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adding the rest of the shaders to shaders-test
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1 changed files with 15 additions and 0 deletions
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@ -45,6 +45,7 @@
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#include "simple_vert.h"
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#include "simple_frag.h"
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#include "simple_textured_frag.h"
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#include "simple_textured_emisive_frag.h"
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#include "deferred_light_vert.h"
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#include "deferred_light_limited_vert.h"
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@ -110,6 +111,13 @@
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#include "SkyFromAtmosphere_vert.h"
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#include "SkyFromAtmosphere_frag.h"
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#include "Skybox_vert.h"
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#include "Skybox_frag.h"
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#include "stars_vert.h"
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#include "stars_frag.h"
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#include "starsGrid_frag.h"
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#include "DrawTransformUnitQuad_vert.h"
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#include "DrawTexcoordRectTransformUnitQuad_vert.h"
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#include "DrawViewportQuadTransformTexcoord_vert.h"
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@ -282,6 +290,7 @@ void QTestWindow::draw() {
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testShaderBuild(Skybox_vert, Skybox_frag);
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testShaderBuild(simple_vert, simple_frag);
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testShaderBuild(simple_vert, simple_textured_frag);
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testShaderBuild(simple_vert, simple_textured_emisive_frag);
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testShaderBuild(deferred_light_vert, directional_light_frag);
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testShaderBuild(deferred_light_vert, directional_light_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_light_cascaded_shadow_map_frag);
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@ -294,6 +303,10 @@ void QTestWindow::draw() {
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testShaderBuild(deferred_light_limited_vert, point_light_frag);
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testShaderBuild(deferred_light_limited_vert, spot_light_frag);
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testShaderBuild(standardTransformPNTC_vert, standardDrawTexture_frag);
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testShaderBuild(standardTransformPNTC_vert, DrawTextureOpaque_frag);
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testShaderBuild(standardTransformPNTC_vert, starsGrid_frag);
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testShaderBuild(stars_vert, stars_frag);
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testShaderBuild(model_vert, model_frag);
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testShaderBuild(model_normal_map_vert, model_normal_map_frag);
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@ -328,6 +341,8 @@ void QTestWindow::draw() {
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testShaderBuild(SkyFromSpace_vert, SkyFromSpace_frag);
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testShaderBuild(SkyFromAtmosphere_vert, SkyFromAtmosphere_frag);
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testShaderBuild(Skybox_vert, Skybox_frag);
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});
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