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samcake 2015-10-15 10:49:08 -07:00
commit cdfe9788d1
56 changed files with 2125 additions and 1939 deletions

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@ -1,12 +1,12 @@
set(TARGET_NAME assignment-client)
setup_hifi_project(Core Gui Network Script Widgets WebSockets)
setup_hifi_project(Core Gui Network Script Quick Widgets WebSockets)
# link in the shared libraries
link_hifi_libraries(
audio avatars octree environment gpu model fbx entities
networking animation shared script-engine embedded-webserver
physics
controllers physics
)
include_application_version()

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@ -54,7 +54,7 @@ return {
var myFirstMappingJSON = myFirstMapping();
print('myFirstMappingJSON' + JSON.stringify(myFirstMappingJSON));
var mapping = NewControllers.parseMapping(JSON.stringify(myFirstMappingJSON));
var mapping = Controller.parseMapping(JSON.stringify(myFirstMappingJSON));
Object.keys(Controller.Standard).forEach(function (input) {
print("Controller.Standard." + input + ":" + Controller.Standard[input]);

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@ -11,6 +11,16 @@
// Assumes you only have the default keyboard connected
function findAction(name) {
var actions = Controller.getAllActions();
for (var i = 0; i < actions.length; i++) {
if (actions[i].actionName == name) {
return i;
}
}
// If the action isn't found, it will default to the first available action
return 0;
}
var hydra = Controller.Hardware.Hydra2;
@ -46,44 +56,48 @@ Controller.resetAllDeviceBindings();
// Query all actions
print("All Actions: \n" + Controller.getAllActions());
var actionId = findAction("YAW_LEFT")
print("Yaw Left action ID: " + actionId)
// Each action stores:
// action: int representation of enum
print("Action 5 int: \n" + Controller.getAllActions()[5].action);
print("Action int: \n" + Controller.getAllActions()[actionId].action);
// actionName: string representation of enum
print("Action 5 name: \n" + Controller.getAllActions()[5].actionName);
print("Action name: \n" + Controller.getAllActions()[actionId].actionName);
// inputChannels: list of all inputchannels that control that action
print("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");
print("Action input channels: \n" + Controller.getAllActions()[actionId].inputChannels + "\n");
// Each input channel stores:
// action: Action that this InputChannel maps to
print("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action);
print("Input channel action: \n" + Controller.getAllActions()[actionId].inputChannels[0].action);
// scale: sensitivity of input
print("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale);
print("Input channel scale: \n" + Controller.getAllActions()[actionId].inputChannels[0].scale);
// input and modifier: Inputs
print("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");
print("Input channel input and modifier: \n" + Controller.getAllActions()[actionId].inputChannels[0].input + "\n" + Controller.getAllActions()[actionId].inputChannels[0].modifier + "\n");
// Each Input stores:
// device: device of input
print("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device);
print("Input device: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.device);
// channel: channel of input
print("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel);
print("Input channel: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.channel);
// type: type of input (Unknown, Button, Axis, Joint)
print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type);
print("Input type: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.type);
// id: id of input
print("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");
print("Input id: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.id + "\n");
// You can get the name of a device from its id
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id));
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[actionId].inputChannels[0].input.id));
// You can also get all of a devices input channels
print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");
@ -119,7 +133,7 @@ for (i = 0; i < availableInputs.length; i++) {
// You can modify key bindings by using these avaiable inputs
// This will replace e (up) with 6
var e = Controller.getAllActions()[5].inputChannels[0];
var e = Controller.getAllActions()[actionId].inputChannels[0];
Controller.removeInputChannel(e);
e.input = availableInputs[6].input;
Controller.addInputChannel(e);

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@ -38,7 +38,7 @@ var mouseLook = (function () {
keyboardID = 0;
function onKeyPressEvent(event) {
if (event.text == 'M') {
if (event.text == 'm') {
active = !active;
updateMapping();
}

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@ -16,8 +16,9 @@ var scriptURL = Script.resolvePath('wallTarget.js');
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
var MINIMUM_MOVE_LENGTH = 0.05;
var RESET_DISTANCE = 0.5;
var RESET_DISTANCE = 1;
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
var NUMBER_OF_TARGETS = 6;
var TARGETS_PER_ROW = 3;
@ -60,6 +61,8 @@ var targets = [];
var originalPositions = [];
var lastPositions = [];
function addTargets() {
var i;
var row = -1;
@ -77,6 +80,7 @@ function addTargets() {
position.y = startPosition.y - (row * VERTICAL_SPACING);
originalPositions.push(position);
lastPositions.push(position);
var targetProperties = {
name: 'Target',
@ -103,7 +107,11 @@ function testTargetDistanceFromStart() {
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
lastPositions[index] = currentPosition;
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
Entities.deleteEntity(target);
@ -117,10 +125,16 @@ function testTargetDistanceFromStart() {
compoundShapeURL: COLLISION_HULL_URL,
position: originalPositions[index],
rotation: rotation,
script: scriptURL
script: scriptURL,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
targets[index] = Entities.addEntity(targetProperties);
}
});
}
@ -142,7 +156,7 @@ function deleteTargets() {
}
Entities.deletingEntity.connect(deleteEntity);
var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 500);
addTargets();

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@ -98,9 +98,8 @@ endif()
# link required hifi libraries
link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater
plugins display-plugins input-plugins
controllers)
render-utils entities-renderer ui auto-updater
controllers plugins display-plugins input-plugins )
target_bullet()
target_glew()

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@ -60,7 +60,7 @@
#include <InfoView.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/Joystick.h> // this should probably be removed
#include <input-plugins/UserInputMapper.h>
#include <controllers/UserInputMapper.h>
#include <LogHandler.h>
#include <MainWindow.h>
#include <MessageDialog.h>
@ -614,7 +614,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Setup the userInputMapper with the actions
auto userInputMapper = DependencyManager::get<UserInputMapper>();
connect(userInputMapper.data(), &UserInputMapper::actionEvent, &_controllerScriptingInterface, &AbstractControllerScriptingInterface::actionEvent);
connect(userInputMapper.data(), &UserInputMapper::actionEvent, &_controllerScriptingInterface, &ControllerScriptingInterface::actionEvent);
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
if (state) {
switch (action) {
@ -1559,7 +1559,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
cursor->setIcon(Cursor::Icon::DEFAULT);
}
} else {
resetSensors();
resetSensors(true);
}
break;
}
@ -2708,7 +2708,7 @@ void Application::update(float deltaTime) {
}
// Dispatch input events
_controllerScriptingInterface.updateInputControllers();
_controllerScriptingInterface.update();
// Transfer the user inputs to the driveKeys
myAvatar->clearDriveKeys();
@ -3581,7 +3581,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
renderArgs->_viewport = originalViewport;
}
void Application::resetSensors() {
void Application::resetSensors(bool andReload) {
DependencyManager::get<Faceshift>()->reset();
DependencyManager::get<DdeFaceTracker>()->reset();
DependencyManager::get<EyeTracker>()->reset();
@ -3593,7 +3593,7 @@ void Application::resetSensors() {
QPoint windowCenter = mainWindow->geometry().center();
_glWidget->cursor().setPos(currentScreen, windowCenter);
getMyAvatar()->reset();
getMyAvatar()->reset(andReload);
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
}

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@ -161,7 +161,7 @@ public:
ToolWindow* getToolWindow() { return _toolWindow ; }
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
virtual controller::ScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
QImage renderAvatarBillboard(RenderArgs* renderArgs);
@ -274,7 +274,7 @@ public slots:
void setRawAvatarUpdateThreading();
void setRawAvatarUpdateThreading(bool isThreaded);
void resetSensors();
void resetSensors(bool andReload = false);
void setActiveFaceTracker();
#ifdef HAVE_IVIEWHMD

View file

@ -461,6 +461,7 @@ Menu::Menu() {
0, false,
&ConnexionClient::getInstance(),
SLOT(toggleConnexion(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);

View file

@ -159,6 +159,7 @@ namespace MenuOption {
const QString CenterPlayerInView = "Center Player In View";
const QString Chat = "Chat...";
const QString Collisions = "Collisions";
const QString ComfortMode = "Comfort Mode";
const QString Connexion = "Activate 3D Connexion Devices";
const QString Console = "Console...";
const QString ControlWithSpeech = "Control With Speech";

View file

@ -144,7 +144,7 @@ void PluginContainerProxy::unsetFullscreen(const QScreen* avoid) {
void PluginContainerProxy::requestReset() {
// We could signal qApp to sequence this, but it turns out that requestReset is only used from within the main thread anyway.
qApp->resetSensors();
qApp->resetSensors(true);
}
void PluginContainerProxy::showDisplayPluginsTools() {

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@ -140,16 +140,18 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
return AvatarData::toByteArray(cullSmallChanges, sendAll);
}
void MyAvatar::reset() {
void MyAvatar::reset(bool andReload) {
// Gather animation mode...
// This should be simpler when we have only graph animations always on.
bool isRig = _rig->getEnableRig();
// seting rig animation to true, below, will clear the graph animation menu item, so grab it now.
bool isGraph = _rig->getEnableAnimGraph() || Menu::getInstance()->isOptionChecked(MenuOption::EnableAnimGraph);
// ... and get to sane configuration where other activity won't bother us.
qApp->setRawAvatarUpdateThreading(false);
_rig->disableHands = true;
setEnableRigAnimations(true);
if (andReload) {
qApp->setRawAvatarUpdateThreading(false);
_rig->disableHands = true;
setEnableRigAnimations(true);
}
// Reset dynamic state.
_wasPushing = _isPushing = _isBraking = _billboardValid = _straighteningLean = false;
@ -158,32 +160,34 @@ void MyAvatar::reset() {
_targetVelocity = glm::vec3(0.0f);
setThrust(glm::vec3(0.0f));
// Get fresh data, in case we're really slow and out of wack.
_hmdSensorMatrix = qApp->getHMDSensorPose();
_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
_hmdSensorOrientation = glm::quat_cast(_hmdSensorMatrix);
if (andReload) {
// Get fresh data, in case we're really slow and out of wack.
_hmdSensorMatrix = qApp->getHMDSensorPose();
_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
_hmdSensorOrientation = glm::quat_cast(_hmdSensorMatrix);
// Reset body position/orientation under the head.
auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
// Reset body position/orientation under the head.
auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
// FIXME: Hack to retain the previous behavior wrt height.
// I'd like to make the body match head height, but that will have to wait for separate PR.
worldBodyPos.y = getPosition().y;
// FIXME: Hack to retain the previous behavior wrt height.
// I'd like to make the body match head height, but that will have to wait for separate PR.
worldBodyPos.y = getPosition().y;
setPosition(worldBodyPos);
setOrientation(worldBodyRot);
// If there is any discrepency between positioning and the head (as there is in initial deriveBodyFromHMDSensor),
// we can make that right by setting _bodySensorMatrix = newBodySensorMatrix.
// However, doing so will make the head want to point to the previous body orientation, as cached above.
//_bodySensorMatrix = newBodySensorMatrix;
//updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
setPosition(worldBodyPos);
setOrientation(worldBodyRot);
// If there is any discrepency between positioning and the head (as there is in initial deriveBodyFromHMDSensor),
// we can make that right by setting _bodySensorMatrix = newBodySensorMatrix.
// However, doing so will make the head want to point to the previous body orientation, as cached above.
//_bodySensorMatrix = newBodySensorMatrix;
//updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
_skeletonModel.simulate(0.1f); // non-zero
setEnableRigAnimations(false);
_skeletonModel.simulate(0.1f);
_skeletonModel.simulate(0.1f); // non-zero
setEnableRigAnimations(false);
_skeletonModel.simulate(0.1f);
}
if (isRig) {
setEnableRigAnimations(true);
Menu::getInstance()->setIsOptionChecked(MenuOption::EnableRigAnimations, true);
@ -191,8 +195,10 @@ void MyAvatar::reset() {
setEnableAnimGraph(true);
Menu::getInstance()->setIsOptionChecked(MenuOption::EnableAnimGraph, true);
}
_rig->disableHands = false;
qApp->setRawAvatarUpdateThreading();
if (andReload) {
_rig->disableHands = false;
qApp->setRawAvatarUpdateThreading();
}
}
void MyAvatar::update(float deltaTime) {
@ -1514,33 +1520,69 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
void MyAvatar::updateOrientation(float deltaTime) {
// Smoothly rotate body with arrow keys
float targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
if (targetSpeed != 0.0f) {
const float ROTATION_RAMP_TIMESCALE = 0.1f;
float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
if (blend > 1.0f) {
blend = 1.0f;
}
_bodyYawDelta = (1.0f - blend) * _bodyYawDelta + blend * targetSpeed;
} else if (_bodyYawDelta != 0.0f) {
// attenuate body rotation speed
const float ROTATION_DECAY_TIMESCALE = 0.05f;
float attenuation = 1.0f - deltaTime / ROTATION_DECAY_TIMESCALE;
if (attenuation < 0.0f) {
attenuation = 0.0f;
}
_bodyYawDelta *= attenuation;
float targetSpeed = 0.0f;
// FIXME - this comfort mode code is a total hack, remove it when we have new input mapping
bool isComfortMode = Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode);
bool isHMDMode = qApp->getAvatarUpdater()->isHMDMode();
if (!isHMDMode || !isComfortMode) {
targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
if (targetSpeed != 0.0f) {
const float ROTATION_RAMP_TIMESCALE = 0.1f;
float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
if (blend > 1.0f) {
blend = 1.0f;
}
_bodyYawDelta = (1.0f - blend) * _bodyYawDelta + blend * targetSpeed;
} else if (_bodyYawDelta != 0.0f) {
// attenuate body rotation speed
const float ROTATION_DECAY_TIMESCALE = 0.05f;
float attenuation = 1.0f - deltaTime / ROTATION_DECAY_TIMESCALE;
if (attenuation < 0.0f) {
attenuation = 0.0f;
}
_bodyYawDelta *= attenuation;
float MINIMUM_ROTATION_RATE = 2.0f;
if (fabsf(_bodyYawDelta) < MINIMUM_ROTATION_RATE) {
_bodyYawDelta = 0.0f;
}
}
// update body orientation by movement inputs
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta * deltaTime, 0.0f))));
} else {
// Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll
// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
// snap turn every half second.
_bodyYawDelta = 0.0f;
static quint64 lastPulse = 0;
quint64 now = usecTimestampNow();
quint64 COMFORT_MODE_PULSE_TIMING = USECS_PER_SECOND / 2; // turn once per half second
float driveLeft = _driveKeys[ROT_LEFT];
float driveRight= _driveKeys[ROT_RIGHT];
if ((driveLeft != 0.0f || driveRight != 0.0f) && (now - lastPulse > COMFORT_MODE_PULSE_TIMING)) {
lastPulse = now;
const float SNAP_TURN_DELTA = 15.0f; // degrees
float direction = (driveLeft - driveRight) < 0.0f ? -1.0f : 1.0f;
float turnAmount = direction * SNAP_TURN_DELTA;
// update body orientation by movement inputs
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.0f, turnAmount, 0.0f))));
float MINIMUM_ROTATION_RATE = 2.0f;
if (fabsf(_bodyYawDelta) < MINIMUM_ROTATION_RATE) {
_bodyYawDelta = 0.0f;
}
}
getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
// update body orientation by movement inputs
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta * deltaTime, 0.0f))));
if (qApp->getAvatarUpdater()->isHMDMode()) {
glm::quat orientation = glm::quat_cast(getSensorToWorldMatrix()) * getHMDSensorOrientation();

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@ -58,7 +58,7 @@ public:
AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
void reset();
void reset(bool andReload = false);
void update(float deltaTime);
void preRender(RenderArgs* renderArgs);

View file

@ -13,7 +13,7 @@
#include <QObject>
#include <QLibrary>
#include <input-plugins/UserInputMapper.h>
#include <controllers/UserInputMapper.h>
#include "InterfaceLogging.h"

View file

@ -9,21 +9,20 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ControllerScriptingInterface.h"
#include <avatar/AvatarManager.h>
#include <avatar/MyAvatar.h>
#include <HandData.h>
#include <HFBackEvent.h>
#include <controllers/NewControllerScriptingInterface.h>
#include <plugins/PluginManager.h>
#include "Application.h"
#include "devices/MotionTracker.h"
#include "ControllerScriptingInterface.h"
// TODO: this needs to be removed, as well as any related controller-specific information
#include <input-plugins/SixenseManager.h>
ControllerScriptingInterface::ControllerScriptingInterface() :
_mouseCaptured(false),
_touchCaptured(false),
@ -34,7 +33,6 @@ ControllerScriptingInterface::ControllerScriptingInterface() :
}
ControllerScriptingInterface::~ControllerScriptingInterface() {
delete _newControllerScriptingInterface;
}
@ -118,7 +116,7 @@ void inputPairFromScriptValue(const QScriptValue& object, UserInputMapper::Input
inputPair.second = QString(object.property("inputName").toVariant().toString());
}
void ControllerScriptingInterface::registerControllerTypes(ScriptEngine* engine) {
void ControllerScriptingInterface::registerControllerTypes(QScriptEngine* engine) {
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::Action> >(engine);
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::InputChannel> >(engine);
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::InputPair> >(engine);
@ -126,13 +124,6 @@ void ControllerScriptingInterface::registerControllerTypes(ScriptEngine* engine)
qScriptRegisterMetaType(engine, inputChannelToScriptValue, inputChannelFromScriptValue);
qScriptRegisterMetaType(engine, inputToScriptValue, inputFromScriptValue);
qScriptRegisterMetaType(engine, inputPairToScriptValue, inputPairFromScriptValue);
wireUpControllers(engine);
// hack in the new controller scripting interface...
_newControllerScriptingInterface = new controller::NewControllerScriptingInterface();
engine->registerGlobalObject("NewControllers", _newControllerScriptingInterface);
}
void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {
@ -192,6 +183,7 @@ const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const
return NULL;
}
/*
bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
@ -345,6 +337,7 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex
}
return glm::vec3(0); // bad index
}
*/
bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const {
return isKeyCaptured(KeyEvent(*event));
@ -395,97 +388,64 @@ glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
return qApp->getUiSize();
}
QString ControllerScriptingInterface::sanatizeName(const QString& name) {
QString cleanName { name };
cleanName.remove(QRegularExpression{"[\\(\\)\\.\\s]"});
return cleanName;
}
void ControllerScriptingInterface::wireUpControllers(ScriptEngine* engine) {
// Controller.Standard.*
auto standardDevice = DependencyManager::get<UserInputMapper>()->getStandardDevice();
if (standardDevice) {
auto deviceName = sanatizeName(standardDevice->getName());
auto deviceInputs = standardDevice->getAvailabeInputs();
for (const auto& inputMapping : deviceInputs) {
auto input = inputMapping.first;
auto inputName = sanatizeName(inputMapping.second);
QString deviceInputName{ "Controller." + deviceName + "." + inputName };
engine->registerValue(deviceInputName, input.getID());
}
}
// Controller.Hardware.*
auto devices = DependencyManager::get<UserInputMapper>()->getDevices();
for(const auto& deviceMapping : devices) {
auto device = deviceMapping.second.get();
auto deviceName = sanatizeName(device->getName());
auto deviceInputs = device->getAvailabeInputs();
for (const auto& inputMapping : deviceInputs) {
auto input = inputMapping.first;
auto inputName = sanatizeName(inputMapping.second);
QString deviceInputName { "Controller.Hardware." + deviceName + "." + inputName };
engine->registerValue(deviceInputName, input.getID());
}
}
// Controller.Actions.*
auto actionNames = DependencyManager::get<UserInputMapper>()->getActionNames();
int actionNumber = 0;
for (const auto& actionName : actionNames) {
QString safeActionName { "Controller.Actions." + sanatizeName(actionName) };
engine->registerValue(safeActionName, actionNumber);
actionNumber++;
}
}
AbstractInputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
controller::InputController::Pointer ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
// This is where we retreive the Device Tracker category and then the sub tracker within it
//TODO C++11 auto icIt = _inputControllers.find(0);
InputControllerMap::iterator icIt = _inputControllers.find(0);
auto icIt = _inputControllers.find(0);
if (icIt != _inputControllers.end()) {
return (*icIt).second;
} else {
}
// Look for device
DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
if (deviceID < 0) {
deviceID = 0;
}
// TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)
// in the near future we need to change that to a real mapping between the devices and the deviceName
// ALso we need to expand the spec so we can fall back on the "default" controller per categories
if (deviceID >= 0) {
// TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices
MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID));
if (motionTracker) {
MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString());
if (trackerID >= 0) {
AbstractInputController* inputController = new InputController(deviceID, trackerID, this);
// Look for device
DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
if (deviceID < 0) {
deviceID = 0;
}
// TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)
// in the near future we need to change that to a real mapping between the devices and the deviceName
// ALso we need to expand the spec so we can fall back on the "default" controller per categories
_inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController));
return inputController;
}
if (deviceID >= 0) {
// TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices
MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID));
if (motionTracker) {
MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString());
if (trackerID >= 0) {
controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
controller::InputController::Key key = inputController->getKey();
_inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController));
return inputController;
}
}
return 0;
}
return controller::InputController::Pointer();
}
void ControllerScriptingInterface::releaseInputController(AbstractInputController* input) {
void ControllerScriptingInterface::releaseInputController(controller::InputController::Pointer input) {
_inputControllers.erase(input->getKey());
}
void ControllerScriptingInterface::updateInputControllers() {
//TODO C++11 for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) {
for (InputControllerMap::iterator it = _inputControllers.begin(); it != _inputControllers.end(); it++) {
(*it).second->update();
void ControllerScriptingInterface::update() {
static float last = secTimestampNow();
float now = secTimestampNow();
float delta = now - last;
last = now;
for(auto inputPlugin : PluginManager::getInstance()->getInputPlugins()) {
if (inputPlugin->isActive()) {
inputPlugin->pluginUpdate(delta, false);
}
}
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->update(delta);
for (auto entry : _inputControllers) {
entry.second->update();
}
controller::ScriptingInterface::update();
}
QVector<UserInputMapper::Action> ControllerScriptingInterface::getAllActions() {
@ -545,7 +505,6 @@ QVector<QString> ControllerScriptingInterface::getActionNames() const {
}
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
AbstractInputController(),
_deviceTrackerId(deviceTrackerId),
_subTrackerId(subTrackerId),
_isActive(false)
@ -568,7 +527,7 @@ void InputController::update() {
joint->getLocFrame().getRotation(_eventCache.locRotation);
_isActive = true;
emit spatialEvent(_eventCache);
//emit spatialEvent(_eventCache);
}
}
}
@ -580,3 +539,19 @@ const unsigned int INPUTCONTROLLER_KEY_DEVICE_MASK = 16;
InputController::Key InputController::getKey() const {
return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId);
}
void ControllerScriptingInterface::emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
void ControllerScriptingInterface::emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }
void ControllerScriptingInterface::emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMousePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mousePressEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); }
void ControllerScriptingInterface::emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); }
void ControllerScriptingInterface::emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); }
void ControllerScriptingInterface::emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); }
void ControllerScriptingInterface::emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); }

View file

@ -14,15 +14,20 @@
#include <QtCore/QObject>
#include <input-plugins/UserInputMapper.h>
#include <controllers/UserInputMapper.h>
#include <controllers/ScriptingInterface.h>
#include <HFActionEvent.h>
#include <KeyEvent.h>
#include <MouseEvent.h>
#include <SpatialEvent.h>
#include <TouchEvent.h>
#include <WheelEvent.h>
class ScriptEngine;
#include <AbstractControllerScriptingInterface.h>
class PalmData;
namespace controller {
class NewControllerScriptingInterface;
}
class InputController : public AbstractInputController {
class InputController : public controller::InputController {
Q_OBJECT
public:
@ -53,30 +58,53 @@ signals:
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public AbstractControllerScriptingInterface {
class ControllerScriptingInterface : public controller::ScriptingInterface {
Q_OBJECT
public:
ControllerScriptingInterface();
~ControllerScriptingInterface();
virtual void registerControllerTypes(ScriptEngine* engine);
Q_INVOKABLE QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE QString getDeviceName(unsigned int device);
Q_INVOKABLE float getActionValue(int action);
Q_INVOKABLE void resetDevice(unsigned int device);
Q_INVOKABLE void resetAllDeviceBindings();
Q_INVOKABLE int findDevice(QString name);
Q_INVOKABLE QVector<QString> getDeviceNames();
Q_INVOKABLE int findAction(QString actionName);
Q_INVOKABLE QVector<QString> getActionNames() const;
virtual void registerControllerTypes(QScriptEngine* engine);
void emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
void emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }
void emitKeyPressEvent(QKeyEvent* event);
void emitKeyReleaseEvent(QKeyEvent* event);
void handleMetaEvent(HFMetaEvent* event);
void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); }
void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mousePressEvent(MouseEvent(*event, deviceID)); }
void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); }
void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); }
void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0);
void emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); }
void emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); }
void emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); }
void emitTouchBeginEvent(const TouchEvent& event);
void emitTouchEndEvent(const TouchEvent& event);
void emitTouchUpdateEvent(const TouchEvent& event);
void emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); }
void emitWheelEvent(QWheelEvent* event);
bool isKeyCaptured(QKeyEvent* event) const;
bool isKeyCaptured(const KeyEvent& event) const;
@ -86,48 +114,10 @@ public:
bool areActionsCaptured() const { return _actionsCaptured; }
bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers();
virtual void update() override;
public slots:
Q_INVOKABLE virtual QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE virtual QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
Q_INVOKABLE virtual float getActionValue(int action);
Q_INVOKABLE virtual void resetDevice(unsigned int device);
Q_INVOKABLE virtual void resetAllDeviceBindings();
Q_INVOKABLE virtual int findDevice(QString name);
Q_INVOKABLE virtual QVector<QString> getDeviceNames();
Q_INVOKABLE virtual int findAction(QString actionName);
Q_INVOKABLE virtual QVector<QString> getActionNames() const;
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
virtual int getNumberOfButtons() const;
virtual bool isButtonPressed(int buttonIndex) const;
virtual int getNumberOfTriggers() const;
virtual float getTriggerValue(int triggerIndex) const;
virtual int getNumberOfJoysticks() const;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const;
virtual int getNumberOfSpatialControls() const;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const;
virtual glm::vec3 getSpatialControlRawAngularVelocity(int controlIndex) const;
virtual void captureKeyEvents(const KeyEvent& event);
virtual void releaseKeyEvents(const KeyEvent& event);
@ -149,9 +139,31 @@ public slots:
virtual glm::vec2 getViewportDimensions() const;
/// Factory to create an InputController
virtual AbstractInputController* createInputController(const QString& deviceName, const QString& tracker);
virtual controller::InputController::Pointer createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController::Pointer input);
virtual void releaseInputController(AbstractInputController* input);
signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
void actionStartEvent(const HFActionEvent& event);
void actionEndEvent(const HFActionEvent& event);
void backStartEvent();
void backEndEvent();
void mouseMoveEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mousePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseDoublePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseReleaseEvent(const MouseEvent& event, unsigned int deviceID = 0);
void touchBeginEvent(const TouchEvent& event);
void touchEndEvent(const TouchEvent& event);
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
void actionEvent(int action, float state);
private:
QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript
@ -168,12 +180,9 @@ private:
QMultiMap<int,KeyEvent> _capturedKeys;
QSet<int> _capturedJoysticks;
typedef std::map< AbstractInputController::Key, AbstractInputController* > InputControllerMap;
using InputKey = controller::InputController::Key;
using InputControllerMap = std::map<InputKey, controller::InputController::Pointer>;
InputControllerMap _inputControllers;
void wireUpControllers(ScriptEngine* engine);
controller::NewControllerScriptingInterface* _newControllerScriptingInterface = nullptr;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip

View file

@ -27,7 +27,7 @@
#include "Application.h"
#include <input-plugins/SixenseManager.h> // TODO: any references to sixense should be removed here
#include <input-plugins/InputDevice.h>
#include <controllers/InputDevice.h>
// Used to animate the magnification windows

View file

@ -4,7 +4,7 @@ set(TARGET_NAME controllers)
setup_hifi_library(Script)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
link_hifi_libraries(shared plugins input-plugins)
link_hifi_libraries(shared)
GroupSources("src/controllers")

View file

@ -14,7 +14,7 @@
#include <memory>
#include <functional>
#include <input-plugins/UserInputMapper.h>
#include "UserInputMapper.h"
class QScriptValue;

View file

@ -1,92 +0,0 @@
//
// Created by Bradley Austin Davis 2015/10/09
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_NewControllerScriptingInterface_h
#define hifi_Controllers_NewControllerScriptingInterface_h
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <QtCore/QObject>
#include <QtCore/QVariant>
#include <QtQml/QJSValue>
#include <QtScript/QScriptValue>
#include <input-plugins/UserInputMapper.h>
#include "Mapping.h"
class QScriptValue;
namespace controller {
class NewControllerScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QVariantMap Hardware READ getHardware CONSTANT FINAL)
Q_PROPERTY(QVariantMap Actions READ getActions CONSTANT FINAL)
Q_PROPERTY(QVariantMap Standard READ getStandard CONSTANT FINAL)
public:
NewControllerScriptingInterface();
Q_INVOKABLE float getValue(const int& source);
Q_INVOKABLE void update();
Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
Q_INVOKABLE QObject* parseMapping(const QString& json);
Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
Q_INVOKABLE void disableMapping(const QString& mappingName) {
enableMapping(mappingName, false);
}
const QVariantMap& getHardware() { return _hardware; }
const QVariantMap& getActions() { return _actions; }
const QVariantMap& getStandard() { return _standard; }
private:
// FIXME move to unordered set / map
using MappingMap = std::map<QString, Mapping::Pointer>;
using MappingStack = std::list<Mapping::Pointer>;
using InputToEndpointMap = std::map<UserInputMapper::Input, Endpoint::Pointer>;
using EndpointSet = std::unordered_set<Endpoint::Pointer>;
using ValueMap = std::map<Endpoint::Pointer, float>;
using EndpointPair = std::pair<Endpoint::Pointer, Endpoint::Pointer>;
using EndpointPairMap = std::map<EndpointPair, Endpoint::Pointer>;
void update(Mapping::Pointer& mapping, EndpointSet& consumed);
float getValue(const Endpoint::Pointer& endpoint);
Endpoint::Pointer endpointFor(const QJSValue& endpoint);
Endpoint::Pointer endpointFor(const QScriptValue& endpoint);
Endpoint::Pointer endpointFor(const UserInputMapper::Input& endpoint);
Endpoint::Pointer compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second);
UserInputMapper::Input inputFor(const QString& inputName);
friend class MappingBuilderProxy;
friend class RouteBuilderProxy;
private:
uint16_t _nextFunctionId;
InputToEndpointMap _endpoints;
EndpointPairMap _compositeEndpoints;
ValueMap _overrideValues;
MappingMap _mappingsByName;
MappingStack _activeMappings;
QVariantMap _hardware;
QVariantMap _actions;
QVariantMap _standard;
};
}
#endif

View file

@ -5,7 +5,7 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "NewControllerScriptingInterface.h"
#include "ScriptingInterface.h"
#include <mutex>
#include <set>
@ -17,17 +17,13 @@
#include <GLMHelpers.h>
#include <DependencyManager.h>
#include <input-plugins/UserInputMapper.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/KeyboardMouseDevice.h>
#include <plugins/PluginManager.h>
#include "impl/MappingBuilderProxy.h"
#include "Logging.h"
#include "InputDevice.h"
namespace controller {
class VirtualEndpoint : public Endpoint {
public:
VirtualEndpoint(const UserInputMapper::Input& id = UserInputMapper::Input(-1))
@ -98,18 +94,15 @@ namespace controller {
Endpoint::Pointer _second;
};
QString sanatizeName(const QString& name) {
QString cleanName{ name };
cleanName.remove(QRegularExpression{ "[\\(\\)\\.\\s]" });
return cleanName;
}
QRegularExpression ScriptingInterface::SANITIZE_NAME_EXPRESSION{ "[\\(\\)\\.\\s]" };
QVariantMap createDeviceMap(const UserInputMapper::DeviceProxy* device) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
QVariantMap deviceMap;
for (const auto& inputMapping : device->getAvailabeInputs()) {
const auto& input = inputMapping.first;
const auto inputName = sanatizeName(inputMapping.second);
const auto inputName = QString(inputMapping.second).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
qCDebug(controllers) << "\tInput " << input.getChannel() << (int)input.getType()
<< QString::number(input.getID(), 16) << ": " << inputName;
deviceMap.insert(inputName, input.getID());
@ -117,12 +110,12 @@ namespace controller {
return deviceMap;
}
NewControllerScriptingInterface::NewControllerScriptingInterface() {
ScriptingInterface::ScriptingInterface() {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
auto devices = userInputMapper->getDevices();
for (const auto& deviceMapping : devices) {
auto device = deviceMapping.second.get();
auto deviceName = sanatizeName(device->getName());
auto deviceName = QString(device->getName()).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
qCDebug(controllers) << "Device" << deviceMapping.first << ":" << deviceName;
// Expose the IDs to JS
_hardware.insert(deviceName, createDeviceMap(device));
@ -165,7 +158,8 @@ namespace controller {
UserInputMapper::Input actionInput(UserInputMapper::Input::ACTIONS_DEVICE, actionNumber++, UserInputMapper::ChannelType::AXIS);
qCDebug(controllers) << "\tAction: " << actionName << " " << QString::number(actionInput.getID(), 16);
// Expose the IDs to JS
_actions.insert(sanatizeName(actionName), actionInput.getID());
QString cleanActionName = QString(actionName).remove(ScriptingInterface::SANITIZE_NAME_EXPRESSION);
_actions.insert(cleanActionName, actionInput.getID());
// Create the endpoints
// FIXME action endpoints need to accumulate values, and have them cleared at each frame
@ -173,7 +167,7 @@ namespace controller {
}
}
QObject* NewControllerScriptingInterface::newMapping(const QString& mappingName) {
QObject* ScriptingInterface::newMapping(const QString& mappingName) {
if (_mappingsByName.count(mappingName)) {
qCWarning(controllers) << "Refusing to recreate mapping named " << mappingName;
}
@ -183,7 +177,7 @@ namespace controller {
return new MappingBuilderProxy(*this, mapping);
}
QObject* NewControllerScriptingInterface::parseMapping(const QString& json) {
QObject* ScriptingInterface::parseMapping(const QString& json) {
QJsonObject obj;
QJsonDocument doc = QJsonDocument::fromJson(json.toUtf8());
@ -211,7 +205,7 @@ namespace controller {
Q_INVOKABLE QObject* newMapping(const QJsonObject& json);
void NewControllerScriptingInterface::enableMapping(const QString& mappingName, bool enable) {
void ScriptingInterface::enableMapping(const QString& mappingName, bool enable) {
auto iterator = _mappingsByName.find(mappingName);
if (_mappingsByName.end() == iterator) {
qCWarning(controllers) << "Request to enable / disable unknown mapping " << mappingName;
@ -231,7 +225,7 @@ namespace controller {
}
}
float NewControllerScriptingInterface::getValue(const int& source) {
float ScriptingInterface::getValue(const int& source) const {
// return (sin(secTimestampNow()) + 1.0f) / 2.0f;
UserInputMapper::Input input(source);
auto iterator = _endpoints.find(input);
@ -243,7 +237,7 @@ namespace controller {
return getValue(endpoint);
}
float NewControllerScriptingInterface::getValue(const Endpoint::Pointer& endpoint) {
float ScriptingInterface::getValue(const Endpoint::Pointer& endpoint) const {
auto valuesIterator = _overrideValues.find(endpoint);
if (_overrideValues.end() != valuesIterator) {
return valuesIterator->second;
@ -252,19 +246,20 @@ namespace controller {
return endpoint->value();
}
void NewControllerScriptingInterface::update() {
static float last = secTimestampNow();
float now = secTimestampNow();
float delta = now - last;
last = now;
float ScriptingInterface::getButtonValue(StandardButtonChannel source, uint16_t device) const {
return getValue(UserInputMapper::Input(device, source, UserInputMapper::ChannelType::BUTTON).getID());
}
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
inputPlugin->pluginUpdate(delta, false);
}
float ScriptingInterface::getAxisValue(StandardAxisChannel source, uint16_t device) const {
return getValue(UserInputMapper::Input(device, source, UserInputMapper::ChannelType::AXIS).getID());
}
glm::mat4 ScriptingInterface::getPoseValue(StandardPoseChannel source, uint16_t device) const {
return glm::mat4();
}
void ScriptingInterface::update() {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->update(delta);
_overrideValues.clear();
EndpointSet readEndpoints;
@ -324,9 +319,7 @@ namespace controller {
}
}
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const QJSValue& endpoint) {
Endpoint::Pointer ScriptingInterface::endpointFor(const QJSValue& endpoint) {
if (endpoint.isNumber()) {
return endpointFor(UserInputMapper::Input(endpoint.toInt()));
}
@ -340,7 +333,7 @@ namespace controller {
return Endpoint::Pointer();
}
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const QScriptValue& endpoint) {
Endpoint::Pointer ScriptingInterface::endpointFor(const QScriptValue& endpoint) {
if (endpoint.isNumber()) {
return endpointFor(UserInputMapper::Input(endpoint.toInt32()));
}
@ -354,11 +347,11 @@ namespace controller {
return Endpoint::Pointer();
}
UserInputMapper::Input NewControllerScriptingInterface::inputFor(const QString& inputName) {
UserInputMapper::Input ScriptingInterface::inputFor(const QString& inputName) {
return DependencyManager::get<UserInputMapper>()->findDeviceInput(inputName);
}
Endpoint::Pointer NewControllerScriptingInterface::endpointFor(const UserInputMapper::Input& inputId) {
Endpoint::Pointer ScriptingInterface::endpointFor(const UserInputMapper::Input& inputId) {
auto iterator = _endpoints.find(inputId);
if (_endpoints.end() == iterator) {
qWarning() << "Unknown input: " << QString::number(inputId.getID(), 16);
@ -367,7 +360,7 @@ namespace controller {
return iterator->second;
}
Endpoint::Pointer NewControllerScriptingInterface::compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second) {
Endpoint::Pointer ScriptingInterface::compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second) {
EndpointPair pair(first, second);
Endpoint::Pointer result;
auto iterator = _compositeEndpoints.find(pair);
@ -380,6 +373,70 @@ namespace controller {
return result;
}
bool ScriptingInterface::isPrimaryButtonPressed() const {
return isButtonPressed(StandardButtonChannel::A);
}
glm::vec2 ScriptingInterface::getPrimaryJoystickPosition() const {
return getJoystickPosition(0);
}
int ScriptingInterface::getNumberOfButtons() const {
return StandardButtonChannel::NUM_STANDARD_BUTTONS;
}
bool ScriptingInterface::isButtonPressed(int buttonIndex) const {
return getButtonValue((StandardButtonChannel)buttonIndex) == 0.0 ? false : true;
}
int ScriptingInterface::getNumberOfTriggers() const {
return StandardCounts::TRIGGERS;
}
float ScriptingInterface::getTriggerValue(int triggerIndex) const {
return getAxisValue(triggerIndex == 0 ? StandardAxisChannel::LT : StandardAxisChannel::RT);
}
int ScriptingInterface::getNumberOfJoysticks() const {
return StandardCounts::ANALOG_STICKS;
}
glm::vec2 ScriptingInterface::getJoystickPosition(int joystickIndex) const {
StandardAxisChannel xid = StandardAxisChannel::LX;
StandardAxisChannel yid = StandardAxisChannel::LY;
if (joystickIndex != 0) {
xid = StandardAxisChannel::RX;
yid = StandardAxisChannel::RY;
}
vec2 result;
result.x = getAxisValue(xid);
result.y = getAxisValue(yid);
return result;
}
int ScriptingInterface::getNumberOfSpatialControls() const {
return StandardCounts::POSES;
}
glm::vec3 ScriptingInterface::getSpatialControlPosition(int controlIndex) const {
// FIXME extract the position from the standard pose
return vec3();
}
glm::vec3 ScriptingInterface::getSpatialControlVelocity(int controlIndex) const {
// FIXME extract the velocity from the standard pose
return vec3();
}
glm::vec3 ScriptingInterface::getSpatialControlNormal(int controlIndex) const {
// FIXME extract the normal from the standard pose
return vec3();
}
glm::quat ScriptingInterface::getSpatialControlRawRotation(int controlIndex) const {
// FIXME extract the rotation from the standard pose
return quat();
}
} // namespace controllers
//var mapping = Controller.newMapping();

View file

@ -0,0 +1,141 @@
//
// AbstractControllerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_AbstractControllerScriptingInterface_h
#define hifi_AbstractControllerScriptingInterface_h
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QtCore/QObject>
#include <QtCore/QVariant>
#include <QtQml/QJSValue>
#include <QtScript/QScriptValue>
#include "UserInputMapper.h"
#include "StandardControls.h"
#include "Mapping.h"
namespace controller {
class InputController : public QObject {
Q_OBJECT
public:
using Key = unsigned int;
using Pointer = std::shared_ptr<InputController>;
virtual void update() = 0;
virtual Key getKey() const = 0;
public slots:
virtual bool isActive() const = 0;
virtual glm::vec3 getAbsTranslation() const = 0;
virtual glm::quat getAbsRotation() const = 0;
virtual glm::vec3 getLocTranslation() const = 0;
virtual glm::quat getLocRotation() const = 0;
signals:
//void spatialEvent(const SpatialEvent& event);
};
/// handles scripting of input controller commands from JS
class ScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QVariantMap Hardware READ getHardware CONSTANT FINAL)
Q_PROPERTY(QVariantMap Actions READ getActions CONSTANT FINAL)
Q_PROPERTY(QVariantMap Standard READ getStandard CONSTANT FINAL)
public:
ScriptingInterface();
Q_INVOKABLE float getValue(const int& source) const;
Q_INVOKABLE float getButtonValue(StandardButtonChannel source, uint16_t device = 0) const;
Q_INVOKABLE float getAxisValue(StandardAxisChannel source, uint16_t device = 0) const;
Q_INVOKABLE glm::mat4 getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
Q_INVOKABLE void disableMapping(const QString& mappingName) {
enableMapping(mappingName, false);
}
Q_INVOKABLE QObject* parseMapping(const QString& json);
Q_INVOKABLE bool isPrimaryButtonPressed() const;
Q_INVOKABLE glm::vec2 getPrimaryJoystickPosition() const;
Q_INVOKABLE int getNumberOfButtons() const;
Q_INVOKABLE bool isButtonPressed(int buttonIndex) const;
Q_INVOKABLE int getNumberOfTriggers() const;
Q_INVOKABLE float getTriggerValue(int triggerIndex) const;
Q_INVOKABLE int getNumberOfJoysticks() const;
Q_INVOKABLE glm::vec2 getJoystickPosition(int joystickIndex) const;
Q_INVOKABLE int getNumberOfSpatialControls() const;
Q_INVOKABLE glm::vec3 getSpatialControlPosition(int controlIndex) const;
Q_INVOKABLE glm::vec3 getSpatialControlVelocity(int controlIndex) const;
Q_INVOKABLE glm::vec3 getSpatialControlNormal(int controlIndex) const;
Q_INVOKABLE glm::quat getSpatialControlRawRotation(int controlIndex) const;
Q_INVOKABLE const QVariantMap& getHardware() { return _hardware; }
Q_INVOKABLE const QVariantMap& getActions() { return _actions; }
Q_INVOKABLE const QVariantMap& getStandard() { return _standard; }
static QRegularExpression SANITIZE_NAME_EXPRESSION;
public slots:
virtual void update();
virtual void registerControllerTypes(QScriptEngine* engine) = 0;
private:
friend class MappingBuilderProxy;
friend class RouteBuilderProxy;
// FIXME move to unordered set / map
using MappingMap = std::map<QString, Mapping::Pointer>;
using MappingStack = std::list<Mapping::Pointer>;
using InputToEndpointMap = std::map<UserInputMapper::Input, Endpoint::Pointer>;
using EndpointSet = std::unordered_set<Endpoint::Pointer>;
using ValueMap = std::map<Endpoint::Pointer, float>;
using EndpointPair = std::pair<Endpoint::Pointer, Endpoint::Pointer>;
using EndpointPairMap = std::map<EndpointPair, Endpoint::Pointer>;
void update(Mapping::Pointer& mapping, EndpointSet& consumed);
float getValue(const Endpoint::Pointer& endpoint) const;
Endpoint::Pointer endpointFor(const QJSValue& endpoint);
Endpoint::Pointer endpointFor(const QScriptValue& endpoint);
Endpoint::Pointer endpointFor(const UserInputMapper::Input& endpoint);
Endpoint::Pointer compositeEndpointFor(Endpoint::Pointer first, Endpoint::Pointer second);
UserInputMapper::Input inputFor(const QString& inputName);
QVariantMap _hardware;
QVariantMap _actions;
QVariantMap _standard;
InputToEndpointMap _endpoints;
EndpointPairMap _compositeEndpoints;
ValueMap _overrideValues;
MappingMap _mappingsByName;
MappingStack _activeMappings;
};
}
#endif // hifi_AbstractControllerScriptingInterface_h

View file

@ -38,59 +38,59 @@ void StandardController::registerToUserInputMapper(UserInputMapper& mapper) {
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
// Buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::A), "A"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::B), "B"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::X), "X"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::Y), "Y"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "A"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "B"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "X"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Y"));
// DPad
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DU), "DU"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DD), "DD"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DL), "DL"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DR), "DR"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "DU"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "DD"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "DL"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "DR"));
// Bumpers
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LB), "LB"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RB), "RB"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "LB"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "RB"));
// Stick press
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LS), "LS"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RS), "RS"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "LS"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "RS"));
// Center buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::START), "Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::BACK), "Back"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::START), "Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Back"));
// Analog sticks
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LY), "LY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LX), "LX"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RY), "RY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RX), "RX"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LY), "LY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LX), "LX"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RY), "RY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RX), "RX"));
// Triggers
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LT), "LT"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RT), "RT"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "LT"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "RT"));
// Poses
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LeftPose), "LeftPose"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RightPose), "RightPose"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LEFT), "LeftPose"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RIGHT), "RightPose"));
// Aliases, PlayStation style names
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LB), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RB), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LT), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RT), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LS), "L3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RS), "R3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::BACK), "Select"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::A), "Cross"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::B), "Circle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::X), "Square"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::Y), "Triangle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DU), "Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DD), "Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DL), "Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DR), "Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "L3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "R3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Select"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "Cross"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "Circle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "Square"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Triangle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "Right"));
return availableInputs;
@ -108,14 +108,14 @@ void StandardController::registerToUserInputMapper(UserInputMapper& mapper) {
void StandardController::assignDefaultInputMapping(UserInputMapper& mapper) {
}
UserInputMapper::Input StandardController::makeInput(Controllers::StandardButtonChannel button) {
UserInputMapper::Input StandardController::makeInput(controller::StandardButtonChannel button) {
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
}
UserInputMapper::Input StandardController::makeInput(Controllers::StandardAxisChannel axis) {
UserInputMapper::Input StandardController::makeInput(controller::StandardAxisChannel axis) {
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
}
UserInputMapper::Input StandardController::makeInput(Controllers::StandardPoseChannel pose) {
UserInputMapper::Input StandardController::makeInput(controller::StandardPoseChannel pose) {
return UserInputMapper::Input(_deviceID, pose, UserInputMapper::ChannelType::POSE);
}

View file

@ -38,9 +38,9 @@ public:
StandardController() : InputDevice("Standard") {}
~StandardController();
UserInputMapper::Input makeInput(Controllers::StandardButtonChannel button);
UserInputMapper::Input makeInput(Controllers::StandardAxisChannel axis);
UserInputMapper::Input makeInput(Controllers::StandardPoseChannel pose);
UserInputMapper::Input makeInput(controller::StandardButtonChannel button);
UserInputMapper::Input makeInput(controller::StandardAxisChannel axis);
UserInputMapper::Input makeInput(controller::StandardPoseChannel pose);
private:
};

View file

@ -7,7 +7,7 @@
//
#pragma once
namespace Controllers {
namespace controller {
// Needs to match order and values of SDL_GameControllerButton
enum StandardButtonChannel {
@ -30,7 +30,8 @@ namespace Controllers {
DU,
DD,
DL,
DR
DR,
NUM_STANDARD_BUTTONS
};
// Needs to match order and values of SDL_GameControllerAxis
@ -43,13 +44,21 @@ namespace Controllers {
RY,
// Triggers
LT,
RT
RT,
NUM_STANDARD_AXES
};
// No correlation to SDL
enum StandardPoseChannel {
LeftPose = 0,
RightPose
LEFT = 0,
RIGHT,
HEAD,
NUM_STANDARD_POSES
};
enum StandardCounts {
TRIGGERS = 2,
ANALOG_STICKS = 2,
POSES = 2, // FIXME 3? if we want to expose the head?
};
}

View file

@ -12,9 +12,7 @@
#include "UserInputMapper.h"
#include "StandardController.h"
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(userInputMapper)
Q_LOGGING_CATEGORY(userInputMapper, "hifi.userInputMapper")
#include "Logging.h"
const UserInputMapper::Input UserInputMapper::Input::INVALID_INPUT = UserInputMapper::Input(UINT16_MAX);
const uint16_t UserInputMapper::Input::INVALID_DEVICE = INVALID_INPUT.getDevice();
@ -36,7 +34,7 @@ UserInputMapper::~UserInputMapper() {
bool UserInputMapper::registerDevice(uint16 deviceID, const DeviceProxy::Pointer& proxy){
proxy->_name += " (" + QString::number(deviceID) + ")";
_registeredDevices[deviceID] = proxy;
qCDebug(userInputMapper) << "Registered input device <" << proxy->_name << "> deviceID = " << deviceID;
qCDebug(controllers) << "Registered input device <" << proxy->_name << "> deviceID = " << deviceID;
return true;
}
@ -115,7 +113,7 @@ UserInputMapper::Input UserInputMapper::findDeviceInput(const QString& inputName
}
}
qCDebug(userInputMapper) << "Couldn\'t find InputChannel named <" << inputName << "> for device <" << deviceName << ">";
qCDebug(controllers) << "Couldn\'t find InputChannel named <" << inputName << "> for device <" << deviceName << ">";
} else if (deviceName == "Actions") {
deviceID = Input::ACTIONS_DEVICE;
@ -127,13 +125,13 @@ UserInputMapper::Input UserInputMapper::findDeviceInput(const QString& inputName
actionNum++;
}
qCDebug(userInputMapper) << "Couldn\'t find ActionChannel named <" << inputName << "> among actions";
qCDebug(controllers) << "Couldn\'t find ActionChannel named <" << inputName << "> among actions";
} else {
qCDebug(userInputMapper) << "Couldn\'t find InputDevice named <" << deviceName << ">";
qCDebug(controllers) << "Couldn\'t find InputDevice named <" << deviceName << ">";
}
} else {
qCDebug(userInputMapper) << "Couldn\'t understand <" << inputName << "> as a valid inputDevice.inputName";
qCDebug(controllers) << "Couldn\'t understand <" << inputName << "> as a valid inputDevice.inputName";
}
return Input();
@ -364,12 +362,12 @@ void UserInputMapper::assignDefaulActionScales() {
_actionStates[SHIFT] = 1.0f; // on
_actionStates[ACTION1] = 1.0f; // default
_actionStates[ACTION2] = 1.0f; // default
_actionStates[TranslateX] = 1.0f; // default
_actionStates[TranslateY] = 1.0f; // default
_actionStates[TranslateZ] = 1.0f; // default
_actionStates[Roll] = 1.0f; // default
_actionStates[Pitch] = 1.0f; // default
_actionStates[Yaw] = 1.0f; // default
_actionStates[TRANSLATE_X] = 1.0f; // default
_actionStates[TRANSLATE_Y] = 1.0f; // default
_actionStates[TRANSLATE_Z] = 1.0f; // default
_actionStates[ROLL] = 1.0f; // default
_actionStates[PITCH] = 1.0f; // default
_actionStates[YAW] = 1.0f; // default
}
// This is only necessary as long as the actions are hardcoded
@ -396,12 +394,12 @@ void UserInputMapper::createActionNames() {
_actionNames[ACTION2] = "ACTION2";
_actionNames[CONTEXT_MENU] = "CONTEXT_MENU";
_actionNames[TOGGLE_MUTE] = "TOGGLE_MUTE";
_actionNames[TranslateX] = "TranslateX";
_actionNames[TranslateY] = "TranslateY";
_actionNames[TranslateZ] = "TranslateZ";
_actionNames[Roll] = "Roll";
_actionNames[Pitch] = "Pitch";
_actionNames[Yaw] = "Yaw";
_actionNames[TRANSLATE_X] = "TranslateX";
_actionNames[TRANSLATE_Y] = "TranslateY";
_actionNames[TRANSLATE_Z] = "TranslateZ";
_actionNames[ROLL] = "Roll";
_actionNames[PITCH] = "Pitch";
_actionNames[YAW] = "Yaw";
}
void UserInputMapper::registerStandardDevice() {
@ -423,4 +421,4 @@ float UserInputMapper::DeviceProxy::getValue(const Input& input, int timestamp)
default:
return 0.0f;
}
}
}

View file

@ -152,44 +152,52 @@ public:
// Actions are the output channels of the Mapper, that's what the InputChannel map to
// For now the Actions are hardcoded, this is bad, but we will fix that in the near future
enum Action {
LONGITUDINAL_BACKWARD = 0,
LONGITUDINAL_FORWARD,
TRANSLATE_X = 0,
TRANSLATE_Y,
TRANSLATE_Z,
ROTATE_X, PITCH = ROTATE_X,
ROTATE_Y, YAW = ROTATE_Y,
ROTATE_Z, ROLL = ROTATE_Z,
LATERAL_LEFT,
LATERAL_RIGHT,
TRANSLATE_CAMERA_Z,
VERTICAL_DOWN,
VERTICAL_UP,
YAW_LEFT,
YAW_RIGHT,
PITCH_DOWN,
PITCH_UP,
BOOM_IN,
BOOM_OUT,
LEFT_HAND,
RIGHT_HAND,
LEFT_HAND_CLICK,
RIGHT_HAND_CLICK,
SHIFT,
ACTION1,
ACTION2,
CONTEXT_MENU,
TOGGLE_MUTE,
TranslateX,
TranslateY,
TranslateZ,
Roll,
Pitch,
Yaw,
SHIFT,
// Biseced aliases for TRANSLATE_Z
LONGITUDINAL_BACKWARD,
LONGITUDINAL_FORWARD,
// Biseced aliases for TRANSLATE_X
LATERAL_LEFT,
LATERAL_RIGHT,
// Biseced aliases for TRANSLATE_Y
VERTICAL_DOWN,
VERTICAL_UP,
// Biseced aliases for ROTATE_Y
YAW_LEFT,
YAW_RIGHT,
// Biseced aliases for ROTATE_X
PITCH_DOWN,
PITCH_UP,
// Biseced aliases for TRANSLATE_CAMERA_Z
BOOM_IN,
BOOM_OUT,
NUM_ACTIONS,
};

View file

@ -15,7 +15,7 @@
#include <QJSonArray>
#include "RouteBuilderProxy.h"
#include "../NewControllerScriptingInterface.h"
#include "../ScriptingInterface.h"
#include "../Logging.h"
using namespace controller;

View file

@ -21,12 +21,14 @@ class QJsonValue;
namespace controller {
class NewControllerScriptingInterface;
class ScriptingInterface;
// TODO migrate functionality to a MappingBuilder class and make the proxy defer to that
// (for easier use in both C++ and JS)
class MappingBuilderProxy : public QObject {
Q_OBJECT
public:
MappingBuilderProxy(NewControllerScriptingInterface& parent, Mapping::Pointer mapping)
MappingBuilderProxy(ScriptingInterface& parent, Mapping::Pointer mapping)
: _parent(parent), _mapping(mapping) { }
Q_INVOKABLE QObject* from(const QJSValue& source);
@ -48,7 +50,7 @@ protected:
QObject* from(const Endpoint::Pointer& source);
friend class RouteBuilderProxy;
NewControllerScriptingInterface& _parent;
ScriptingInterface& _parent;
Mapping::Pointer _mapping;

View file

@ -15,7 +15,7 @@
#include <GLMHelpers.h>
#include "MappingBuilderProxy.h"
#include "../NewControllerScriptingInterface.h"
#include "../ScriptingInterface.h"
#include "../Logging.h"
namespace controller {

View file

@ -20,12 +20,14 @@ class QJsonValue;
namespace controller {
class NewControllerScriptingInterface;
class ScriptingInterface;
// TODO migrate functionality to a RouteBuilder class and make the proxy defer to that
// (for easier use in both C++ and JS)
class RouteBuilderProxy : public QObject {
Q_OBJECT
public:
RouteBuilderProxy(NewControllerScriptingInterface& parent, Mapping::Pointer mapping, Route::Pointer route)
RouteBuilderProxy(ScriptingInterface& parent, Mapping::Pointer mapping, Route::Pointer route)
: _parent(parent), _mapping(mapping), _route(route) { }
Q_INVOKABLE void to(const QJSValue& destination);
@ -52,7 +54,7 @@ class RouteBuilderProxy : public QObject {
Mapping::Pointer _mapping;
Route::Pointer _route;
NewControllerScriptingInterface& _parent;
ScriptingInterface& _parent;
};
}

View file

@ -1,7 +1,7 @@
set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu procedural model model-networking script-engine render render-utils)
link_hifi_libraries(shared gpu procedural model model-networking script-engine controllers render render-utils)
target_bullet()

View file

@ -1,6 +1,6 @@
set(TARGET_NAME input-plugins)
setup_hifi_library()
link_hifi_libraries(shared plugins gpu render-utils)
link_hifi_libraries(shared plugins controllers)
GroupSources("src/input-plugins")

View file

@ -23,7 +23,7 @@ InputPluginList getInputPlugins() {
new KeyboardMouseDevice(),
new SDL2Manager(),
new SixenseManager(),
//new ViveControllerManager(),
new ViveControllerManager(),
nullptr
};

View file

@ -1,167 +1,164 @@
//
// Joystick.cpp
// input-plugins/src/input-plugins
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
#include <glm/glm.hpp>
#include "Joystick.h"
#include "StandardControls.h"
const float CONTROLLER_THRESHOLD = 0.3f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
InputDevice(name),
_sdlGameController(sdlGameController),
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
_instanceId(instanceId)
{
}
#endif
Joystick::~Joystick() {
closeJoystick();
}
void Joystick::closeJoystick() {
#ifdef HAVE_SDL2
SDL_GameControllerClose(_sdlGameController);
#endif
}
void Joystick::update(float deltaTime, bool jointsCaptured) {
for (auto axisState : _axisStateMap) {
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
_axisStateMap[axisState.first] = 0.0f;
}
}
}
void Joystick::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
#ifdef HAVE_SDL2
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
_axisStateMap[makeInput((Controllers::StandardAxisChannel)axis).getChannel()] = (float)event.value / MAX_AXIS;
}
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
auto input = makeInput((Controllers::StandardButtonChannel)event.button);
bool newValue = event.state == SDL_PRESSED;
if (newValue) {
_buttonPressedMap.insert(input.getChannel());
} else {
_buttonPressedMap.erase(input.getChannel());
}
}
#endif
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
// Grab the current free device ID
_deviceID = mapper.getFreeDeviceID();
auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
// Buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::A), "A"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::B), "B"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::X), "X"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::Y), "Y"));
// DPad
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DU), "DU"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DD), "DD"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DL), "DL"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DR), "DR"));
// Bumpers
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LB), "LB"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RB), "RB"));
// Stick press
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LS), "LS"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RS), "RS"));
// Center buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::START), "Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::BACK), "Back"));
// Analog sticks
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LY), "LY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LX), "LX"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RY), "RY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RX), "RX"));
// Triggers
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LT), "LT"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RT), "RT"));
// Aliases, PlayStation style names
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LB), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RB), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LT), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RT), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::LS), "L3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::RS), "R3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::BACK), "Select"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::A), "Cross"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::B), "Circle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::X), "Square"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::Y), "Triangle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DU), "Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DD), "Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DL), "Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Controllers::DR), "Right"));
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
mapper.removeAllInputChannelsForDevice(_deviceID);
this->assignDefaultInputMapping(mapper);
return true;
};
mapper.registerDevice(_deviceID, proxy);
}
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
#ifdef HAVE_SDL2
const float JOYSTICK_MOVE_SPEED = 1.0f;
const float DPAD_MOVE_SPEED = 0.5f;
const float JOYSTICK_YAW_SPEED = 0.5f;
const float JOYSTICK_PITCH_SPEED = 0.25f;
const float BOOM_SPEED = 0.1f;
#endif
}
UserInputMapper::Input Joystick::makeInput(Controllers::StandardButtonChannel button) {
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
}
UserInputMapper::Input Joystick::makeInput(Controllers::StandardAxisChannel axis) {
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
}
//
// Joystick.cpp
// input-plugins/src/input-plugins
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Joystick.h"
#include <limits>
#include <glm/glm.hpp>
const float CONTROLLER_THRESHOLD = 0.3f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
InputDevice(name),
_sdlGameController(sdlGameController),
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
_instanceId(instanceId)
{
}
#endif
Joystick::~Joystick() {
closeJoystick();
}
void Joystick::closeJoystick() {
#ifdef HAVE_SDL2
SDL_GameControllerClose(_sdlGameController);
#endif
}
void Joystick::update(float deltaTime, bool jointsCaptured) {
for (auto axisState : _axisStateMap) {
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
_axisStateMap[axisState.first] = 0.0f;
}
}
}
void Joystick::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
#ifdef HAVE_SDL2
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
_axisStateMap[makeInput((controller::StandardAxisChannel)axis).getChannel()] = (float)event.value / MAX_AXIS;
}
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
auto input = makeInput((controller::StandardButtonChannel)event.button);
bool newValue = event.state == SDL_PRESSED;
if (newValue) {
_buttonPressedMap.insert(input.getChannel());
} else {
_buttonPressedMap.erase(input.getChannel());
}
}
#endif
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
// Grab the current free device ID
_deviceID = mapper.getFreeDeviceID();
auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
// Buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "A"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "B"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "X"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Y"));
// DPad
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "DU"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "DD"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "DL"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "DR"));
// Bumpers
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "LB"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "RB"));
// Stick press
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "LS"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "RS"));
// Center buttons
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::START), "Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Back"));
// Analog sticks
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LY), "LY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LX), "LX"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RY), "RY"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RX), "RX"));
// Triggers
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "LT"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "RT"));
// Aliases, PlayStation style names
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "L3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "R3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Select"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "Cross"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "Circle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "Square"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Triangle"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "Right"));
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
mapper.removeAllInputChannelsForDevice(_deviceID);
this->assignDefaultInputMapping(mapper);
return true;
};
mapper.registerDevice(_deviceID, proxy);
}
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
#ifdef HAVE_SDL2
const float JOYSTICK_MOVE_SPEED = 1.0f;
const float DPAD_MOVE_SPEED = 0.5f;
const float JOYSTICK_YAW_SPEED = 0.5f;
const float JOYSTICK_PITCH_SPEED = 0.25f;
const float BOOM_SPEED = 0.1f;
#endif
}
UserInputMapper::Input Joystick::makeInput(controller::StandardButtonChannel button) {
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
}
UserInputMapper::Input Joystick::makeInput(controller::StandardAxisChannel axis) {
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
}

View file

@ -1,73 +1,73 @@
//
// Joystick.h
// input-plugins/src/input-plugins
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Joystick_h
#define hifi_Joystick_h
#include <qobject.h>
#include <qvector.h>
#ifdef HAVE_SDL2
#include <SDL.h>
#undef main
#endif
#include "InputDevice.h"
#include "StandardControls.h"
class Joystick : public QObject, public InputDevice {
Q_OBJECT
Q_PROPERTY(QString name READ getName)
#ifdef HAVE_SDL2
Q_PROPERTY(int instanceId READ getInstanceId)
#endif
public:
const QString& getName() const { return _name; }
// Device functions
virtual void registerToUserInputMapper(UserInputMapper& mapper) override;
virtual void assignDefaultInputMapping(UserInputMapper& mapper) override;
virtual void update(float deltaTime, bool jointsCaptured) override;
virtual void focusOutEvent() override;
Joystick() : InputDevice("Joystick") {}
~Joystick();
UserInputMapper::Input makeInput(Controllers::StandardButtonChannel button);
UserInputMapper::Input makeInput(Controllers::StandardAxisChannel axis);
#ifdef HAVE_SDL2
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
#endif
void closeJoystick();
#ifdef HAVE_SDL2
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
#endif
#ifdef HAVE_SDL2
int getInstanceId() const { return _instanceId; }
#endif
private:
#ifdef HAVE_SDL2
SDL_GameController* _sdlGameController;
SDL_Joystick* _sdlJoystick;
SDL_JoystickID _instanceId;
#endif
};
#endif // hifi_Joystick_h
//
// Joystick.h
// input-plugins/src/input-plugins
//
// Created by Stephen Birarda on 2014-09-23.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Joystick_h
#define hifi_Joystick_h
#include <qobject.h>
#include <qvector.h>
#ifdef HAVE_SDL2
#include <SDL.h>
#undef main
#endif
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
class Joystick : public QObject, public InputDevice {
Q_OBJECT
Q_PROPERTY(QString name READ getName)
#ifdef HAVE_SDL2
Q_PROPERTY(int instanceId READ getInstanceId)
#endif
public:
const QString& getName() const { return _name; }
// Device functions
virtual void registerToUserInputMapper(UserInputMapper& mapper) override;
virtual void assignDefaultInputMapping(UserInputMapper& mapper) override;
virtual void update(float deltaTime, bool jointsCaptured) override;
virtual void focusOutEvent() override;
Joystick() : InputDevice("Joystick") {}
~Joystick();
UserInputMapper::Input makeInput(controller::StandardButtonChannel button);
UserInputMapper::Input makeInput(controller::StandardAxisChannel axis);
#ifdef HAVE_SDL2
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
#endif
void closeJoystick();
#ifdef HAVE_SDL2
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
#endif
#ifdef HAVE_SDL2
int getInstanceId() const { return _instanceId; }
#endif
private:
#ifdef HAVE_SDL2
SDL_GameController* _sdlGameController;
SDL_Joystick* _sdlJoystick;
SDL_JoystickID _instanceId;
#endif
};
#endif // hifi_Joystick_h

View file

@ -16,7 +16,7 @@
#include <QtCore/QPoint>
#include "InputDevice.h"
#include <controllers/InputDevice.h>
#include "InputPlugin.h"
class QTouchEvent;

View file

@ -16,9 +16,9 @@
#include <SDL.h>
#endif
#include "InputPlugin.h"
#include "UserInputMapper.h"
#include <controllers/UserInputMapper.h>
#include "InputPlugin.h"
#include "Joystick.h"
class SDL2Manager : public InputPlugin {

View file

@ -24,8 +24,9 @@
#endif
#include <controllers/InputDevice.h>
#include "InputPlugin.h"
#include "InputDevice.h"
class QLibrary;

View file

@ -19,7 +19,7 @@
#include <model/Geometry.h>
#include <gpu/Texture.h>
#include "InputDevice.h"
#include <controllers/InputDevice.h>
#include "InputPlugin.h"
#include <RenderArgs.h>
#include <render/Scene.h>

View file

@ -24,7 +24,7 @@ void AssetResourceRequest::doSend() {
// Make request to atp
auto assetClient = DependencyManager::get<AssetClient>();
auto parts = _url.path().split(".", QString::SkipEmptyParts);
auto hash = parts[0];
auto hash = parts.length() > 0 ? parts[0] : "";
auto extension = parts.length() > 1 ? parts[1] : "";
if (hash.length() != SHA256_HASH_HEX_LENGTH) {

View file

@ -1,3 +1,3 @@
set(TARGET_NAME script-engine)
setup_hifi_library(Gui Network Script WebSockets Widgets)
link_hifi_libraries(shared networking octree gpu procedural model model-networking fbx entities animation audio physics)
link_hifi_libraries(shared networking octree gpu procedural model model-networking fbx entities controllers animation audio physics)

View file

@ -1,125 +0,0 @@
//
// AbstractControllerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AbstractControllerScriptingInterface_h
#define hifi_AbstractControllerScriptingInterface_h
#include <QtCore/QObject>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include "HFActionEvent.h"
#include "KeyEvent.h"
#include "MouseEvent.h"
#include "SpatialEvent.h"
#include "TouchEvent.h"
#include "WheelEvent.h"
class ScriptEngine;
class AbstractInputController : public QObject {
Q_OBJECT
public:
typedef unsigned int Key;
virtual void update() = 0;
virtual Key getKey() const = 0;
public slots:
virtual bool isActive() const = 0;
virtual glm::vec3 getAbsTranslation() const = 0;
virtual glm::quat getAbsRotation() const = 0;
virtual glm::vec3 getLocTranslation() const = 0;
virtual glm::quat getLocRotation() const = 0;
signals:
void spatialEvent(const SpatialEvent& event);
};
/// handles scripting of input controller commands from JS
class AbstractControllerScriptingInterface : public QObject {
Q_OBJECT
public slots:
virtual void registerControllerTypes(ScriptEngine* engine) = 0;
virtual bool isPrimaryButtonPressed() const = 0;
virtual glm::vec2 getPrimaryJoystickPosition() const = 0;
virtual int getNumberOfButtons() const = 0;
virtual bool isButtonPressed(int buttonIndex) const = 0;
virtual int getNumberOfTriggers() const = 0;
virtual float getTriggerValue(int triggerIndex) const = 0;
virtual int getNumberOfJoysticks() const = 0;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const = 0;
virtual int getNumberOfSpatialControls() const = 0;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const = 0;
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const = 0;
virtual void captureKeyEvents(const KeyEvent& event) = 0;
virtual void releaseKeyEvents(const KeyEvent& event) = 0;
virtual void captureMouseEvents() = 0;
virtual void releaseMouseEvents() = 0;
virtual void captureTouchEvents() = 0;
virtual void releaseTouchEvents() = 0;
virtual void captureWheelEvents() = 0;
virtual void releaseWheelEvents() = 0;
virtual void captureActionEvents() = 0;
virtual void releaseActionEvents() = 0;
virtual void captureJoystick(int joystickIndex) = 0;
virtual void releaseJoystick(int joystickIndex) = 0;
virtual glm::vec2 getViewportDimensions() const = 0;
virtual AbstractInputController* createInputController( const QString& category, const QString& tracker ) = 0;
signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
void actionStartEvent(const HFActionEvent& event);
void actionEndEvent(const HFActionEvent& event);
void backStartEvent();
void backEndEvent();
void mouseMoveEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mousePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseDoublePressEvent(const MouseEvent& event, unsigned int deviceID = 0);
void mouseReleaseEvent(const MouseEvent& event, unsigned int deviceID = 0);
void touchBeginEvent(const TouchEvent& event);
void touchEndEvent(const TouchEvent& event);
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
void actionEvent(int action, float state);
};
#endif // hifi_AbstractControllerScriptingInterface_h

View file

@ -12,7 +12,10 @@
#ifndef hifi_AbstractScriptingServicesInterface_h
#define hifi_AbstractScriptingServicesInterface_h
class AbstractControllerScriptingInterface;
namespace controller {
class ScriptingInterface;
}
class Transform;
class ScriptEngine;
class QThread;
@ -22,7 +25,7 @@ class AbstractScriptingServicesInterface {
public:
/// Returns the controller interface for the application
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() = 0;
virtual controller::ScriptingInterface* getControllerScriptingInterface() = 0;
/// Registers application specific services with a script engine.
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) = 0;

View file

@ -76,16 +76,16 @@ void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
out = qobject_cast<AvatarData*>(object.toQObject());
}
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, AbstractInputController* const &in) {
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
return engine->newQObject(in);
}
void inputControllerFromScriptValue(const QScriptValue &object, AbstractInputController* &out) {
out = qobject_cast<AbstractInputController*>(object.toQObject());
void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
out = qobject_cast<controller::InputController*>(object.toQObject());
}
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString,
AbstractControllerScriptingInterface* controllerScriptingInterface, bool wantSignals) :
controller::ScriptingInterface* controllerScriptingInterface, bool wantSignals) :
_scriptContents(scriptContents),
_isFinished(false),
@ -93,7 +93,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
_isInitialized(false),
_timerFunctionMap(),
_wantSignals(wantSignals),
_controllerScriptingInterface(controllerScriptingInterface),
_controllerScriptingInterface(controllerScriptingInterface),
_fileNameString(fileNameString),
_quatLibrary(),
_vec3Library(),

View file

@ -26,8 +26,10 @@
#include <LimitedNodeList.h>
#include <EntityItemID.h>
#include <EntitiesScriptEngineProvider.h>
#include <controllers/ScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
#include "MouseEvent.h"
#include "ArrayBufferClass.h"
#include "AudioScriptingInterface.h"
#include "Quat.h"
@ -53,7 +55,7 @@ class ScriptEngine : public QScriptEngine, public ScriptUser, public EntitiesScr
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT,
const QString& fileNameString = QString(""),
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL,
controller::ScriptingInterface* controllerScriptingInterface = nullptr,
bool wantSignals = true);
~ScriptEngine();
@ -182,7 +184,7 @@ private:
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
AbstractControllerScriptingInterface* _controllerScriptingInterface;
controller::ScriptingInterface* _controllerScriptingInterface;
QString _fileNameString;
Quat _quatLibrary;
Vec3 _vec3Library;

View file

@ -8,17 +8,17 @@ import "./controls"
Column {
id: root
property var actions: NewControllers.Actions
property var standard: NewControllers.Standard
property var actions: Controllers.Actions
property var standard: Controllers.Standard
property var testMapping: null
property var xbox: null
Component.onCompleted: {
var patt = /^X360Controller/;
for (var prop in NewControllers.Hardware) {
for (var prop in Controllers.Hardware) {
if(patt.test(prop)) {
root.xbox = NewControllers.Hardware[prop]
root.xbox = Controllers.Hardware[prop]
break
}
}
@ -29,7 +29,7 @@ Column {
Timer {
interval: 50; running: true; repeat: true
onTriggered: {
NewControllers.update();
Controllers.update();
}
}
@ -38,7 +38,7 @@ Column {
Button {
text: "Default Mapping"
onClicked: {
var mapping = NewControllers.newMapping("Default");
var mapping = Controllers.newMapping("Default");
mapping.from(xbox.A).to(standard.A);
mapping.from(xbox.B).to(standard.B);
mapping.from(xbox.X).to(standard.X);
@ -59,7 +59,7 @@ Column {
mapping.from(xbox.RX).to(standard.RX);
mapping.from(xbox.LT).to(standard.LT);
mapping.from(xbox.RT).to(standard.RT);
NewControllers.enableMapping("Default");
Controllers.enableMapping("Default");
enabled = false;
text = "Built"
}
@ -68,16 +68,35 @@ Column {
Button {
text: "Build Mapping"
onClicked: {
var mapping = NewControllers.newMapping();
var mapping = Controllers.newMapping();
// Inverting a value
mapping.from(xbox.RY).invert().to(standard.RY);
// Assigning a value from a function
mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX);
// Constrainting a value to -1, 0, or 1, with a deadzone
mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY);
mapping.join(standard.LB, standard.RB).pulse(0.5).to(actions.Yaw);
// change join to makeAxis
mapping.join(standard.LB, standard.RB).to(actions.Yaw);
mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT);
mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT);
// mapping.modifier(keyboard.Ctrl).scale(2.0)
// mapping.from(keyboard.A).to(actions.TranslateLeft)
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.A, keyboard.Shift, keyboard.Ctrl).scale(2.0).to(actions.TurnLeft)
// // First loopbacks
// // Then non-loopbacks by constraint level (number of inputs)
// mapping.from(xbox.RX).deadZone(0.2).to(xbox.RX)
// mapping.from(standard.RB, standard.LB, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
// mapping.from(keyboard.W).when(keyboard.Shift).to(actions.Forward)
testMapping = mapping;
enabled = false
text = "Built"
@ -105,7 +124,7 @@ Column {
Row {
spacing: 8
ScrollingGraph {
controlId: NewControllers.Actions.Yaw
controlId: Controllers.Actions.Yaw
label: "Yaw"
min: -3.0
max: 3.0
@ -113,7 +132,7 @@ Column {
}
ScrollingGraph {
controlId: NewControllers.Actions.YAW_LEFT
controlId: Controllers.Actions.YAW_LEFT
label: "Yaw Left"
min: -3.0
max: 3.0
@ -121,7 +140,7 @@ Column {
}
ScrollingGraph {
controlId: NewControllers.Actions.YAW_RIGHT
controlId: Controllers.Actions.YAW_RIGHT
label: "Yaw Right"
min: -3.0
max: 3.0

View file

@ -13,7 +13,7 @@ Item {
property color color: 'black'
function update() {
value = NewControllers.getValue(controlId);
value = Controllers.getValue(controlId);
canvas.requestPaint();
}

View file

@ -15,8 +15,8 @@ Item {
function update() {
value = Qt.vector2d(
NewControllers.getValue(controlIds[0]),
NewControllers.getValue(controlIds[1])
Controllers.getValue(controlIds[0]),
Controllers.getValue(controlIds[1])
);
canvas.requestPaint();
}

View file

@ -22,7 +22,7 @@ Item {
property string label: ""
function update() {
value = NewControllers.getValue(controlId);
value = Controllers.getValue(controlId);
canvas.requestPaint();
}

View file

@ -15,7 +15,7 @@ Item {
Timer {
interval: 50; running: true; repeat: true
onTriggered: {
root.value = NewControllers.getValue(root.controlId);
root.value = Controllers.getValue(root.controlId);
canvas.requestPaint();
}
}

View file

@ -38,10 +38,10 @@
#include <plugins/PluginManager.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/KeyboardMouseDevice.h>
#include <controllers/NewControllerScriptingInterface.h>
#include <controllers/ScriptingInterface.h>
#include <DependencyManager.h>
#include <input-plugins/UserInputMapper.h>
#include <controllers/UserInputMapper.h>
const QString& getQmlDir() {
static QString dir;
@ -79,16 +79,39 @@ public:
virtual const DisplayPlugin* getActiveDisplayPlugin() const override { return nullptr; }
};
class MyControllerScriptingInterface : public controller::ScriptingInterface {
public:
virtual void registerControllerTypes(QScriptEngine* engine) {};
};
int main(int argc, char** argv) {
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
for (auto path : qApp->libraryPaths()) {
qDebug() << path;
}
for (auto path : qApp->libraryPaths()) {
qDebug() << path;
}
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [] {
static float last = secTimestampNow();
float now = secTimestampNow();
float delta = now - last;
last = now;
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
inputPlugin->pluginUpdate(delta, false);
}
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->update(delta);
});
timer.start(50);
{
DependencyManager::set<UserInputMapper>();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
@ -100,17 +123,9 @@ int main(int argc, char** argv) {
keyboardMouseDevice->registerToUserInputMapper(*userInputMapper);
}
}
//new PluginContainerProxy();
auto rootContext = engine.rootContext();
auto controllers = new NewControllerScriptingInterface();
rootContext->setContextProperty("NewControllers", controllers);
QVariantMap map;
map.insert("Hardware", controllers->property("Hardware"));
map.insert("Actions", controllers->property("Actions"));
rootContext->setContextProperty("ControllerIds", map);
rootContext->setContextProperty("Controllers", new MyControllerScriptingInterface());
}
engine.load(getQmlDir() + "main.qml");
app.exec();

View file

@ -319,6 +319,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -378,7 +381,8 @@
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
var RESET_DISTANCE = 1;
var MINIMUM_MOVE_LENGTH = 0.05;
var RESET_DISTANCE = 0.5;
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
var NUMBER_OF_TARGETS = 6;
var TARGETS_PER_ROW = 3;
@ -392,7 +396,6 @@
var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
var startPosition = {
x: 548.68,
y: 497.30,
@ -413,6 +416,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
});
@ -421,6 +427,8 @@
var originalPositions = [];
var lastPositions = [];
function addTargets() {
var i;
var row = -1;
@ -437,6 +445,7 @@
position.y = startPosition.y - (row * VERTICAL_SPACING);
originalPositions.push(position);
lastPositions.push(position);
var targetProperties = {
name: 'Target',
@ -452,6 +461,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
};
@ -468,7 +480,11 @@
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
lastPositions[index] = currentPosition;
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
Entities.deleteEntity(target);
@ -486,11 +502,14 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
};
var target = Entities.addEntity(targetProperties);
targets[index] = target;
targets[index] = Entities.addEntity(targetProperties);
}
});
@ -548,6 +567,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
});
@ -583,7 +605,11 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -851,6 +877,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
};
@ -940,6 +969,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1014,6 +1046,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1053,6 +1088,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1090,6 +1128,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1126,6 +1167,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});

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