diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.cpp b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.cpp index f14c63b560..9914aca177 100644 --- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.cpp +++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.cpp @@ -247,7 +247,7 @@ glm::uint32 scriptable::ScriptableMeshPart::fillAttribute(const QString& attribu QVector scriptable::ScriptableMeshPart::findNearbyPartVertexIndices(const glm::vec3& origin, float epsilon) const { QSet result; if (!isValid()) { - return result.toList().toVector(); + return result.values().toVector(); } auto mesh = getMeshPointer(); auto offset = getFirstVertexIndex(); @@ -266,7 +266,7 @@ QVector scriptable::ScriptableMeshPart::findNearbyPartVertexIndices result << vertexIndex; } } - return result.toList().toVector(); + return result.values().toVector(); } scriptable::ScriptableMeshPartPointer scriptable::ScriptableMeshPart::cloneMeshPart() { diff --git a/libraries/networking/src/NodeList.cpp b/libraries/networking/src/NodeList.cpp index a7269b4b65..7cf3e936f6 100644 --- a/libraries/networking/src/NodeList.cpp +++ b/libraries/networking/src/NodeList.cpp @@ -501,8 +501,8 @@ void NodeList::sendDomainServerCheckIn() { // pack our data to send to the domain-server including // the hostname information (so the domain-server can see which place name we came in on) - packetStream << _ownerType.load() << publicSockAddr.getType() << publicSockAddr << localSockAddr.getType() - << localSockAddr << _nodeTypesOfInterest.toList(); + packetStream << _ownerType.load() << publicSockAddr.getType() << publicSockAddr << localSockAddr.getType() + << localSockAddr << _nodeTypesOfInterest.values(); packetStream << DependencyManager::get()->getPlaceName(); if (!domainIsConnected) {