Tweak to zoom on pushback.

This commit is contained in:
Andrzej Kapolka 2014-04-11 11:10:22 -07:00
parent b7725f094d
commit d6534d6026
2 changed files with 19 additions and 11 deletions

View file

@ -151,6 +151,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_lastQueriedViewFrustum(),
_lastQueriedTime(usecTimestampNow()),
_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
_cameraPushback(0.0f),
_mouseX(0),
_mouseY(0),
_lastMouseMove(usecTimestampNow()),
@ -519,6 +520,8 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
float pushback = 0.0f;
float pushbackFocalLength = 0.0f;
if (OculusManager::isConnected()) {
_myCamera.setUpShift(0.0f);
_myCamera.setDistance(0.0f);
@ -537,7 +540,6 @@ void Application::paintGL() {
glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius);
// push camera out of any intersecting avatars
float pushback = 0.0f;
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
if (avatar->isMyAvatar()) {
@ -563,12 +565,9 @@ void Application::paintGL() {
}
}
const float MAX_PUSHBACK = 0.35f;
const float PUSHBACK_DECAY = 0.5f;
_myCamera.setDistance(qMax(qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale()),
_myCamera.getDistance() * PUSHBACK_DECAY));
float enlargement = pushbackRadius / (pushbackRadius + _myCamera.getDistance());
_myCamera.setFieldOfView(glm::degrees(2.0f * atanf(enlargement * tanf(
glm::radians(Menu::getInstance()->getFieldOfView() * 0.5f)))));
pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
@ -588,16 +587,24 @@ void Application::paintGL() {
(eyePosition - _myCamera.getTargetPosition());
const float BASE_PUSHBACK_RADIUS = 0.2f;
float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
float pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance();
if (pushback > 0.0f) {
pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance();
pushbackFocalLength = _myCamera.getDistance();
}
// handle pushback, if any
if (pushbackFocalLength > 0.0f) {
const float PUSHBACK_DECAY = 0.5f;
_cameraPushback = qMax(pushback, _cameraPushback * PUSHBACK_DECAY);
if (_cameraPushback > EPSILON) {
_myCamera.setTargetPosition(_myCamera.getTargetPosition() +
_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback));
float enlargement = pushbackRadius / (pushbackRadius + pushback);
_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, _cameraPushback));
float enlargement = pushbackFocalLength / (pushbackFocalLength + _cameraPushback);
_myCamera.setFieldOfView(glm::degrees(2.0f * atanf(enlargement * tanf(
glm::radians(Menu::getInstance()->getFieldOfView() * 0.5f)))));
} else {
_myCamera.setFieldOfView(Menu::getInstance()->getFieldOfView());
}
updateProjectionMatrix(_myCamera, true);
}
// Update camera position

View file

@ -432,6 +432,7 @@ private:
QRect _mirrorViewRect;
RearMirrorTools* _rearMirrorTools;
float _cameraPushback;
glm::mat4 _untranslatedViewMatrix;
glm::vec3 _viewMatrixTranslation;
glm::mat4 _projectionMatrix;