Removing useless code

This commit is contained in:
samcake 2015-11-10 12:02:20 -08:00
parent 2cf2257783
commit d3d5d3a19e
7 changed files with 1 additions and 38 deletions

View file

@ -888,17 +888,6 @@ glm::quat Avatar::getJointRotation(int index) const {
return rotation;
}
QVector<glm::vec3> Avatar::getJointTranslations() const {
if (QThread::currentThread() != thread()) {
return AvatarData::getJointTranslations();
}
QVector<glm::vec3> jointTranslations(_skeletonModel.getJointStateCount());
for (int i = 0; i < _skeletonModel.getJointStateCount(); ++i) {
_skeletonModel.getJointTranslation(i, jointTranslations[i]);
}
return jointTranslations;
}
glm::vec3 Avatar::getJointTranslation(int index) const {
if (QThread::currentThread() != thread()) {
return AvatarData::getJointTranslation(index);

View file

@ -103,7 +103,6 @@ public:
virtual QVector<glm::quat> getJointRotations() const;
virtual glm::quat getJointRotation(int index) const;
virtual QVector<glm::vec3> getJointTranslations() const;
virtual glm::vec3 getJointTranslation(int index) const;
virtual int getJointIndex(const QString& name) const;
virtual QStringList getJointNames() const;

View file

@ -1132,14 +1132,6 @@ void MyAvatar::setJointRotations(QVector<glm::quat> jointRotations) {
}
}
void MyAvatar::setJointTranslations(QVector<glm::vec3> jointTranslations) {
int numStates = glm::min(_skeletonModel.getJointStateCount(), jointTranslations.size());
for (int i = 0; i < numStates; ++i) {
// HACK: ATM only Recorder calls setJointTranslations() so we hardcode its priority here
_skeletonModel.setJointTranslation(i, true, jointTranslations[i], RECORDER_PRIORITY);
}
}
void MyAvatar::setJointData(int index, const glm::quat& rotation, const glm::vec3& translation) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation),

View file

@ -192,7 +192,6 @@ public:
void clearLookAtTargetAvatar();
virtual void setJointRotations(QVector<glm::quat> jointRotations) override;
virtual void setJointTranslations(QVector<glm::vec3> jointTranslations) override;
virtual void setJointData(int index, const glm::quat& rotation, const glm::vec3& translation) override;
virtual void setJointRotation(int index, const glm::quat& rotation) override;
virtual void setJointTranslation(int index, const glm::vec3& translation) override;

View file

@ -1146,21 +1146,6 @@ void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
}
}
QVector<glm::vec3> AvatarData::getJointTranslations() const {
if (QThread::currentThread() != thread()) {
QVector<glm::vec3> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"getJointTranslations", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVector<glm::vec3>, result));
return result;
}
QVector<glm::vec3> jointTranslations(_jointData.size());
for (int i = 0; i < _jointData.size(); ++i) {
jointTranslations[i] = _jointData[i].translation;
}
return jointTranslations;
}
void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;

View file

@ -261,7 +261,6 @@ public:
Q_INVOKABLE virtual QVector<glm::quat> getJointRotations() const;
Q_INVOKABLE virtual void setJointRotations(QVector<glm::quat> jointRotations);
Q_INVOKABLE virtual QVector<glm::vec3> getJointTranslations() const;
Q_INVOKABLE virtual void setJointTranslations(QVector<glm::vec3> jointTranslations);
Q_INVOKABLE virtual void clearJointsData();

View file

@ -238,7 +238,7 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
}
for (quint32 j = 0; j < numJoints; j++) {
const auto& joint = jointArray[j];
if (joint.rotationSet) {
if (true) { //(joint.rotationSet) {
writeQuat(stream, joint.rotation);
mask.setBit(maskIndex);
}