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Merge pull request #15284 from amantley/eyeRotationOverrideBug
Fixes Bug that Prevented Eye Rotation Override When Procedural Eye Movement is Disabled
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d321ae9b79
1 changed files with 3 additions and 1 deletions
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@ -334,7 +334,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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eyeParams.leftEyeJointIndex = _rig.indexOfJoint("LeftEye");
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eyeParams.rightEyeJointIndex = _rig.indexOfJoint("RightEye");
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_rig.updateFromEyeParameters(eyeParams);
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if (_owningAvatar->getHasProceduralEyeFaceMovement()) {
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_rig.updateFromEyeParameters(eyeParams);
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}
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updateFingers();
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}
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