mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-06 20:23:21 +02:00
improved re-sync handling of SequenceNumberStats
removed "duplicate" category since it's not 100% accurate
This commit is contained in:
parent
99df05f770
commit
d394c203b6
6 changed files with 94 additions and 842 deletions
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//
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// bot_procedural.js
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// hifi
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//
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// Created by Ben Arnold on 7/29/2013
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//
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates an NPC avatar.
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//
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//
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//For procedural walk animation
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Script.include("http://s3-us-west-1.amazonaws.com/highfidelity-public/scripts/proceduralAnimationAPI.js");
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var procAnimAPI = new ProcAnimAPI();
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function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getRandomInt (min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function printVector(string, vector) {
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print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
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}
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var CHANCE_OF_MOVING = 0.005;
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var CHANCE_OF_SOUND = 0.005;
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var CHANCE_OF_HEAD_TURNING = 0.01;
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var CHANCE_OF_BIG_MOVE = 1.0;
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var isMoving = false;
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var isTurningHead = false;
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var isPlayingAudio = false;
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var X_MIN = 0.50;
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var X_MAX = 15.60;
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var Z_MIN = 0.50;
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var Z_MAX = 15.10;
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var Y_FEET = 0.0;
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var AVATAR_PELVIS_HEIGHT = 0.84;
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var Y_PELVIS = Y_FEET + AVATAR_PELVIS_HEIGHT;
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var MAX_PELVIS_DELTA = 2.5;
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var MOVE_RANGE_SMALL = 3.0;
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var MOVE_RANGE_BIG = 10.0;
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var TURN_RANGE = 70.0;
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var STOP_TOLERANCE = 0.05;
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var MOVE_RATE = 0.05;
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var TURN_RATE = 0.2;
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var HEAD_TURN_RATE = 0.05;
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var PITCH_RANGE = 15.0;
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var YAW_RANGE = 35.0;
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var firstPosition = { x: getRandomFloat(X_MIN, X_MAX), y: Y_PELVIS, z: getRandomFloat(Z_MIN, Z_MAX) };
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var targetPosition = { x: 0, y: 0, z: 0 };
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var targetOrientation = { x: 0, y: 0, z: 0, w: 0 };
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var currentOrientation = { x: 0, y: 0, z: 0, w: 0 };
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var targetHeadPitch = 0.0;
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var targetHeadYaw = 0.0;
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var basePelvisHeight = 0.0;
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var pelvisOscillatorPosition = 0.0;
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var pelvisOscillatorVelocity = 0.0;
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function clamp(val, min, max){
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return Math.max(min, Math.min(max, val))
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}
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//Array of all valid bot numbers
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var validBotNumbers = [];
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// right now we only use bot 63, since many other bots have messed up skeletons and LOD issues
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var botNumber = 63;//getRandomInt(0, 99);
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var newFaceFilePrefix = "ron";
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var newBodyFilePrefix = "bot" + botNumber;
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// set the face model fst using the bot number
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// there is no need to change the body model - we're using the default
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Avatar.faceModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newFaceFilePrefix + ".fst";
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Avatar.skeletonModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newBodyFilePrefix + "_a.fst";
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Avatar.billboardURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/billboards/bot" + botNumber + ".png";
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Agent.isAvatar = true;
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Agent.isListeningToAudioStream = true;
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// change the avatar's position to the random one
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Avatar.position = firstPosition;
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basePelvisHeight = firstPosition.y;
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printVector("New dancer, position = ", Avatar.position);
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function loadSounds() {
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var sound_filenames = ["AB1.raw", "Anchorman2.raw", "B1.raw", "B1.raw", "Bale1.raw", "Bandcamp.raw",
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"Big1.raw", "Big2.raw", "Brian1.raw", "Buster1.raw", "CES1.raw", "CES2.raw", "CES3.raw", "CES4.raw",
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"Carrie1.raw", "Carrie3.raw", "Charlotte1.raw", "EN1.raw", "EN2.raw", "EN3.raw", "Eugene1.raw", "Francesco1.raw",
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"Italian1.raw", "Japanese1.raw", "Leigh1.raw", "Lucille1.raw", "Lucille2.raw", "MeanGirls.raw", "Murray2.raw",
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"Nigel1.raw", "PennyLane.raw", "Pitt1.raw", "Ricardo.raw", "SN.raw", "Sake1.raw", "Samantha1.raw", "Samantha2.raw",
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"Spicoli1.raw", "Supernatural.raw", "Swearengen1.raw", "TheDude.raw", "Tony.raw", "Triumph1.raw", "Uma1.raw",
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"Walken1.raw", "Walken2.raw", "Z1.raw", "Z2.raw"
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];
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var footstep_filenames = ["FootstepW2Left-12db.wav", "FootstepW2Right-12db.wav", "FootstepW3Left-12db.wav", "FootstepW3Right-12db.wav",
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"FootstepW5Left-12db.wav", "FootstepW5Right-12db.wav"];
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var SOUND_BASE_URL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Cocktail+Party+Snippets/Raws/";
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var FOOTSTEP_BASE_URL = "http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Footsteps/";
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for (var i = 0; i < sound_filenames.length; i++) {
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sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
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}
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for (var i = 0; i < footstep_filenames.length; i++) {
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footstepSounds.push(new Sound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
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}
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}
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var sounds = [];
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var footstepSounds = [];
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loadSounds();
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function playRandomSound() {
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if (!Agent.isPlayingAvatarSound) {
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var whichSound = Math.floor((Math.random() * sounds.length));
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Agent.playAvatarSound(sounds[whichSound]);
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}
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}
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function playRandomFootstepSound() {
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var whichSound = Math.floor((Math.random() * footstepSounds.length));
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var options = new AudioInjectionOptions();
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options.position = Avatar.position;
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options.volume = 1.0;
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Audio.playSound(footstepSounds[whichSound], options);
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}
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// ************************************ Facial Animation **********************************
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var allBlendShapes = [];
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var targetBlendCoefficient = [];
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var currentBlendCoefficient = [];
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//Blendshape constructor
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function addBlendshapeToPose(pose, shapeIndex, val) {
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var index = pose.blendShapes.length;
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pose.blendShapes[index] = {shapeIndex: shapeIndex, val: val };
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}
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//The mood of the avatar, determines face. 0 = happy, 1 = angry, 2 = sad.
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//Randomly pick avatar mood. 80% happy, 10% mad 10% sad
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var randMood = Math.floor(Math.random() * 11);
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var avatarMood;
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if (randMood == 0) {
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avatarMood = 1;
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} else if (randMood == 2) {
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avatarMood = 2;
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} else {
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avatarMood = 0;
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}
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var currentExpression = -1;
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//Face pose constructor
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var happyPoses = [];
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happyPoses[0] = {blendShapes: []};
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addBlendshapeToPose(happyPoses[0], 28, 0.7); //MouthSmile_L
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addBlendshapeToPose(happyPoses[0], 29, 0.7); //MouthSmile_R
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happyPoses[1] = {blendShapes: []};
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addBlendshapeToPose(happyPoses[1], 28, 1.0); //MouthSmile_L
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addBlendshapeToPose(happyPoses[1], 29, 1.0); //MouthSmile_R
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addBlendshapeToPose(happyPoses[1], 21, 0.2); //JawOpen
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happyPoses[2] = {blendShapes: []};
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addBlendshapeToPose(happyPoses[2], 28, 1.0); //MouthSmile_L
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addBlendshapeToPose(happyPoses[2], 29, 1.0); //MouthSmile_R
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addBlendshapeToPose(happyPoses[2], 21, 0.5); //JawOpen
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addBlendshapeToPose(happyPoses[2], 46, 1.0); //CheekSquint_L
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addBlendshapeToPose(happyPoses[2], 47, 1.0); //CheekSquint_R
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addBlendshapeToPose(happyPoses[2], 17, 1.0); //BrowsU_L
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addBlendshapeToPose(happyPoses[2], 18, 1.0); //BrowsU_R
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var angryPoses = [];
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angryPoses[0] = {blendShapes: []};
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addBlendshapeToPose(angryPoses[0], 26, 0.6); //MouthFrown_L
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addBlendshapeToPose(angryPoses[0], 27, 0.6); //MouthFrown_R
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addBlendshapeToPose(angryPoses[0], 14, 0.6); //BrowsD_L
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addBlendshapeToPose(angryPoses[0], 15, 0.6); //BrowsD_R
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angryPoses[1] = {blendShapes: []};
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addBlendshapeToPose(angryPoses[1], 26, 0.9); //MouthFrown_L
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addBlendshapeToPose(angryPoses[1], 27, 0.9); //MouthFrown_R
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addBlendshapeToPose(angryPoses[1], 14, 0.9); //BrowsD_L
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addBlendshapeToPose(angryPoses[1], 15, 0.9); //BrowsD_R
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angryPoses[2] = {blendShapes: []};
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addBlendshapeToPose(angryPoses[2], 26, 1.0); //MouthFrown_L
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addBlendshapeToPose(angryPoses[2], 27, 1.0); //MouthFrown_R
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addBlendshapeToPose(angryPoses[2], 14, 1.0); //BrowsD_L
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addBlendshapeToPose(angryPoses[2], 15, 1.0); //BrowsD_R
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addBlendshapeToPose(angryPoses[2], 21, 0.5); //JawOpen
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addBlendshapeToPose(angryPoses[2], 46, 1.0); //CheekSquint_L
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addBlendshapeToPose(angryPoses[2], 47, 1.0); //CheekSquint_R
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var sadPoses = [];
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sadPoses[0] = {blendShapes: []};
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addBlendshapeToPose(sadPoses[0], 26, 0.6); //MouthFrown_L
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addBlendshapeToPose(sadPoses[0], 27, 0.6); //MouthFrown_R
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addBlendshapeToPose(sadPoses[0], 16, 0.2); //BrowsU_C
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addBlendshapeToPose(sadPoses[0], 2, 0.6); //EyeSquint_L
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addBlendshapeToPose(sadPoses[0], 3, 0.6); //EyeSquint_R
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sadPoses[1] = {blendShapes: []};
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addBlendshapeToPose(sadPoses[1], 26, 0.9); //MouthFrown_L
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addBlendshapeToPose(sadPoses[1], 27, 0.9); //MouthFrown_R
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addBlendshapeToPose(sadPoses[1], 16, 0.6); //BrowsU_C
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addBlendshapeToPose(sadPoses[1], 2, 0.9); //EyeSquint_L
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addBlendshapeToPose(sadPoses[1], 3, 0.9); //EyeSquint_R
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sadPoses[2] = {blendShapes: []};
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addBlendshapeToPose(sadPoses[2], 26, 1.0); //MouthFrown_L
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addBlendshapeToPose(sadPoses[2], 27, 1.0); //MouthFrown_R
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addBlendshapeToPose(sadPoses[2], 16, 0.1); //BrowsU_C
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addBlendshapeToPose(sadPoses[2], 2, 1.0); //EyeSquint_L
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addBlendshapeToPose(sadPoses[2], 3, 1.0); //EyeSquint_R
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addBlendshapeToPose(sadPoses[2], 21, 0.3); //JawOpen
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var facePoses = [];
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facePoses[0] = happyPoses;
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facePoses[1] = angryPoses;
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facePoses[2] = sadPoses;
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function addBlendShape(s) {
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allBlendShapes[allBlendShapes.length] = s;
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}
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//It is imperative that the following blendshapes are all present and are in the correct order
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addBlendShape("EyeBlink_L"); //0
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addBlendShape("EyeBlink_R"); //1
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addBlendShape("EyeSquint_L"); //2
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addBlendShape("EyeSquint_R"); //3
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addBlendShape("EyeDown_L"); //4
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addBlendShape("EyeDown_R"); //5
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addBlendShape("EyeIn_L"); //6
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addBlendShape("EyeIn_R"); //7
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addBlendShape("EyeOpen_L"); //8
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addBlendShape("EyeOpen_R"); //9
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addBlendShape("EyeOut_L"); //10
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addBlendShape("EyeOut_R"); //11
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addBlendShape("EyeUp_L"); //12
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addBlendShape("EyeUp_R"); //13
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addBlendShape("BrowsD_L"); //14
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addBlendShape("BrowsD_R"); //15
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addBlendShape("BrowsU_C"); //16
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addBlendShape("BrowsU_L"); //17
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addBlendShape("BrowsU_R"); //18
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addBlendShape("JawFwd"); //19
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addBlendShape("JawLeft"); //20
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addBlendShape("JawOpen"); //21
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addBlendShape("JawChew"); //22
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addBlendShape("JawRight"); //23
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addBlendShape("MouthLeft"); //24
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addBlendShape("MouthRight"); //25
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addBlendShape("MouthFrown_L"); //26
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addBlendShape("MouthFrown_R"); //27
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addBlendShape("MouthSmile_L"); //28
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addBlendShape("MouthSmile_R"); //29
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addBlendShape("MouthDimple_L"); //30
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addBlendShape("MouthDimple_R"); //31
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addBlendShape("LipsStretch_L"); //32
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addBlendShape("LipsStretch_R"); //33
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addBlendShape("LipsUpperClose"); //34
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addBlendShape("LipsLowerClose"); //35
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addBlendShape("LipsUpperUp"); //36
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addBlendShape("LipsLowerDown"); //37
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addBlendShape("LipsUpperOpen"); //38
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addBlendShape("LipsLowerOpen"); //39
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addBlendShape("LipsFunnel"); //40
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addBlendShape("LipsPucker"); //41
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addBlendShape("ChinLowerRaise"); //42
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addBlendShape("ChinUpperRaise"); //43
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addBlendShape("Sneer"); //44
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addBlendShape("Puff"); //45
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addBlendShape("CheekSquint_L"); //46
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addBlendShape("CheekSquint_R"); //47
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for (var i = 0; i < allBlendShapes.length; i++) {
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targetBlendCoefficient[i] = 0;
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currentBlendCoefficient[i] = 0;
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}
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function setRandomExpression() {
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//Clear all expression data for current expression
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if (currentExpression != -1) {
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var expression = facePoses[avatarMood][currentExpression];
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for (var i = 0; i < expression.blendShapes.length; i++) {
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targetBlendCoefficient[expression.blendShapes[i].shapeIndex] = 0.0;
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}
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}
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//Get a new current expression
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currentExpression = Math.floor(Math.random() * facePoses[avatarMood].length);
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var expression = facePoses[avatarMood][currentExpression];
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for (var i = 0; i < expression.blendShapes.length; i++) {
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targetBlendCoefficient[expression.blendShapes[i].shapeIndex] = expression.blendShapes[i].val;
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}
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}
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var expressionChangeSpeed = 0.1;
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function updateBlendShapes(deltaTime) {
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for (var i = 0; i < allBlendShapes.length; i++) {
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currentBlendCoefficient[i] += (targetBlendCoefficient[i] - currentBlendCoefficient[i]) * expressionChangeSpeed;
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Avatar.setBlendshape(allBlendShapes[i], currentBlendCoefficient[i]);
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}
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}
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var BLINK_SPEED = 0.15;
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var CHANCE_TO_BLINK = 0.0025;
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var MAX_BLINK = 0.85;
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var blink = 0.0;
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var isBlinking = false;
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function updateBlinking(deltaTime) {
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if (isBlinking == false) {
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if (Math.random() < CHANCE_TO_BLINK) {
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isBlinking = true;
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} else {
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blink -= BLINK_SPEED;
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if (blink < 0.0) blink = 0.0;
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}
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} else {
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blink += BLINK_SPEED;
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if (blink > MAX_BLINK) {
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blink = MAX_BLINK;
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isBlinking = false;
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}
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}
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currentBlendCoefficient[0] = blink;
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currentBlendCoefficient[1] = blink;
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targetBlendCoefficient[0] = blink;
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targetBlendCoefficient[1] = blink;
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}
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// *************************************************************************************
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//Procedural walk animation using two keyframes
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//We use a separate array for front and back joints
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//Pitch, yaw, and roll for the joints
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var rightAngles = [];
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var leftAngles = [];
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//for non mirrored joints such as the spine
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var middleAngles = [];
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//Actual joint mappings
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var SHOULDER_JOINT_NUMBER = 15;
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var ELBOW_JOINT_NUMBER = 16;
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var JOINT_R_HIP = 1;
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var JOINT_R_KNEE = 2;
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var JOINT_L_HIP = 6;
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var JOINT_L_KNEE = 7;
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var JOINT_R_ARM = 15;
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var JOINT_R_FOREARM = 16;
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var JOINT_L_ARM = 39;
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var JOINT_L_FOREARM = 40;
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var JOINT_SPINE = 11;
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var JOINT_R_FOOT = 3;
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var JOINT_L_FOOT = 8;
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var JOINT_R_TOE = 4;
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var JOINT_L_TOE = 9;
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// ******************************* Animation Is Defined Below *************************************
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var NUM_FRAMES = 2;
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for (var i = 0; i < NUM_FRAMES; i++) {
|
||||
rightAngles[i] = [];
|
||||
leftAngles[i] = [];
|
||||
middleAngles[i] = [];
|
||||
}
|
||||
//Joint order for actual joint mappings, should be interleaved R,L,R,L,...S,S,S for R = right, L = left, S = single
|
||||
var JOINT_ORDER = [];
|
||||
//*** right / left joints ***
|
||||
var HIP = 0;
|
||||
JOINT_ORDER.push(JOINT_R_HIP);
|
||||
JOINT_ORDER.push(JOINT_L_HIP);
|
||||
var KNEE = 1;
|
||||
JOINT_ORDER.push(JOINT_R_KNEE);
|
||||
JOINT_ORDER.push(JOINT_L_KNEE);
|
||||
var ARM = 2;
|
||||
JOINT_ORDER.push(JOINT_R_ARM);
|
||||
JOINT_ORDER.push(JOINT_L_ARM);
|
||||
var FOREARM = 3;
|
||||
JOINT_ORDER.push(JOINT_R_FOREARM);
|
||||
JOINT_ORDER.push(JOINT_L_FOREARM);
|
||||
var FOOT = 4;
|
||||
JOINT_ORDER.push(JOINT_R_FOOT);
|
||||
JOINT_ORDER.push(JOINT_L_FOOT);
|
||||
var TOE = 5;
|
||||
JOINT_ORDER.push(JOINT_R_TOE);
|
||||
JOINT_ORDER.push(JOINT_L_TOE);
|
||||
//*** middle joints ***
|
||||
var SPINE = 0;
|
||||
JOINT_ORDER.push(JOINT_SPINE);
|
||||
|
||||
//We have to store the angles so we can invert yaw and roll when making the animation
|
||||
//symmetrical
|
||||
|
||||
//Front refers to leg, not arm.
|
||||
//Legs Extending
|
||||
rightAngles[0][HIP] = [30.0, 0.0, 8.0];
|
||||
rightAngles[0][KNEE] = [-15.0, 0.0, 0.0];
|
||||
rightAngles[0][ARM] = [85.0, -25.0, 0.0];
|
||||
rightAngles[0][FOREARM] = [0.0, 0.0, -15.0];
|
||||
rightAngles[0][FOOT] = [0.0, 0.0, 0.0];
|
||||
rightAngles[0][TOE] = [0.0, 0.0, 0.0];
|
||||
|
||||
leftAngles[0][HIP] = [-15, 0.0, 8.0];
|
||||
leftAngles[0][KNEE] = [-26, 0.0, 0.0];
|
||||
leftAngles[0][ARM] = [85.0, 20.0, 0.0];
|
||||
leftAngles[0][FOREARM] = [10.0, 0.0, -25.0];
|
||||
leftAngles[0][FOOT] = [-13.0, 0.0, 0.0];
|
||||
leftAngles[0][TOE] = [34.0, 0.0, 0.0];
|
||||
|
||||
middleAngles[0][SPINE] = [0.0, -15.0, 5.0];
|
||||
|
||||
//Legs Passing
|
||||
rightAngles[1][HIP] = [6.0, 0.0, 8.0];
|
||||
rightAngles[1][KNEE] = [-12.0, 0.0, 0.0];
|
||||
rightAngles[1][ARM] = [85.0, 0.0, 0.0];
|
||||
rightAngles[1][FOREARM] = [0.0, 0.0, -15.0];
|
||||
rightAngles[1][FOOT] = [6.0, -8.0, 0.0];
|
||||
rightAngles[1][TOE] = [0.0, 0.0, 0.0];
|
||||
|
||||
leftAngles[1][HIP] = [10.0, 0.0, 8.0];
|
||||
leftAngles[1][KNEE] = [-60.0, 0.0, 0.0];
|
||||
leftAngles[1][ARM] = [85.0, 0.0, 0.0];
|
||||
leftAngles[1][FOREARM] = [0.0, 0.0, -15.0];
|
||||
leftAngles[1][FOOT] = [0.0, 0.0, 0.0];
|
||||
leftAngles[1][TOE] = [0.0, 0.0, 0.0];
|
||||
|
||||
middleAngles[1][SPINE] = [0.0, 0.0, 0.0];
|
||||
|
||||
//Actual keyframes for the animation
|
||||
var walkKeyFrames = procAnimAPI.generateKeyframes(rightAngles, leftAngles, middleAngles, NUM_FRAMES);
|
||||
|
||||
// ******************************* Animation Is Defined Above *************************************
|
||||
|
||||
// ********************************** Standing Key Frame ******************************************
|
||||
//We don't have to do any mirroring or anything, since this is just a single pose.
|
||||
var rightQuats = [];
|
||||
var leftQuats = [];
|
||||
var middleQuats = [];
|
||||
|
||||
rightQuats[HIP] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 7.0);
|
||||
rightQuats[KNEE] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
|
||||
rightQuats[ARM] = Quat.fromPitchYawRollDegrees(85.0, 0.0, 0.0);
|
||||
rightQuats[FOREARM] = Quat.fromPitchYawRollDegrees(0.0, 0.0, -10.0);
|
||||
rightQuats[FOOT] = Quat.fromPitchYawRollDegrees(0.0, -8.0, 0.0);
|
||||
rightQuats[TOE] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
|
||||
|
||||
leftQuats[HIP] = Quat.fromPitchYawRollDegrees(0, 0.0, -7.0);
|
||||
leftQuats[KNEE] = Quat.fromPitchYawRollDegrees(0, 0.0, 0.0);
|
||||
leftQuats[ARM] = Quat.fromPitchYawRollDegrees(85.0, 0.0, 0.0);
|
||||
leftQuats[FOREARM] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 10.0);
|
||||
leftQuats[FOOT] = Quat.fromPitchYawRollDegrees(0.0, 8.0, 0.0);
|
||||
leftQuats[TOE] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
|
||||
|
||||
middleQuats[SPINE] = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
|
||||
|
||||
var standingKeyFrame = new procAnimAPI.KeyFrame(rightQuats, leftQuats, middleQuats);
|
||||
|
||||
// ************************************************************************************************
|
||||
|
||||
|
||||
var currentFrame = 0;
|
||||
|
||||
var walkTime = 0.0;
|
||||
|
||||
var walkWheelRadius = 0.5;
|
||||
var walkWheelRate = 2.0 * 3.141592 * walkWheelRadius / 8.0;
|
||||
|
||||
var avatarAcceleration = 0.75;
|
||||
var avatarVelocity = 0.0;
|
||||
var avatarMaxVelocity = 1.4;
|
||||
|
||||
function handleAnimation(deltaTime) {
|
||||
|
||||
updateBlinking(deltaTime);
|
||||
updateBlendShapes(deltaTime);
|
||||
|
||||
if (Math.random() < 0.01) {
|
||||
setRandomExpression();
|
||||
}
|
||||
|
||||
if (avatarVelocity == 0.0) {
|
||||
walkTime = 0.0;
|
||||
currentFrame = 0;
|
||||
} else {
|
||||
walkTime += avatarVelocity * deltaTime;
|
||||
if (walkTime > walkWheelRate) {
|
||||
walkTime = 0.0;
|
||||
currentFrame++;
|
||||
if (currentFrame % 2 == 1) {
|
||||
playRandomFootstepSound();
|
||||
}
|
||||
if (currentFrame > 3) {
|
||||
currentFrame = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var frame = walkKeyFrames[currentFrame];
|
||||
|
||||
var walkInterp = walkTime / walkWheelRate;
|
||||
var animInterp = avatarVelocity / (avatarMaxVelocity / 1.3);
|
||||
if (animInterp > 1.0) animInterp = 1.0;
|
||||
|
||||
for (var i = 0; i < JOINT_ORDER.length; i++) {
|
||||
var walkJoint = procAnimAPI.deCasteljau(frame.rotations[i], frame.nextFrame.rotations[i], frame.controlPoints[i][0], frame.controlPoints[i][1], walkInterp);
|
||||
var standJoint = standingKeyFrame.rotations[i];
|
||||
var finalJoint = Quat.mix(standJoint, walkJoint, animInterp);
|
||||
Avatar.setJointData(JOINT_ORDER[i], finalJoint);
|
||||
}
|
||||
}
|
||||
|
||||
function jumpWithLoudness(deltaTime) {
|
||||
// potentially change pelvis height depending on trailing average loudness
|
||||
|
||||
pelvisOscillatorVelocity += deltaTime * Agent.lastReceivedAudioLoudness * 700.0 ;
|
||||
|
||||
pelvisOscillatorVelocity -= pelvisOscillatorPosition * 0.75;
|
||||
pelvisOscillatorVelocity *= 0.97;
|
||||
pelvisOscillatorPosition += deltaTime * pelvisOscillatorVelocity;
|
||||
Avatar.headPitch = pelvisOscillatorPosition * 60.0;
|
||||
|
||||
var pelvisPosition = Avatar.position;
|
||||
pelvisPosition.y = (Y_PELVIS - 0.35) + pelvisOscillatorPosition;
|
||||
|
||||
if (pelvisPosition.y < Y_PELVIS) {
|
||||
pelvisPosition.y = Y_PELVIS;
|
||||
} else if (pelvisPosition.y > Y_PELVIS + 1.0) {
|
||||
pelvisPosition.y = Y_PELVIS + 1.0;
|
||||
}
|
||||
|
||||
Avatar.position = pelvisPosition;
|
||||
}
|
||||
|
||||
var forcedMove = false;
|
||||
|
||||
var wasMovingLastFrame = false;
|
||||
|
||||
function handleHeadTurn() {
|
||||
if (!isTurningHead && (Math.random() < CHANCE_OF_HEAD_TURNING)) {
|
||||
targetHeadPitch = getRandomFloat(-PITCH_RANGE, PITCH_RANGE);
|
||||
targetHeadYaw = getRandomFloat(-YAW_RANGE, YAW_RANGE);
|
||||
isTurningHead = true;
|
||||
} else {
|
||||
Avatar.headPitch = Avatar.headPitch + (targetHeadPitch - Avatar.headPitch) * HEAD_TURN_RATE;
|
||||
Avatar.headYaw = Avatar.headYaw + (targetHeadYaw - Avatar.headYaw) * HEAD_TURN_RATE;
|
||||
if (Math.abs(Avatar.headPitch - targetHeadPitch) < STOP_TOLERANCE &&
|
||||
Math.abs(Avatar.headYaw - targetHeadYaw) < STOP_TOLERANCE) {
|
||||
isTurningHead = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function stopWalking() {
|
||||
avatarVelocity = 0.0;
|
||||
isMoving = false;
|
||||
}
|
||||
|
||||
var MAX_ATTEMPTS = 40;
|
||||
function handleWalking(deltaTime) {
|
||||
|
||||
if (forcedMove || (!isMoving && Math.random() < CHANCE_OF_MOVING)) {
|
||||
// Set new target location
|
||||
|
||||
var moveRange;
|
||||
if (Math.random() < CHANCE_OF_BIG_MOVE) {
|
||||
moveRange = MOVE_RANGE_BIG;
|
||||
} else {
|
||||
moveRange = MOVE_RANGE_SMALL;
|
||||
}
|
||||
|
||||
//Keep trying new orientations if the desired target location is out of bounds
|
||||
var attempts = 0;
|
||||
do {
|
||||
targetOrientation = Quat.multiply(Avatar.orientation, Quat.angleAxis(getRandomFloat(-TURN_RANGE, TURN_RANGE), { x:0, y:1, z:0 }));
|
||||
var front = Quat.getFront(targetOrientation);
|
||||
|
||||
targetPosition = Vec3.sum(Avatar.position, Vec3.multiply(front, getRandomFloat(0.0, moveRange)));
|
||||
}
|
||||
while ((targetPosition.x < X_MIN || targetPosition.x > X_MAX || targetPosition.z < Z_MIN || targetPosition.z > Z_MAX)
|
||||
&& attempts < MAX_ATTEMPTS);
|
||||
|
||||
targetPosition.x = clamp(targetPosition.x, X_MIN, X_MAX);
|
||||
targetPosition.z = clamp(targetPosition.z, Z_MIN, Z_MAX);
|
||||
targetPosition.y = Y_PELVIS;
|
||||
|
||||
wasMovingLastFrame = true;
|
||||
isMoving = true;
|
||||
forcedMove = false;
|
||||
} else if (isMoving) {
|
||||
|
||||
var targetVector = Vec3.subtract(targetPosition, Avatar.position);
|
||||
var distance = Vec3.length(targetVector);
|
||||
if (distance <= avatarVelocity * deltaTime) {
|
||||
Avatar.position = targetPosition;
|
||||
stopWalking();
|
||||
} else {
|
||||
var direction = Vec3.normalize(targetVector);
|
||||
//Figure out if we should be slowing down
|
||||
var t = avatarVelocity / avatarAcceleration;
|
||||
var d = (avatarVelocity / 2.0) * t;
|
||||
if (distance < d) {
|
||||
avatarVelocity -= avatarAcceleration * deltaTime;
|
||||
if (avatarVelocity <= 0) {
|
||||
stopWalking();
|
||||
}
|
||||
} else {
|
||||
avatarVelocity += avatarAcceleration * deltaTime;
|
||||
if (avatarVelocity > avatarMaxVelocity) avatarVelocity = avatarMaxVelocity;
|
||||
}
|
||||
Avatar.position = Vec3.sum(Avatar.position, Vec3.multiply(direction, avatarVelocity * deltaTime));
|
||||
Avatar.orientation = Quat.mix(Avatar.orientation, targetOrientation, TURN_RATE);
|
||||
|
||||
wasMovingLastFrame = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function handleTalking() {
|
||||
if (Math.random() < CHANCE_OF_SOUND) {
|
||||
playRandomSound();
|
||||
}
|
||||
}
|
||||
|
||||
function changePelvisHeight(newHeight) {
|
||||
var newPosition = Avatar.position;
|
||||
newPosition.y = newHeight;
|
||||
Avatar.position = newPosition;
|
||||
}
|
||||
|
||||
function updateBehavior(deltaTime) {
|
||||
|
||||
if (AvatarList.containsAvatarWithDisplayName("mrdj")) {
|
||||
if (wasMovingLastFrame) {
|
||||
isMoving = false;
|
||||
}
|
||||
|
||||
// we have a DJ, shouldn't we be dancing?
|
||||
jumpWithLoudness(deltaTime);
|
||||
} else {
|
||||
|
||||
// no DJ, let's just chill on the dancefloor - randomly walking and talking
|
||||
handleHeadTurn();
|
||||
handleAnimation(deltaTime);
|
||||
handleWalking(deltaTime);
|
||||
handleTalking();
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(updateBehavior);
|
|
@ -372,7 +372,6 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
|
|||
QString incomingEarlyString = locale.toString((uint)seqStats.getEarly());
|
||||
QString incomingLikelyLostString = locale.toString((uint)seqStats.getLost());
|
||||
QString incomingRecovered = locale.toString((uint)seqStats.getRecovered());
|
||||
QString incomingDuplicateString = locale.toString((uint)seqStats.getDuplicate());
|
||||
|
||||
int clockSkewInMS = node->getClockSkewUsec() / (int)USECS_PER_MSEC;
|
||||
QString incomingFlightTimeString = locale.toString((int)stats.getIncomingFlightTimeAverage());
|
||||
|
@ -386,8 +385,7 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
|
|||
serverDetails << "<br/>" << " Out of Order: " << qPrintable(incomingOutOfOrderString) <<
|
||||
"/ Early: " << qPrintable(incomingEarlyString) <<
|
||||
"/ Late: " << qPrintable(incomingLateString) <<
|
||||
"/ Unreasonable: " << qPrintable(incomingUnreasonableString) <<
|
||||
"/ Duplicate: " << qPrintable(incomingDuplicateString);
|
||||
"/ Unreasonable: " << qPrintable(incomingUnreasonableString);
|
||||
|
||||
serverDetails << "<br/>" <<
|
||||
" Average Flight Time: " << qPrintable(incomingFlightTimeString) << " msecs";
|
||||
|
|
|
@ -14,70 +14,23 @@
|
|||
#include <limits>
|
||||
|
||||
SequenceNumberStats::SequenceNumberStats(int statsHistoryLength, bool canDetectOutOfSync)
|
||||
: _received(0),
|
||||
_lastReceivedSequence(0),
|
||||
: _lastReceivedSequence(0),
|
||||
_missingSet(),
|
||||
_stats(),
|
||||
_lastSenderUUID(),
|
||||
_statsHistory(statsHistoryLength),
|
||||
_canHaveChild(canDetectOutOfSync),
|
||||
_childInstance(NULL),
|
||||
_consecutiveReasonable(0)
|
||||
_lastUnreasonableSequence(0),
|
||||
_consecutiveUnreasonableOnTime(0)
|
||||
{
|
||||
}
|
||||
|
||||
SequenceNumberStats::SequenceNumberStats(const SequenceNumberStats& other)
|
||||
: _received(other._received),
|
||||
_lastReceivedSequence(other._lastReceivedSequence),
|
||||
_missingSet(other._missingSet),
|
||||
_stats(other._stats),
|
||||
_lastSenderUUID(other._lastSenderUUID),
|
||||
_statsHistory(other._statsHistory),
|
||||
_childInstance(NULL),
|
||||
_canHaveChild(other._canHaveChild),
|
||||
_consecutiveReasonable(other._consecutiveReasonable)
|
||||
{
|
||||
if (other._childInstance) {
|
||||
_childInstance = new SequenceNumberStats(*other._childInstance);
|
||||
}
|
||||
}
|
||||
|
||||
SequenceNumberStats& SequenceNumberStats::operator=(const SequenceNumberStats& rhs) {
|
||||
_received = rhs._received;
|
||||
_lastReceivedSequence = rhs._lastReceivedSequence;
|
||||
_missingSet = rhs._missingSet;
|
||||
_stats = rhs._stats;
|
||||
_lastSenderUUID = rhs._lastSenderUUID;
|
||||
_statsHistory = rhs._statsHistory;
|
||||
_canHaveChild = rhs._canHaveChild;
|
||||
_consecutiveReasonable = rhs._consecutiveReasonable;
|
||||
|
||||
if (rhs._childInstance) {
|
||||
_childInstance = new SequenceNumberStats(*rhs._childInstance);
|
||||
} else {
|
||||
_childInstance = NULL;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
SequenceNumberStats::~SequenceNumberStats() {
|
||||
if (_childInstance) {
|
||||
delete _childInstance;
|
||||
}
|
||||
}
|
||||
|
||||
void SequenceNumberStats::reset() {
|
||||
_received = 0;
|
||||
_missingSet.clear();
|
||||
_stats = PacketStreamStats();
|
||||
_lastSenderUUID = QUuid();
|
||||
_statsHistory.clear();
|
||||
|
||||
if (_childInstance) {
|
||||
delete _childInstance;
|
||||
_childInstance = NULL;
|
||||
}
|
||||
_consecutiveReasonable = 0;
|
||||
_lastUnreasonableSequence = 0;
|
||||
_consecutiveUnreasonableOnTime = 0;
|
||||
}
|
||||
|
||||
static const int UINT16_RANGE = std::numeric_limits<uint16_t>::max() + 1;
|
||||
|
@ -88,7 +41,7 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
|
||||
// if the sender node has changed, reset all stats
|
||||
if (senderUUID != _lastSenderUUID) {
|
||||
if (_received > 0) {
|
||||
if (_stats._received > 0) {
|
||||
qDebug() << "sequence number stats was reset due to new sender node";
|
||||
qDebug() << "previous:" << _lastSenderUUID << "current:" << senderUUID;
|
||||
reset();
|
||||
|
@ -97,9 +50,9 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
}
|
||||
|
||||
// determine our expected sequence number... handle rollover appropriately
|
||||
quint16 expected = _received > 0 ? _lastReceivedSequence + (quint16)1 : incoming;
|
||||
quint16 expected = _stats._received > 0 ? _lastReceivedSequence + (quint16)1 : incoming;
|
||||
|
||||
_received++;
|
||||
_stats._received++;
|
||||
|
||||
if (incoming == expected) { // on time
|
||||
arrivalInfo._status = OnTime;
|
||||
|
@ -130,72 +83,11 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
qDebug() << "unreasonable sequence number:" << incoming << "previous:" << _lastReceivedSequence;
|
||||
|
||||
_stats._unreasonable++;
|
||||
_consecutiveReasonable = 0;
|
||||
|
||||
|
||||
// if _canHaveChild, create a child instance of SequenceNumberStats to track this unreasonable seq num and ones in the future.
|
||||
// if the child instance detects a valid stream of seq nums up to some length, the seq nums sender probably
|
||||
// fell out of sync with us.
|
||||
|
||||
if (_canHaveChild) {
|
||||
|
||||
if (!_childInstance) {
|
||||
_childInstance = new SequenceNumberStats(0, false);
|
||||
}
|
||||
|
||||
ArrivalInfo unreasonableTrackerArrivalInfo = _childInstance->sequenceNumberReceived(incoming);
|
||||
|
||||
// the child instance will be used to detect some threshold number seq nums in a row that are perfectly
|
||||
// in order.
|
||||
|
||||
const int UNREASONABLE_TRACKER_RECEIVED_THRESHOLD = 8;
|
||||
|
||||
if (unreasonableTrackerArrivalInfo._status != OnTime) {
|
||||
_childInstance->reset();
|
||||
|
||||
} else if (_childInstance->getReceived() >= UNREASONABLE_TRACKER_RECEIVED_THRESHOLD) {
|
||||
|
||||
// the child instance has detected a threshold number of consecutive seq nums.
|
||||
// copy its state to this instance.
|
||||
|
||||
_received = _childInstance->_received;
|
||||
_lastReceivedSequence = _childInstance->_lastReceivedSequence;
|
||||
_missingSet = _childInstance->_missingSet;
|
||||
_stats = _childInstance->_stats;
|
||||
|
||||
// don't copy _lastSenderUUID; _unreasonableTracker always has null UUID for that member.
|
||||
// ours should be up-to-date.
|
||||
|
||||
// don't copy _statsHistory; _unreasonableTracker keeps a history of length 0.
|
||||
// simply clear ours.
|
||||
_statsHistory.clear();
|
||||
|
||||
arrivalInfo = unreasonableTrackerArrivalInfo;
|
||||
|
||||
// delete child instance;
|
||||
delete _childInstance;
|
||||
_childInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
receivedUnreasonable(incoming);
|
||||
return arrivalInfo;
|
||||
}
|
||||
|
||||
_consecutiveReasonable++;
|
||||
|
||||
// if we got a reasonable seq num but have a child instance tracking unreasonable seq nums,
|
||||
// reset it. if many consecutive reasonable seq nums have occurred (implying the unreasonable seq num
|
||||
// that caused the creation of the child instance was probably a fluke), delete our child instance.
|
||||
if (_childInstance) {
|
||||
const int CONSECUTIVE_REASONABLE_CHILD_DELETE_THRESHOLD = 8;
|
||||
if (_consecutiveReasonable >= CONSECUTIVE_REASONABLE_CHILD_DELETE_THRESHOLD) {
|
||||
_childInstance->reset();
|
||||
} else {
|
||||
delete _childInstance;
|
||||
_childInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// now that rollover has been corrected for (if it occurred), incomingInt and expectedInt can be
|
||||
// compared to each other directly, though one of them might be negative
|
||||
|
@ -219,7 +111,7 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
for (int missingInt = expectedInt; missingInt < incomingInt; missingInt++) {
|
||||
_missingSet.insert((quint16)(missingInt < 0 ? missingInt + UINT16_RANGE : missingInt));
|
||||
}
|
||||
|
||||
|
||||
// prune missing sequence list if it gets too big; sequence numbers that are older than MAX_REASONABLE_SEQUENCE_GAP
|
||||
// will be removed.
|
||||
if (_missingSet.size() > MAX_REASONABLE_SEQUENCE_GAP) {
|
||||
|
@ -236,7 +128,7 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
|
||||
// remove this from missing sequence number if it's in there
|
||||
if (_missingSet.remove(incoming)) {
|
||||
arrivalInfo._status = Late;
|
||||
arrivalInfo._status = Recovered;
|
||||
|
||||
if (wantExtraDebugging) {
|
||||
qDebug() << "found it in _missingSet";
|
||||
|
@ -244,19 +136,62 @@ SequenceNumberStats::ArrivalInfo SequenceNumberStats::sequenceNumberReceived(qui
|
|||
_stats._lost--;
|
||||
_stats._recovered++;
|
||||
} else {
|
||||
arrivalInfo._status = Duplicate;
|
||||
// this late seq num is not in our missing set. it is possibly a duplicate, or possibly a late
|
||||
// packet that should have arrived before our first received packet. we'll count these
|
||||
// as unreasonable.
|
||||
|
||||
if (wantExtraDebugging) {
|
||||
qDebug() << "sequence:" << incoming << "was NOT found in _missingSet and is probably a duplicate";
|
||||
}
|
||||
_stats._duplicate++;
|
||||
arrivalInfo._status = Unreasonable;
|
||||
|
||||
qDebug() << "unreasonable sequence number:" << incoming << "(possible duplicate)";
|
||||
|
||||
_stats._unreasonable++;
|
||||
|
||||
receivedUnreasonable(incoming);
|
||||
return arrivalInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we've made it here, we received a reasonable seq number.
|
||||
_consecutiveUnreasonableOnTime = 0;
|
||||
|
||||
return arrivalInfo;
|
||||
}
|
||||
|
||||
void SequenceNumberStats::receivedUnreasonable(quint16 incoming) {
|
||||
|
||||
const int CONSECUTIVE_UNREASONABLE_ON_TIME_THRESHOLD = 8;
|
||||
|
||||
quint16 expected = _consecutiveUnreasonableOnTime > 0 ? _lastUnreasonableSequence + (quint16)1 : incoming;
|
||||
if (incoming == expected) {
|
||||
_consecutiveUnreasonableOnTime++;
|
||||
_lastUnreasonableSequence = incoming;
|
||||
|
||||
if (_consecutiveUnreasonableOnTime >= CONSECUTIVE_UNREASONABLE_ON_TIME_THRESHOLD) {
|
||||
// we've received many unreasonable seq numbers in a row, all in order. we're probably out of sync with
|
||||
// the seq num sender. update our state to get back in sync with the sender.
|
||||
|
||||
_lastReceivedSequence = incoming;
|
||||
_missingSet.clear();
|
||||
|
||||
_stats._received = CONSECUTIVE_UNREASONABLE_ON_TIME_THRESHOLD;
|
||||
_stats._unreasonable = 0;
|
||||
_stats._early = 0;
|
||||
_stats._late = 0;
|
||||
_stats._lost = 0;
|
||||
_stats._recovered = 0;
|
||||
_stats._expectedReceived = CONSECUTIVE_UNREASONABLE_ON_TIME_THRESHOLD;
|
||||
|
||||
_statsHistory.clear();
|
||||
_consecutiveUnreasonableOnTime = 0;
|
||||
|
||||
qDebug() << "re-synced with sequence number sender";
|
||||
}
|
||||
} else {
|
||||
_consecutiveUnreasonableOnTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SequenceNumberStats::pruneMissingSet(const bool wantExtraDebugging) {
|
||||
if (wantExtraDebugging) {
|
||||
qDebug() << "pruning _missingSet! size:" << _missingSet.size();
|
||||
|
@ -311,7 +246,7 @@ PacketStreamStats SequenceNumberStats::getStatsForHistoryWindow() const {
|
|||
|
||||
const PacketStreamStats* newestStats = _statsHistory.getNewestEntry();
|
||||
const PacketStreamStats* oldestStats = _statsHistory.get(_statsHistory.getNumEntries() - 1);
|
||||
|
||||
|
||||
// this catches cases where history is length 1 or 0 (both are NULL in case of 0)
|
||||
if (newestStats == oldestStats) {
|
||||
return PacketStreamStats();
|
||||
|
@ -319,13 +254,13 @@ PacketStreamStats SequenceNumberStats::getStatsForHistoryWindow() const {
|
|||
|
||||
// calculate difference between newest stats and oldest stats to get window stats
|
||||
PacketStreamStats windowStats;
|
||||
windowStats._expectedReceived = newestStats->_expectedReceived - oldestStats->_expectedReceived;
|
||||
windowStats._received = newestStats->_received - oldestStats->_received;
|
||||
windowStats._unreasonable = newestStats->_unreasonable - oldestStats->_unreasonable;
|
||||
windowStats._early = newestStats->_early - oldestStats->_early;
|
||||
windowStats._late = newestStats->_late - oldestStats->_late;
|
||||
windowStats._lost = newestStats->_lost - oldestStats->_lost;
|
||||
windowStats._recovered = newestStats->_recovered - oldestStats->_recovered;
|
||||
windowStats._duplicate = newestStats->_duplicate - oldestStats->_duplicate;
|
||||
windowStats._expectedReceived = newestStats->_expectedReceived - oldestStats->_expectedReceived;
|
||||
|
||||
return windowStats;
|
||||
}
|
||||
|
|
|
@ -22,27 +22,24 @@ const int MAX_REASONABLE_SEQUENCE_GAP = 1000;
|
|||
class PacketStreamStats {
|
||||
public:
|
||||
PacketStreamStats()
|
||||
: _expectedReceived(0),
|
||||
: _received(0),
|
||||
_unreasonable(0),
|
||||
_early(0),
|
||||
_late(0),
|
||||
_lost(0),
|
||||
_recovered(0),
|
||||
_duplicate(0)
|
||||
_expectedReceived(0)
|
||||
{}
|
||||
|
||||
float getOutOfOrderRate() const { return (float)(_early + _late) / _expectedReceived; }
|
||||
float getEaryRate() const { return (float)_early / _expectedReceived; }
|
||||
float getLateRate() const { return (float)_late / _expectedReceived; }
|
||||
float getLostRate() const { return (float)_lost / _expectedReceived; }
|
||||
|
||||
quint32 _expectedReceived;
|
||||
quint32 _received;
|
||||
quint32 _unreasonable;
|
||||
quint32 _early;
|
||||
quint32 _late;
|
||||
quint32 _lost;
|
||||
quint32 _recovered;
|
||||
quint32 _duplicate;
|
||||
quint32 _expectedReceived;
|
||||
};
|
||||
|
||||
class SequenceNumberStats {
|
||||
|
@ -51,8 +48,7 @@ public:
|
|||
OnTime,
|
||||
Unreasonable,
|
||||
Early,
|
||||
Late, // recovered
|
||||
Duplicate
|
||||
Recovered,
|
||||
};
|
||||
|
||||
class ArrivalInfo {
|
||||
|
@ -63,18 +59,13 @@ public:
|
|||
|
||||
|
||||
SequenceNumberStats(int statsHistoryLength = 0, bool canDetectOutOfSync = true);
|
||||
SequenceNumberStats(const SequenceNumberStats& other);
|
||||
SequenceNumberStats& operator=(const SequenceNumberStats& rhs);
|
||||
~SequenceNumberStats();
|
||||
|
||||
void reset();
|
||||
ArrivalInfo sequenceNumberReceived(quint16 incoming, QUuid senderUUID = QUuid(), const bool wantExtraDebugging = false);
|
||||
void pruneMissingSet(const bool wantExtraDebugging = false);
|
||||
void pushStatsToHistory() { _statsHistory.insert(_stats); }
|
||||
|
||||
quint32 getReceived() const { return _received; }
|
||||
float getUnreasonableRate() const { return _stats._unreasonable / _received; }
|
||||
|
||||
quint32 getReceived() const { return _stats._received; }
|
||||
quint32 getExpectedReceived() const { return _stats._expectedReceived; }
|
||||
quint32 getUnreasonable() const { return _stats._unreasonable; }
|
||||
quint32 getOutOfOrder() const { return _stats._early + _stats._late; }
|
||||
|
@ -82,15 +73,15 @@ public:
|
|||
quint32 getLate() const { return _stats._late; }
|
||||
quint32 getLost() const { return _stats._lost; }
|
||||
quint32 getRecovered() const { return _stats._recovered; }
|
||||
quint32 getDuplicate() const { return _stats._duplicate; }
|
||||
|
||||
const PacketStreamStats& getStats() const { return _stats; }
|
||||
PacketStreamStats getStatsForHistoryWindow() const;
|
||||
const QSet<quint16>& getMissingSet() const { return _missingSet; }
|
||||
|
||||
private:
|
||||
int _received;
|
||||
void receivedUnreasonable(quint16 incoming);
|
||||
|
||||
private:
|
||||
quint16 _lastReceivedSequence;
|
||||
QSet<quint16> _missingSet;
|
||||
|
||||
|
@ -100,13 +91,8 @@ private:
|
|||
|
||||
RingBufferHistory<PacketStreamStats> _statsHistory;
|
||||
|
||||
|
||||
// to deal with the incoming seq nums going out of sync with this tracker, we'll create another instance
|
||||
// of this class when we encounter an unreasonable
|
||||
bool _canHaveChild;
|
||||
SequenceNumberStats* _childInstance;
|
||||
|
||||
int _consecutiveReasonable;
|
||||
quint16 _lastUnreasonableSequence;
|
||||
int _consecutiveUnreasonableOnTime;
|
||||
};
|
||||
|
||||
#endif // hifi_SequenceNumberStats_h
|
||||
|
|
|
@ -20,7 +20,7 @@ void SequenceNumberStatsTests::runAllTests() {
|
|||
earlyLateTest();
|
||||
duplicateTest();
|
||||
pruneTest();
|
||||
recursiveTest();
|
||||
resyncTest();
|
||||
}
|
||||
|
||||
const quint32 UINT16_RANGE = std::numeric_limits<quint16>::max() + 1;
|
||||
|
@ -38,7 +38,6 @@ void SequenceNumberStatsTests::rolloverTest() {
|
|||
stats.sequenceNumberReceived(seq);
|
||||
seq = seq + (quint16)1;
|
||||
|
||||
assert(stats.getDuplicate() == 0);
|
||||
assert(stats.getEarly() == 0);
|
||||
assert(stats.getLate() == 0);
|
||||
assert(stats.getLost() == 0);
|
||||
|
@ -69,7 +68,6 @@ void SequenceNumberStatsTests::earlyLateTest() {
|
|||
seq = seq + (quint16)1;
|
||||
numSent++;
|
||||
|
||||
assert(stats.getDuplicate() == 0);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -89,7 +87,6 @@ void SequenceNumberStatsTests::earlyLateTest() {
|
|||
seq = seq + (quint16)1;
|
||||
numSent++;
|
||||
|
||||
assert(stats.getDuplicate() == 0);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -106,7 +103,6 @@ void SequenceNumberStatsTests::earlyLateTest() {
|
|||
numLost--;
|
||||
numRecovered++;
|
||||
|
||||
assert(stats.getDuplicate() == 0);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -135,7 +131,7 @@ void SequenceNumberStatsTests::duplicateTest() {
|
|||
quint32 numLost = 0;
|
||||
|
||||
for (int R = 0; R < 2; R++) {
|
||||
for (int T = 0; T < 10000; T++) {
|
||||
for (int T = 0; T < 5; T++) {
|
||||
|
||||
quint16 duplicate = seq;
|
||||
|
||||
|
@ -145,7 +141,7 @@ void SequenceNumberStatsTests::duplicateTest() {
|
|||
seq = seq + (quint16)1;
|
||||
numSent++;
|
||||
|
||||
assert(stats.getDuplicate() == numDuplicate);
|
||||
assert(stats.getUnreasonable() == numDuplicate);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -167,7 +163,7 @@ void SequenceNumberStatsTests::duplicateTest() {
|
|||
seq = seq + (quint16)1;
|
||||
numSent++;
|
||||
|
||||
assert(stats.getDuplicate() == numDuplicate);
|
||||
assert(stats.getUnreasonable() == numDuplicate);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -183,7 +179,7 @@ void SequenceNumberStatsTests::duplicateTest() {
|
|||
numDuplicate++;
|
||||
numLate++;
|
||||
|
||||
assert(stats.getDuplicate() == numDuplicate);
|
||||
assert(stats.getUnreasonable() == numDuplicate);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -199,7 +195,7 @@ void SequenceNumberStatsTests::duplicateTest() {
|
|||
numDuplicate++;
|
||||
numLate++;
|
||||
|
||||
assert(stats.getDuplicate() == numDuplicate);
|
||||
assert(stats.getUnreasonable() == numDuplicate);
|
||||
assert(stats.getEarly() == numEarly);
|
||||
assert(stats.getLate() == numLate);
|
||||
assert(stats.getLost() == numLost);
|
||||
|
@ -279,7 +275,7 @@ void SequenceNumberStatsTests::pruneTest() {
|
|||
}
|
||||
}
|
||||
|
||||
void SequenceNumberStatsTests::recursiveTest() {
|
||||
void SequenceNumberStatsTests::resyncTest() {
|
||||
|
||||
SequenceNumberStats stats(0);
|
||||
|
||||
|
@ -302,9 +298,20 @@ void SequenceNumberStatsTests::recursiveTest() {
|
|||
sequence = 0;
|
||||
for (int R = 0; R < 7; R++) {
|
||||
stats.sequenceNumberReceived(sequence);
|
||||
sequence += (quint16)2000;
|
||||
sequence += (quint16)1;
|
||||
}
|
||||
|
||||
|
||||
assert(stats.getUnreasonable() == 7);
|
||||
|
||||
sequence = 6000;
|
||||
for (int R = 0; R < 7; R++) {
|
||||
stats.sequenceNumberReceived(sequence);
|
||||
sequence += (quint16)1;
|
||||
}
|
||||
|
||||
assert(stats.getUnreasonable() == 14);
|
||||
|
||||
sequence = 9000;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
stats.sequenceNumberReceived(sequence);
|
||||
sequence += (quint16)1;
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace SequenceNumberStatsTests {
|
|||
void earlyLateTest();
|
||||
void duplicateTest();
|
||||
void pruneTest();
|
||||
void recursiveTest();
|
||||
void resyncTest();
|
||||
};
|
||||
|
||||
#endif // hifi_SequenceNumberStatsTests_h
|
||||
|
|
Loading…
Reference in a new issue