remmoving some debug statements

This commit is contained in:
danteruiz 2018-10-04 18:38:25 -07:00
parent 5d011bafb2
commit d285080197
2 changed files with 1 additions and 8 deletions

View file

@ -6607,10 +6607,8 @@ bool Application::gpuTextureMemSizeStable() {
_gpuTextureMemSizeAtLastCheck = textureResourceGPUMemSize;
if (_gpuTextureMemSizeStabilityCount >= _minimumGPUTextureMemSizeStabilityCount) {
qDebug() << "GPU checking";
return (textureResourceGPUMemSize == texturePopulatedGPUMemSize) && (textureTransferSize == 0);
}
qDebug() << "GPU not ready";
return false;
}

View file

@ -107,7 +107,6 @@ void SafeLanding::noteReceivedsequenceNumber(int sequenceNumber) {
}
bool SafeLanding::isLoadSequenceComplete() {
qDebug() << "is sequence complete" << isSequenceNumbersComplete();
if (isEntityLoadingComplete() && isSequenceNumbersComplete()) {
Locker lock(_lock);
_initialStart = INVALID_SEQUENCE;
@ -196,7 +195,7 @@ bool SafeLanding::isEntityLoadingComplete() {
hasRenderable = false;
entityTree->addingEntity(entityMapIter->first);
}
qDebug() << EntityTypes::getEntityTypeName(entity->getType()) << entity->isVisuallyReady() << hasRenderable << entity->isParentPathComplete();
isVisuallyReady = entity->isVisuallyReady() || (!entityRenderable && !entity->isParentPathComplete());
}
@ -211,10 +210,6 @@ bool SafeLanding::isEntityLoadingComplete() {
}
}
if (!_trackedEntities.empty()) {
qDebug() << "\n";
}
if (enableInterstitial) {
_trackedEntityStabilityCount++;
}