Adding comment for clarification, formatting comment style

This commit is contained in:
Alexia Mandeville 2018-05-25 10:42:56 -07:00
parent 5540561730
commit cdf56d3c6d

View file

@ -19,7 +19,7 @@
var EMOTE_ANIMATIONS = ['Cry', 'Surprised', 'Dance', 'Cheer', 'Wave', 'Fall', 'Point', 'Clap', 'Sit1', 'Sit2', 'Sit3', 'Love'];
var ANIMATIONS = Array();
var eventMappingName = "io.highfidelity.away"; // restoreAnimation on hand controller button events, too.
var eventMappingName = "io.highfidelity.away"; // restoreAnimation on hand controller button events, too
var eventMapping = Controller.newMapping(eventMappingName);
EMOTE_ANIMATIONS.forEach(function (name) {
@ -40,8 +40,8 @@ var MSEC_PER_SEC = 1000;
var onEmoteScreen = false;
var button;
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var activeTimer = false; // used to cancel active timer if a user plays an amimation while another animation is playing
var activeEmote = false; // to keep track of the currently playing emote
var activeTimer = false; // Used to cancel active timer if a user plays an animation while another animation is playing
var activeEmote = false; // To keep track of the currently playing emote
button = tablet.addButton({
icon: "icons/tablet-icons/EmoteAppIcon.svg",
@ -79,8 +79,8 @@ function onWebEventReceived(event) {
Script.clearTimeout(activeTimer);
}
// if the activeEmote is different from the chosen emote, then play the new emote. Other wise,
// this is a second click on the same emote as the activeEmote, and we will just stop it.
// If the activeEmote is different from the chosen emote, then play the new emote. Other wise,
// This is a second click on the same emote as the activeEmote, and we will just stop it.
if (activeEmote !== emoteName) {
activeEmote = emoteName;
@ -97,7 +97,7 @@ function onWebEventReceived(event) {
MyAvatar.overrideAnimation(ANIMATIONS[emoteName].url, FPS, false, 0, frameCount);
// non-looping return
// Non-looping return
} else if (emoteName === "Love" || emoteName === "Surprised" || emoteName === "Cry" || emoteName === "Point"){
MyAvatar.overrideAnimation(ANIMATIONS[emoteName].url, FPS, false, 0, frameCount);
@ -108,7 +108,7 @@ function onWebEventReceived(event) {
activeEmote = false;
}, timeOut);
} else { // looping
} else { // Looping
MyAvatar.overrideAnimation(ANIMATIONS[emoteName].url, FPS, true, 0, frameCount);
@ -123,11 +123,13 @@ function onWebEventReceived(event) {
}
}
// If a user provides input, end the emote animation and restore the navigation animation states (idle, walk, run)
function restoreAnimation() {
MyAvatar.restoreAnimation();
}
Controller.keyPressEvent.connect(restoreAnimation);
// Note peek() so as to not interfere with other mappings.
eventMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(restoreAnimation);
eventMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(restoreAnimation);