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fix getter for hand state in AvatarData
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2 changed files with 2 additions and 2 deletions
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@ -1263,7 +1263,7 @@ void Head::renderBody() {
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//---------------------------------------------------------
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//---------------------------------------------------------
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// if the hand is grasping, show it...
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// if the hand is grasping, show it...
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//---------------------------------------------------------
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//---------------------------------------------------------
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if (( _usingBodySprings ) && ( getHandState() == 1 )) {
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if (( _usingBodySprings ) && ( _handState == 1 )) {
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glPushMatrix();
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glPushMatrix();
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glTranslatef
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glTranslatef
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(
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(
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@ -48,7 +48,7 @@ public:
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// Hand State
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// Hand State
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void setHandState(char s) { _handState = s; };
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void setHandState(char s) { _handState = s; };
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const float getHandState() const {return _handState; }; //@Philip - shouldn't this be an int or a char?
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const char getHandState() const {return _handState; };
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// Instantaneous audio loudness to drive mouth/facial animation
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// Instantaneous audio loudness to drive mouth/facial animation
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void setLoudness(float l) { _audioLoudness = l; };
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void setLoudness(float l) { _audioLoudness = l; };
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