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don't make the eye sphere a global object
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parent
846ba80c10
commit
d2a8da890f
2 changed files with 5 additions and 3 deletions
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@ -38,8 +38,6 @@ vector<unsigned char> iris_texture;
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unsigned int iris_texture_width = 512;
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unsigned int iris_texture_width = 512;
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unsigned int iris_texture_height = 256;
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unsigned int iris_texture_height = 256;
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GLUquadric *sphere = gluNewQuadric();
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Head::Head()
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Head::Head()
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{
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{
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position = glm::vec3(0,0,0);
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position = glm::vec3(0,0,0);
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@ -80,6 +78,8 @@ Head::Head()
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browAudioLift = 0.0;
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browAudioLift = 0.0;
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noise = 0;
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noise = 0;
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sphere = NULL;
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hand = new Hand(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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hand = new Hand(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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if (iris_texture.size() == 0) {
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if (iris_texture.size() == 0) {
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@ -140,7 +140,7 @@ Head::Head(const Head &otherHead) {
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}
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}
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Head::~Head() {
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Head::~Head() {
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if (sphere) {
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if (sphere != NULL) {
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gluDeleteQuadric(sphere);
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gluDeleteQuadric(sphere);
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}
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}
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}
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}
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@ -130,6 +130,8 @@ class Head : public AgentData {
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int eyeContact;
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int eyeContact;
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eyeContactTargets eyeContactTarget;
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eyeContactTargets eyeContactTarget;
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GLUquadric *sphere;
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void readSensors();
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void readSensors();
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float renderYaw, renderPitch; // Pitch from view frustum when this is own head.
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float renderYaw, renderPitch; // Pitch from view frustum when this is own head.
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