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Virtual baton.
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examples
197
examples/libraries/virtualBaton.18.js
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197
examples/libraries/virtualBaton.18.js
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"use strict";
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/*jslint nomen: true, plusplus: true, vars: true */
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/*global Entities, Script, MyAvatar, Messages, AvatarList, print */
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//
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// Created by Howard Stearns
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Allows cooperating scripts to pass a "virtual baton" between them,
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// which is useful when part of a script should only be executed by
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// the one participant that is holding this particular baton.
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//
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// A virtual baton is simply any string agreed upon by the scripts
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// that use it. Only one script at a time can hold the baton, and it
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// holds it until that script releases it, or the other scripts
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// determine that the holding script is not responding. The script
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// automatically determines who among claimants has the baton, if anyone,
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// and holds an "election" if necessary.
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//
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// See entityScript/tribble.js as an example, and the functions
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// virtualBaton(), claim(), release().
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//
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// Answers a new virtualBaton for the given parameters, of which 'key'
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// is required.
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virtualBaton = function virtualBaton(options) {
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var key = options.key,
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channel = "io.highfidelity.virtualBaton:" + key,
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exports = options.exports || {},
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timeout = options.timeout || 5, // seconds
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claimCallback,
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releaseCallback,
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// paxos proposer state
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nPromises = 0,
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nQuorum,
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mostRecentInterested,
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bestPromise = {number: 0},
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// paxos acceptor state
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bestProposal = {number: 0},
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accepted = null;
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if (!key) {
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throw new Error("A VirtualBaton must specify a key.");
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}
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function debug() {
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print.apply(null, [].map.call(arguments, JSON.stringify));
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}
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function send(operation, data) {
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debug('baton: send', operation, data);
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var message = JSON.stringify({op: operation, data: data});
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Messages.sendMessage(channel, message);
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}
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function doRelease() {
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var callback = releaseCallback, oldAccepted = accepted;
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accepted = releaseCallback = undefined;
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debug('baton: doRelease', key, callback);
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if (!callback) { return; } // Already released, but we might still receive a stale message. That's ok.
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Messages.messageReceived.disconnect(messageHandler);
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Messages.unsubscribe(channel); // Messages currently allow publishing without subscription.
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send('release', oldAccepted); // This order is less crufty.
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callback(key); // Pass key so that clients may use the same handler for different batons.
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}
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// Internally, this uses the Paxos algorith to hold elections.
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// Alternatively, we could have the message server pick and maintain a winner, but it would
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// still have to deal with the same issues of verification in the presence of lost/delayed/reordered messages.
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// Paxos is known to be optimal under these circumstances, except that its best to have a dedicated proposer
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// (such as the server).
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function acceptedId() { return accepted && accepted.winner; }
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// Paxos makes several tests of one "proposal number" versus another, assuming
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// that better proposals from the same proposer have a higher number,
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// and different proposers use a different set of numbers. We achieve that
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// by dividing the "number" into two parts, and integer and a proposerId,
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// which keeps the combined number unique and yet still strictly ordered.
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function betterNumber(number, best) {
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debug('baton: betterNumber', number, best);
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return ((number.number || 0) > best.number) && (!best.proposerId || (number.proposerId >= best.proposerId));
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}
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function propose(claim) {
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debug('baton: propose', claim);
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if (!claimCallback) { return; } // We're not participating.
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nPromises = 0;
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nQuorum = Math.floor(AvatarList.getAvatarIdentifiers.length / 2) + 1;
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bestPromise.proposerId = MyAvatar.sessionUUID;
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bestPromise.number++;
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bestPromise.winner = claim;
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send('prepare!', bestPromise);
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// Fixme: set a watchdog that is cancelled when we send accept!, and which propose(claim) when it goes off.
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}
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function messageHandler(messageChannel, messageString, senderID) {
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if (messageChannel !== channel) { return; }
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var message = JSON.parse(messageString), data = message.data;
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debug('baton: received from', senderID, message.op, data);
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switch (message.op) {
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case 'prepare!':
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// Optimization: Don't waste time with low future proposals.
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// Does not remove the need for betterNumber() to consider proposerId, because
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// participants might not receive this prepare! message before their next proposal.
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//FIXME bestPromise.number = Math.max(bestPromise.number, data.number);
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if (betterNumber(data, bestProposal)) {
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var response = accepted || data;
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if (!response.winner && claimCallback) {
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// Optimization: Let the proposer know we're interested in the job if the proposer doesn't
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// know who else to pick. Avoids needing to start multiple simultaneous proposals.
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response.interested = MyAvatar.sessionUUID;
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}
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bestProposal = data;
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send('promise', response);
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} // FIXME nack?
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break;
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case 'promise':
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if (data.proposerId !== MyAvatar.sessionUUID) { return; } // Only the proposer needs to do anything.
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mostRecentInterested = mostRecentInterested || data.interested;
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if (betterNumber(data, bestPromise)) {
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bestPromise = data;
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}
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if (++nPromises >= nQuorum) {
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if (!bestPromise.winner) { // we get to pick
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bestPromise.winner = claimCallback ? MyAvatar.sessionUUID : mostRecentInterested;
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}
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send('accept!', bestPromise);
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}
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break;
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case 'accept!':
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if (!betterNumber(bestProposal, data)) {
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accepted = data;
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send('accepted', accepted);
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}
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// FIXME: start interval (with a little random offset?) that claims if winner is ever not in AvatarList and we still claimCallback
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break;
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case 'accepted':
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accepted = data;
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if (acceptedId() === MyAvatar.sessionUUID) { // Note that we might not been the proposer.
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if (claimCallback) {
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var callback = claimCallback;
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claimCallback = undefined;
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callback(key);
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} else { // We won, but are no longer interested.
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propose(); // Propose that someone else take the job.
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}
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}
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break;
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case 'release':
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if (!betterNumber(accepted, data)) { // Unless our data is fresher...
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accepted.winner = undefined; // ... allow next proposer to have his way.
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}
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break;
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default:
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print("Unrecognized virtualBaton message:", message);
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}
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}
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// Registers an intent to hold the baton:
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// Calls onElection(key) once, if you are elected by the scripts
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// to be the unique holder of the baton, which may be never.
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// Calls onRelease(key) once, if you release the baton held by you,
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// whether this is by you calling release(), or by loosing
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// an election when you become disconnected.
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// You may claim again at any time after the start of onRelease
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// being called. Otherwise, you will not participate in further elections.
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exports.claim = function claim(onElection, onRelease) {
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debug('baton: claim');
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if (claimCallback) {
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print("Ignoring attempt to claim virtualBaton " + key + ", which is already waiting for claim.");
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return;
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}
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if (releaseCallback) {
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print("Ignoring attempt to claim virtualBaton " + key + ", which is somehow incorrect released, and that should not happen.");
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return;
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}
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claimCallback = onElection;
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releaseCallback = onRelease;
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Messages.messageReceived.connect(messageHandler);
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Messages.subscribe(channel);
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propose(MyAvatar.sessionUUID);
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};
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// Release the baton you hold, or just log that you are not holding it.
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exports.release = function release(optionalReplacementOnRelease) {
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debug('baton: release');
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if (optionalReplacementOnRelease) { // E.g., maybe normal onRelease reclaims, but at shutdown you explicitly don't.
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releaseCallback = optionalReplacementOnRelease;
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}
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if (acceptedId() !== MyAvatar.sessionUUID) {
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print("Ignoring attempt to release virtualBaton " + key + ", which is not being held.");
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return;
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}
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doRelease();
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if (!claimCallback) { // No claim set in release callback.
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propose(); // We are the distinguished proposer, but we'll pick anyone else interested.
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}
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};
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return exports;
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};
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27
examples/tests/testBaton.js
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27
examples/tests/testBaton.js
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"use strict";
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/*jslint nomen: true, plusplus: true, vars: true*/
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var Vec3, Quat, MyAvatar, Entities, Camera, Script, print;
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Script.include("../libraries/virtualBaton.18.js");
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var TICKER_INTERVAL = 1000; // ms
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var baton = virtualBaton({key: 'io.highfidelity.testBaton'});
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var ticker, countDown;
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// Tick every TICKER_INTERVAL.
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function gotBaton(key) {
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print("gotBaton", key);
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countDown = 20;
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ticker = Script.startInterval(function () {
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print("tick");
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}, 1000);
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}
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// If we've lost the baton (e.g., to network problems), stop ticking
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// but ask for the baton back (waiting indefinitely to get it).
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function lostBaton(key) {
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print("lostBaton", key);
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Script.clearInterval(ticker);
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baton.claim(gotBaton, lostBaton);
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}
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baton.claim(gotBaton, lostBaton);
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