remove RenderableModelEntityItem::_points

use ShapeInfo::_points instead
This commit is contained in:
Andrew Meadows 2016-06-01 09:53:07 -07:00
parent c85923c69b
commit d591561a88
3 changed files with 12 additions and 11 deletions

View file

@ -612,7 +612,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
const FBXGeometry& renderGeometry = _model->getFBXGeometry();
const FBXGeometry& collisionGeometry = _model->getCollisionFBXGeometry();
_points.clear();
QVector<QVector<glm::vec3>>& points = info.getPoints();
points.clear();
unsigned int i = 0;
// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
@ -675,9 +676,9 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
points[i++] << pointsInPart;
}
}
@ -691,22 +692,22 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// multiply each point by scale before handing the point-set off to the physics engine.
// also determine the extents of the collision model.
AABox box;
for (int i = 0; i < _points.size(); i++) {
for (int j = 0; j < _points[i].size(); j++) {
for (int i = 0; i < points.size(); i++) {
for (int j = 0; j < points[i].size(); j++) {
// compensate for registration
_points[i][j] += _model->getOffset();
points[i][j] += _model->getOffset();
// scale so the collision points match the model points
_points[i][j] *= scale;
points[i][j] *= scale;
// this next subtraction is done so we can give info the offset, which will cause
// the shape-key to change.
_points[i][j] -= _model->getOffset();
box += _points[i][j];
points[i][j] -= _model->getOffset();
box += points[i][j];
}
}
glm::vec3 collisionModelDimensions = box.getDimensions();
info.setParams(type, collisionModelDimensions, _compoundShapeURL);
info.setConvexHulls(_points);
info.setConvexHulls(points);
info.setOffset(_model->getOffset());
}
}

View file

@ -103,7 +103,6 @@ private:
QVariantMap _currentTextures;
QVariantMap _originalTextures;
bool _originalTexturesRead = false;
QVector<QVector<glm::vec3>> _points;
bool _dimensionsInitialized = true;
AnimationPropertyGroup _renderAnimationProperties;

View file

@ -60,6 +60,7 @@ public:
const glm::vec3& getHalfExtents() const { return _halfExtents; }
const glm::vec3& getOffset() const { return _offset; }
QVector<QVector<glm::vec3>>& getPoints() { return _points; }
const QVector<QVector<glm::vec3>>& getPoints() const { return _points; }
uint32_t getNumSubShapes() const;