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Merge pull request #111 from overte-org/fix-windowsmr-fullbody
Add full body tracking for Windows MR headsets on SteamVR
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commit
ca142c2ff3
2 changed files with 3 additions and 3 deletions
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@ -27,7 +27,7 @@ Item {
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width: parent.width
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property string title: "Controls"
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property var openVRDevices: ["HTC Vive", "Valve Index", "Valve HMD", "Valve"]
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property var openVRDevices: ["HTC Vive", "Valve Index", "Valve HMD", "Valve", "WindowsMR"]
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HifiConstants { id: hifi }
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@ -1045,8 +1045,8 @@ Flickable {
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var hmdDesktopPosition = settings["hmdDesktopTracking"];
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var eyeTrackingEnabled = settings["eyeTrackingEnabled"];
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armCircumference.realValue = settings.armCircumference;
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shoulderWidth.realValue = settings.shoulderWidth;
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armCircumference.realValue = settings["armCircumference"];
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shoulderWidth.realValue = settings["shoulderWidth"];
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if (HmdHead) {
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headBox.checked = true;
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