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wire up collision signals
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parent
bb0479b466
commit
c7d544cd58
4 changed files with 15 additions and 4 deletions
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@ -1851,6 +1851,13 @@ void Application::init() {
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_entityCollisionSystem.init(&_entityEditSender, _entities.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
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// connect the _entityCollisionSystem to our script engine's EntityScriptingInterface
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connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithVoxel,
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ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithVoxel);
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connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
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ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
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_entityClipboardRenderer.init();
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_entityClipboardRenderer.setViewFrustum(getViewFrustum());
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_entityClipboardRenderer.setTree(&_entityClipboard);
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@ -66,7 +66,7 @@ void EntityCollisionSystem::checkEntity(EntityItem* entity) {
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void EntityCollisionSystem::emitGlobalEntityCollisionWithVoxel(EntityItem* entity,
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VoxelDetail* voxelDetails, const CollisionInfo& collision) {
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EntityItemID entityItemID = entity->getEntityItemID();
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emit EntityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
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emit entityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
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}
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void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* entityA,
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@ -74,7 +74,7 @@ void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* enti
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EntityItemID idA = entityA->getEntityItemID();
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EntityItemID idB = entityB->getEntityItemID();
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emit EntityCollisionWithEntity(idA, idB, collision);
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emit entityCollisionWithEntity(idA, idB, collision);
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}
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void EntityCollisionSystem::updateCollisionWithVoxels(EntityItem* entity) {
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@ -54,8 +54,8 @@ public:
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void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
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signals:
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void EntityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
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void EntityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
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void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
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void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
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private:
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void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo);
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@ -97,6 +97,10 @@ public slots:
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Q_INVOKABLE void dumpTree() const;
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signals:
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void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const CollisionInfo& collision);
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void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& collision);
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private:
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void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);
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