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Allow local echo when audio input and output devices have different sample rates
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parent
b0ace1c098
commit
cabe9eab81
2 changed files with 30 additions and 14 deletions
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@ -291,6 +291,7 @@ AudioClient::AudioClient() :
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_inputToNetworkResampler(NULL),
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_networkToOutputResampler(NULL),
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_localToOutputResampler(NULL),
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_loopbackResampler(NULL),
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_audioLimiter(AudioConstants::SAMPLE_RATE, OUTPUT_CHANNEL_COUNT),
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_outgoingAvatarAudioSequenceNumber(0),
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_audioOutputIODevice(_localInjectorsStream, _receivedAudioStream, this),
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@ -762,6 +763,11 @@ void AudioClient::stop() {
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qCDebug(audioclient) << "AudioClient::stop(), requesting switchOutputToAudioDevice() to shut down";
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switchOutputToAudioDevice(QAudioDeviceInfo(), true);
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if (_loopbackResampler) {
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delete _loopbackResampler;
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_loopbackResampler = NULL;
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}
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// Stop triggering the checks
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QObject::disconnect(_checkPeakValuesTimer, &QTimer::timeout, nullptr, nullptr);
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QObject::disconnect(_checkDevicesTimer, &QTimer::timeout, nullptr, nullptr);
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@ -1085,13 +1091,6 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
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return;
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}
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// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
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// multimedia OS they should be. If there is a device that this is not true for, we can
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// add back support to do resampling.
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if (_inputFormat.sampleRate() != _outputFormat.sampleRate()) {
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return;
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}
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// if this person wants local loopback add that to the locally injected audio
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// if there is reverb apply it to local audio and substract the origin samples
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@ -1108,21 +1107,30 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
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}
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}
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// if required, create loopback resampler
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if (_inputFormat.sampleRate() != _outputFormat.sampleRate() && !_loopbackResampler) {
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qCDebug(audioclient) << "Resampling" << _inputFormat.sampleRate() << "to" << _outputFormat.sampleRate() << "for audio loopback.";
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int channelCount = (_inputFormat.channelCount() == 2 && _outputFormat.channelCount() == 2) ? 2 : 1;
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_loopbackResampler = new AudioSRC(_inputFormat.sampleRate(), _outputFormat.sampleRate(), channelCount);
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}
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static QByteArray loopBackByteArray;
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int numInputSamples = inputByteArray.size() / AudioConstants::SAMPLE_SIZE;
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int numLoopbackSamples = (numInputSamples * OUTPUT_CHANNEL_COUNT) / _inputFormat.channelCount();
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int numInputFrames = numInputSamples / _inputFormat.channelCount();
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int numLoopbackFrames = (numInputFrames * _outputFormat.sampleRate() + _inputFormat.sampleRate() - 1) / _inputFormat.sampleRate();
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int numLoopbackSamples = numLoopbackFrames * OUTPUT_CHANNEL_COUNT;
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loopBackByteArray.resize(numLoopbackSamples * AudioConstants::SAMPLE_SIZE);
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int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
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int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
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// upmix mono to stereo
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if (!sampleChannelConversion(inputSamples, loopbackSamples, numInputSamples, _inputFormat.channelCount(), OUTPUT_CHANNEL_COUNT)) {
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// no conversion, just copy the samples
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memcpy(loopbackSamples, inputSamples, numInputSamples * AudioConstants::SAMPLE_SIZE);
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}
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possibleResampling(_loopbackResampler,
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inputSamples, loopbackSamples,
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numInputSamples, numLoopbackSamples,
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_inputFormat.channelCount(), OUTPUT_CHANNEL_COUNT);
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// apply stereo reverb at the source, to the loopback audio
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if (!_shouldEchoLocally && hasReverb) {
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@ -1892,15 +1900,22 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo outputDeviceI
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_outputDeviceInfo = QAudioDeviceInfo();
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}
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// cleanup any resamplers
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if (_networkToOutputResampler) {
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// if we were using an input to network resampler, delete it here
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delete _networkToOutputResampler;
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_networkToOutputResampler = NULL;
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}
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if (_localToOutputResampler) {
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delete _localToOutputResampler;
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_localToOutputResampler = NULL;
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}
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if (_loopbackResampler) {
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delete _loopbackResampler;
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_loopbackResampler = NULL;
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}
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if (isShutdownRequest) {
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qCDebug(audioclient) << "The audio output device has shut down.";
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return true;
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@ -390,6 +390,7 @@ private:
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AudioSRC* _inputToNetworkResampler;
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AudioSRC* _networkToOutputResampler;
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AudioSRC* _localToOutputResampler;
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AudioSRC* _loopbackResampler;
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// for network audio (used by network audio thread)
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int16_t _networkScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
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