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Tweak to zoom on pushback.
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parent
b7725f094d
commit
d6534d6026
2 changed files with 19 additions and 11 deletions
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@ -151,6 +151,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_lastQueriedViewFrustum(),
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_lastQueriedTime(usecTimestampNow()),
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_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
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_cameraPushback(0.0f),
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_mouseX(0),
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_mouseY(0),
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_lastMouseMove(usecTimestampNow()),
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@ -519,6 +520,8 @@ void Application::paintGL() {
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glEnable(GL_LINE_SMOOTH);
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float pushback = 0.0f;
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float pushbackFocalLength = 0.0f;
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if (OculusManager::isConnected()) {
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_myCamera.setUpShift(0.0f);
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_myCamera.setDistance(0.0f);
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@ -537,7 +540,6 @@ void Application::paintGL() {
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glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius);
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// push camera out of any intersecting avatars
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float pushback = 0.0f;
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foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
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Avatar* avatar = static_cast<Avatar*>(avatarData.data());
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if (avatar->isMyAvatar()) {
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@ -563,12 +565,9 @@ void Application::paintGL() {
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}
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}
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const float MAX_PUSHBACK = 0.35f;
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const float PUSHBACK_DECAY = 0.5f;
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_myCamera.setDistance(qMax(qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale()),
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_myCamera.getDistance() * PUSHBACK_DECAY));
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float enlargement = pushbackRadius / (pushbackRadius + _myCamera.getDistance());
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_myCamera.setFieldOfView(glm::degrees(2.0f * atanf(enlargement * tanf(
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glm::radians(Menu::getInstance()->getFieldOfView() * 0.5f)))));
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pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
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const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
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pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
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} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
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@ -588,16 +587,24 @@ void Application::paintGL() {
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(eyePosition - _myCamera.getTargetPosition());
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const float BASE_PUSHBACK_RADIUS = 0.2f;
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float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
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float pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance();
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if (pushback > 0.0f) {
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pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance();
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pushbackFocalLength = _myCamera.getDistance();
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}
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// handle pushback, if any
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if (pushbackFocalLength > 0.0f) {
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const float PUSHBACK_DECAY = 0.5f;
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_cameraPushback = qMax(pushback, _cameraPushback * PUSHBACK_DECAY);
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if (_cameraPushback > EPSILON) {
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_myCamera.setTargetPosition(_myCamera.getTargetPosition() +
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_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback));
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float enlargement = pushbackRadius / (pushbackRadius + pushback);
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_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, _cameraPushback));
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float enlargement = pushbackFocalLength / (pushbackFocalLength + _cameraPushback);
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_myCamera.setFieldOfView(glm::degrees(2.0f * atanf(enlargement * tanf(
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glm::radians(Menu::getInstance()->getFieldOfView() * 0.5f)))));
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} else {
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_myCamera.setFieldOfView(Menu::getInstance()->getFieldOfView());
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}
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updateProjectionMatrix(_myCamera, true);
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}
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// Update camera position
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@ -432,6 +432,7 @@ private:
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QRect _mirrorViewRect;
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RearMirrorTools* _rearMirrorTools;
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float _cameraPushback;
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glm::mat4 _untranslatedViewMatrix;
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glm::vec3 _viewMatrixTranslation;
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glm::mat4 _projectionMatrix;
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