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https://github.com/JulianGro/overte.git
synced 2025-04-14 11:46:34 +02:00
use getters and setters for all member variables in AgentList and Agent
This commit is contained in:
parent
4541a5fe78
commit
d211eb6c84
5 changed files with 129 additions and 62 deletions
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@ -44,10 +44,10 @@ int lastActiveCount = 0;
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AgentList agentList(DOMAIN_LISTEN_PORT);
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unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
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*currentPosition++ = agentToAdd->type;
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*currentPosition++ = agentToAdd->getType();
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currentPosition += packSocket(currentPosition, agentToAdd->publicSocket);
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currentPosition += packSocket(currentPosition, agentToAdd->localSocket);
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currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
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currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
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// return the new unsigned char * for broadcast packet
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return currentPosition;
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@ -73,7 +73,7 @@ int main(int argc, const char * argv[])
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std::map<char, Agent *> newestSoloAgents;
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while (true) {
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if (agentList.getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
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if (agentList.getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
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agentType = packetData[0];
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unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress);
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@ -82,24 +82,24 @@ int main(int argc, const char * argv[])
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currentBufferPos = broadcastPacket + 1;
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startPointer = currentBufferPos;
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for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
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for(std::vector<Agent>::iterator agent = agentList.getAgents().begin(); agent != agentList.getAgents().end(); agent++) {
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if (DEBUG_TO_SELF || !agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
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if (strchr(SOLO_AGENT_TYPES_STRING, (int) agent->type) == NULL) {
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if (strchr(SOLO_AGENT_TYPES_STRING, (int) agent->getType()) == NULL) {
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// this is an agent of which there can be multiple, just add them to the packet
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
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} else {
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std::cout << "We have a solo agent: " << &(*agent) << "\n";
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// solo agent, we need to only send newest
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if (newestSoloAgents[agent->type] == NULL ||
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newestSoloAgents[agent->type]->firstRecvTimeUsecs < agent->firstRecvTimeUsecs) {
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if (newestSoloAgents[agent->getType()] == NULL ||
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newestSoloAgents[agent->getType()]->getFirstRecvTimeUsecs() < agent->getFirstRecvTimeUsecs()) {
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// we have to set the newer solo agent to add it to the broadcast later
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newestSoloAgents[agent->type] = &(*agent);
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newestSoloAgents[agent->getType()] = &(*agent);
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}
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}
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} else {
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// this is the agent, just update last receive to now
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agent->lastRecvTimeUsecs = usecTimestampNow();
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agent->setLastRecvTimeUsecs(usecTimestampNow());
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}
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}
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@ -112,7 +112,7 @@ int main(int argc, const char * argv[])
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}
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if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
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agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar + 1);
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agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar + 1);
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}
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}
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}
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@ -571,8 +571,8 @@ void display(void)
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// Render heads of other agents
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for(std::vector<Agent>::iterator agent = agentList.getAgents().begin(); agent != agentList.getAgents().end(); agent++) {
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if (agent->linkedData != NULL) {
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Head *agentHead = (Head *)agent->linkedData;
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if (agent->getLinkedData() != NULL) {
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Head *agentHead = (Head *)agent->getLinkedData();
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glPushMatrix();
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glm::vec3 pos = agentHead->getPos();
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glTranslatef(-pos.x, -pos.y, -pos.z);
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@ -583,7 +583,7 @@ void display(void)
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if (!display_head) balls.render();
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// Render the world box
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// Render the world box
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if (!display_head && stats_on) render_world_box();
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// Render my own head
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@ -851,8 +851,8 @@ void mouseoverFunc( int x, int y)
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}
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void attachNewHeadToAgent(Agent *newAgent) {
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if (newAgent->linkedData == NULL) {
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newAgent->linkedData = new Head();
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if (newAgent->getLinkedData() == NULL) {
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newAgent->setLinkedData(new Head());
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}
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}
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@ -58,6 +58,75 @@ Agent& Agent::operator=(Agent otherAgent) {
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return *this;
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}
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Agent::~Agent() {
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delete publicSocket;
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delete localSocket;
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delete linkedData;
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}
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char Agent::getType() {
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return type;
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}
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void Agent::setType(char newType) {
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type = newType;
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}
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double Agent::getFirstRecvTimeUsecs() {
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return firstRecvTimeUsecs;
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}
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void Agent::setFirstRecvTimeUsecs(double newTimeUsecs) {
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firstRecvTimeUsecs = newTimeUsecs;
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}
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double Agent::getLastRecvTimeUsecs() {
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return lastRecvTimeUsecs;
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}
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void Agent::setLastRecvTimeUsecs(double newTimeUsecs) {
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lastRecvTimeUsecs = newTimeUsecs;
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}
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sockaddr* Agent::getPublicSocket() {
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return publicSocket;
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}
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void Agent::setPublicSocket(sockaddr *newSocket) {
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publicSocket = newSocket;
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}
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sockaddr* Agent::getLocalSocket() {
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return localSocket;
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}
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void Agent::setLocalSocket(sockaddr *newSocket) {
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publicSocket = newSocket;
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}
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sockaddr* Agent::getActiveSocket() {
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return activeSocket;
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}
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void Agent::activateLocalSocket() {
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activeSocket = localSocket;
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}
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void Agent::activatePublicSocket() {
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activeSocket = publicSocket;
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}
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AgentData* Agent::getLinkedData() {
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return linkedData;
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}
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void Agent::setLinkedData(AgentData *newData) {
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linkedData = newData;
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}
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bool Agent::operator==(const Agent& otherAgent) {
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return matches(otherAgent.publicSocket, otherAgent.localSocket, otherAgent.type);
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}
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@ -71,12 +140,6 @@ void Agent::swap(Agent &first, Agent &second) {
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swap(first.linkedData, second.linkedData);
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}
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Agent::~Agent() {
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delete publicSocket;
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delete localSocket;
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delete linkedData;
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}
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bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {
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// checks if two agent objects are the same agent (same type + local + public address)
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return type == otherAgentType
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@ -18,24 +18,35 @@ class Agent {
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Agent();
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Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType);
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Agent(const Agent &otherAgent);
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~Agent();
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Agent& operator=(Agent otherAgent);
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bool operator==(const Agent& otherAgent);
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~Agent();
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bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
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sockaddr *publicSocket, *localSocket, *activeSocket;
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char type;
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timeval pingStarted;
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int pingMsecs;
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double firstRecvTimeUsecs;
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double lastRecvTimeUsecs;
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bool isSelf;
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AgentData *linkedData;
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char getType();
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void setType(char newType);
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double getFirstRecvTimeUsecs();
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void setFirstRecvTimeUsecs(double newTimeUsecs);
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double getLastRecvTimeUsecs();
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void setLastRecvTimeUsecs(double newTimeUsecs);
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sockaddr* getPublicSocket();
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void setPublicSocket(sockaddr *newSocket);
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sockaddr* getLocalSocket();
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void setLocalSocket(sockaddr *newSocket);
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sockaddr* getActiveSocket();
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void activatePublicSocket();
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void activateLocalSocket();
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AgentData* getLinkedData();
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void setLinkedData(AgentData *newData);
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friend std::ostream& operator<<(std::ostream& os, const Agent* agent);
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private:
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void swap(Agent &first, Agent &second);
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sockaddr *publicSocket, *localSocket, *activeSocket;
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char type;
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double firstRecvTimeUsecs;
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double lastRecvTimeUsecs;
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AgentData *linkedData;
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};
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std::ostream& operator<<(std::ostream& os, const Agent* agent);
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@ -75,22 +75,22 @@ void AgentList::updateAgentWithData(sockaddr *senderAddress, void *packetData, s
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if (agentIndex != -1) {
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Agent *matchingAgent = &agents[agentIndex];
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matchingAgent->lastRecvTimeUsecs = usecTimestampNow();
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matchingAgent->setLastRecvTimeUsecs(usecTimestampNow());
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if (matchingAgent->linkedData == NULL) {
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if (matchingAgent->getLinkedData() == NULL) {
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if (linkedDataCreateCallback != NULL) {
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linkedDataCreateCallback(matchingAgent);
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}
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}
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matchingAgent->linkedData->parseData(packetData, dataBytes);
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matchingAgent->getLinkedData()->parseData(packetData, dataBytes);
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}
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}
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int AgentList::indexOfMatchingAgent(sockaddr *senderAddress) {
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for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
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if (agent->activeSocket != NULL && socketMatch(agent->activeSocket, senderAddress)) {
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if (agent->getActiveSocket() != NULL && socketMatch(agent->getActiveSocket(), senderAddress)) {
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return agent - agents.begin();
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}
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}
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@ -140,10 +140,10 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
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if (socketMatch(publicSocket, localSocket)) {
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// likely debugging scenario with DS + agent on local network
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// set the agent active right away
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newAgent.activeSocket = newAgent.localSocket;
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newAgent.activatePublicSocket();
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}
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if (newAgent.type == 'M' && audioMixerSocketUpdate != NULL) {
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if (newAgent.getType() == 'M' && audioMixerSocketUpdate != NULL) {
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// this is an audio mixer
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// for now that means we need to tell the audio class
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// to use the local socket information the domain server gave us
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return true;
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} else {
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if (agent->type == 'M') {
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if (agent->getType() == 'M') {
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// until the Audio class also uses our agentList, we need to update
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// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
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agent->lastRecvTimeUsecs = usecTimestampNow();
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agent->setLastRecvTimeUsecs(usecTimestampNow());
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}
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// we had this agent already, do nothing for now
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@ -175,9 +175,9 @@ void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes) {
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for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
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// for now assume we only want to send to other interface clients
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// until the Audio class uses the AgentList
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if (agent->activeSocket != NULL && agent->type == 'I') {
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if (agent->getActiveSocket() != NULL && agent->getType() == 'I') {
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// we know which socket is good for this agent, send there
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agentSocket.send(agent->activeSocket, broadcastData, dataBytes);
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agentSocket.send(agent->getActiveSocket(), broadcastData, dataBytes);
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}
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}
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}
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@ -186,15 +186,15 @@ void AgentList::pingAgents() {
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char payload[] = "P";
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for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
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if (agent->type == 'I') {
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if (agent->activeSocket != NULL) {
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if (agent->getType() == 'I') {
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if (agent->getActiveSocket() != NULL) {
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// we know which socket is good for this agent, send there
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agentSocket.send(agent->activeSocket, payload, 1);
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agentSocket.send(agent->getActiveSocket(), payload, 1);
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} else {
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// ping both of the sockets for the agent so we can figure out
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// which socket we can use
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agentSocket.send(agent->publicSocket, payload, 1);
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agentSocket.send(agent->localSocket, payload, 1);
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agentSocket.send(agent->getPublicSocket(), payload, 1);
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agentSocket.send(agent->getLocalSocket(), payload, 1);
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}
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}
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}
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@ -203,19 +203,12 @@ void AgentList::pingAgents() {
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void AgentList::handlePingReply(sockaddr *agentAddress) {
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for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
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// check both the public and local addresses for each agent to see if we find a match
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// prioritize the private address so that we prune erroneous local matches
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sockaddr *matchedSocket = NULL;
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if (socketMatch(agent->publicSocket, agentAddress)) {
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matchedSocket = agent->publicSocket;
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} else if (socketMatch(agent->localSocket, agentAddress)) {
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matchedSocket = agent->localSocket;
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}
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if (matchedSocket != NULL) {
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// matched agent, stop checking
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// update the agent's ping
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agent->activeSocket = matchedSocket;
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// prioritize the private address so that we prune erroneous local matches
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if (socketMatch(agent->getPublicSocket(), agentAddress)) {
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agent->activatePublicSocket();
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break;
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} else if (socketMatch(agent->getLocalSocket(), agentAddress)) {
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agent->activateLocalSocket();
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break;
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}
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}
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@ -229,7 +222,7 @@ void *removeSilentAgents(void *args) {
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checkTimeUSecs = usecTimestampNow();
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for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
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if ((checkTimeUSecs - agent->lastRecvTimeUsecs) > AGENT_SILENCE_THRESHOLD_USECS) {
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if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS) {
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std::cout << "Killing agent " << &(*agent) << "\n";
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pthread_mutex_lock(&vectorChangeMutex);
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agent = agents->erase(agent);
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