From ca4a23e5322fd5a7a72ae0ee0bbbd3a2212dbb3c Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 14 Aug 2014 09:21:15 -0700 Subject: [PATCH] use "visible joint positions" for MyAvatar only --- interface/src/avatar/SkeletonModel.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index 24acd8d2e3..29c4e2cc52 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -432,7 +432,8 @@ bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const { } bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const { - if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) { + if (_owningAvatar->isMyAvatar() && + Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) { return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition); } return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);