
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@ -23,11 +23,13 @@
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var bubbleButtonFlashState = false;
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// Used for flashing the HUD button upon activation
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var bubbleButtonTimestamp;
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// Affects bubble height
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const BUBBLE_HEIGHT_SCALE = 0.15;
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// The bubble model itself
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var bubbleOverlay = Overlays.addOverlay("model", {
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url: Script.resolvePath("assets/models/bubble-v12.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
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url: Script.resolvePath("assets/models/Bubble-v14.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
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dimensions: { x: 1.0, y: 0.75, z: 1.0 },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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visible: false,
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@ -71,7 +73,7 @@
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}
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Overlays.editOverlay(bubbleOverlay, {
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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visible: true
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@ -112,7 +114,7 @@
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// Quickly raise the bubble from the ground up
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position: {
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x: MyAvatar.position.x,
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y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28,
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y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
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z: MyAvatar.position.z
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},
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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@ -127,7 +129,7 @@
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Overlays.editOverlay(bubbleOverlay, {
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position: {
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x: MyAvatar.position.x,
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y: MyAvatar.position.y + MyAvatar.scale * 0.28,
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y: MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
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z: MyAvatar.position.z
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},
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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