Merge pull request #9754 from hyperlogic/feature/fingers-on-tablet

Touch the tablet with your finger
This commit is contained in:
Seth Alves 2017-03-04 11:58:47 -08:00 committed by GitHub
commit c677326025
11 changed files with 322 additions and 75 deletions

View file

@ -549,6 +549,7 @@ const float DEFAULT_DESKTOP_TABLET_SCALE_PERCENT = 75.0f;
const bool DEFAULT_DESKTOP_TABLET_BECOMES_TOOLBAR = true;
const bool DEFAULT_HMD_TABLET_BECOMES_TOOLBAR = false;
const bool DEFAULT_TABLET_VISIBLE_TO_OTHERS = false;
const bool DEFAULT_PREFER_AVATAR_FINGER_OVER_STYLUS = false;
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bool runServer, QString runServerPathOption) :
QApplication(argc, argv),
@ -572,6 +573,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_desktopTabletBecomesToolbarSetting("desktopTabletBecomesToolbar", DEFAULT_DESKTOP_TABLET_BECOMES_TOOLBAR),
_hmdTabletBecomesToolbarSetting("hmdTabletBecomesToolbar", DEFAULT_HMD_TABLET_BECOMES_TOOLBAR),
_tabletVisibleToOthersSetting("tabletVisibleToOthers", DEFAULT_TABLET_VISIBLE_TO_OTHERS),
_preferAvatarFingerOverStylusSetting("preferAvatarFingerOverStylus", DEFAULT_PREFER_AVATAR_FINGER_OVER_STYLUS),
_constrainToolbarPosition("toolbar/constrainToolbarToCenterX", true),
_scaleMirror(1.0f),
_rotateMirror(0.0f),
@ -2362,6 +2364,10 @@ void Application::setTabletVisibleToOthersSetting(bool value) {
updateSystemTabletMode();
}
void Application::setPreferAvatarFingerOverStylus(bool value) {
_preferAvatarFingerOverStylusSetting.set(value);
}
void Application::setSettingConstrainToolbarPosition(bool setting) {
_constrainToolbarPosition.set(setting);
DependencyManager::get<OffscreenUi>()->setConstrainToolbarToCenterX(setting);

View file

@ -220,6 +220,8 @@ public:
void setHmdTabletBecomesToolbarSetting(bool value);
bool getTabletVisibleToOthersSetting() { return _tabletVisibleToOthersSetting.get(); }
void setTabletVisibleToOthersSetting(bool value);
bool getPreferAvatarFingerOverStylus() { return _preferAvatarFingerOverStylusSetting.get(); }
void setPreferAvatarFingerOverStylus(bool value);
float getSettingConstrainToolbarPosition() { return _constrainToolbarPosition.get(); }
void setSettingConstrainToolbarPosition(bool setting);
@ -565,6 +567,7 @@ private:
Setting::Handle<bool> _desktopTabletBecomesToolbarSetting;
Setting::Handle<bool> _hmdTabletBecomesToolbarSetting;
Setting::Handle<bool> _tabletVisibleToOthersSetting;
Setting::Handle<bool> _preferAvatarFingerOverStylusSetting;
Setting::Handle<bool> _constrainToolbarPosition;
float _scaleMirror;

View file

@ -107,6 +107,12 @@ void setupPreferences() {
auto setter = [](bool value) { qApp->setTabletVisibleToOthersSetting(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Tablet Is Visible To Others", getter, setter));
}
{
auto getter = []()->bool { return qApp->getPreferAvatarFingerOverStylus(); };
auto setter = [](bool value) { qApp->setPreferAvatarFingerOverStylus(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Prefer Avatar Finger Over Stylus", getter, setter));
}
// Snapshots
static const QString SNAPSHOTS { "Snapshots" };
{

View file

@ -198,18 +198,27 @@ void Web3DOverlay::render(RenderArgs* args) {
_webSurface->getRootItem()->setProperty("scriptURL", _scriptURL);
currentContext->makeCurrent(currentSurface);
auto selfOverlayID = getOverlayID();
std::weak_ptr<Web3DOverlay> weakSelf = std::dynamic_pointer_cast<Web3DOverlay>(qApp->getOverlays().getOverlay(selfOverlayID));
auto forwardPointerEvent = [=](OverlayID overlayID, const PointerEvent& event) {
if (overlayID == getOverlayID()) {
handlePointerEvent(event);
auto self = weakSelf.lock();
if (!self) {
return;
}
if (overlayID == selfOverlayID) {
self->handlePointerEvent(event);
}
};
_mousePressConnection = connect(&(qApp->getOverlays()), &Overlays::mousePressOnOverlay, forwardPointerEvent);
_mouseReleaseConnection = connect(&(qApp->getOverlays()), &Overlays::mouseReleaseOnOverlay, forwardPointerEvent);
_mouseMoveConnection = connect(&(qApp->getOverlays()), &Overlays::mouseMoveOnOverlay, forwardPointerEvent);
_hoverLeaveConnection = connect(&(qApp->getOverlays()), &Overlays::hoverLeaveOverlay,
[=](OverlayID overlayID, const PointerEvent& event) {
if (this->_pressed && this->getOverlayID() == overlayID) {
_mousePressConnection = connect(&(qApp->getOverlays()), &Overlays::mousePressOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
_mouseReleaseConnection = connect(&(qApp->getOverlays()), &Overlays::mouseReleaseOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
_mouseMoveConnection = connect(&(qApp->getOverlays()), &Overlays::mouseMoveOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
_hoverLeaveConnection = connect(&(qApp->getOverlays()), &Overlays::hoverLeaveOverlay, this, [=](OverlayID overlayID, const PointerEvent& event) {
auto self = weakSelf.lock();
if (!self) {
return;
}
if (self->_pressed && overlayID == selfOverlayID) {
// If the user mouses off the overlay while the button is down, simulate a touch end.
QTouchEvent::TouchPoint point;
point.setId(event.getID());
@ -222,12 +231,12 @@ void Web3DOverlay::render(RenderArgs* args) {
touchPoints.push_back(point);
QTouchEvent* touchEvent = new QTouchEvent(QEvent::TouchEnd, nullptr, Qt::NoModifier, Qt::TouchPointReleased,
touchPoints);
touchEvent->setWindow(_webSurface->getWindow());
touchEvent->setWindow(self->_webSurface->getWindow());
touchEvent->setDevice(&_touchDevice);
touchEvent->setTarget(_webSurface->getRootItem());
QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
touchEvent->setTarget(self->_webSurface->getRootItem());
QCoreApplication::postEvent(self->_webSurface->getWindow(), touchEvent);
}
});
}, Qt::DirectConnection);
_emitScriptEventConnection = connect(this, &Web3DOverlay::scriptEventReceived, _webSurface.data(), &OffscreenQmlSurface::emitScriptEvent);
_webEventReceivedConnection = connect(_webSurface.data(), &OffscreenQmlSurface::webEventReceived, this, &Web3DOverlay::webEventReceived);

View file

@ -19,6 +19,16 @@
#include <QObject>
#include <QString>
/**jsdoc
* A Quaternion
*
* @typedef Quat
* @property {float} x imaginary component i.
* @property {float} y imaginary component j.
* @property {float} z imaginary component k.
* @property {float} w real component.
*/
/// Scriptable interface a Quaternion helper class object. Used exclusively in the JavaScript API
class Quat : public QObject {
Q_OBJECT

View file

@ -34,6 +34,7 @@
#include <AudioConstants.h>
#include <AudioEffectOptions.h>
#include <AvatarData.h>
#include <DebugDraw.h>
#include <EntityScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
@ -630,6 +631,8 @@ void ScriptEngine::init() {
registerGlobalObject("Tablet", DependencyManager::get<TabletScriptingInterface>().data());
registerGlobalObject("Assets", &_assetScriptingInterface);
registerGlobalObject("Resources", DependencyManager::get<ResourceScriptingInterface>().data());
registerGlobalObject("DebugDraw", &DebugDraw::getInstance());
}
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {

View file

@ -37,6 +37,15 @@
* @property {float} z Z-coordinate of the vector.
*/
/**jsdoc
* A 4-dimensional vector.
*
* @typedef Vec4
* @property {float} x X-coordinate of the vector.
* @property {float} y Y-coordinate of the vector.
* @property {float} z Z-coordinate of the vector.
* @property {float} w W-coordinate of the vector.
*/
/// Scriptable interface a Vec3ernion helper class object. Used exclusively in the JavaScript API
class Vec3 : public QObject {

View file

@ -10,6 +10,8 @@
#include "DebugDraw.h"
#include "SharedUtil.h"
using Lock = std::unique_lock<std::mutex>;
DebugDraw& DebugDraw::getInstance() {
static DebugDraw* instance = globalInstance<DebugDraw>("com.highfidelity.DebugDraw");
return *instance;
@ -25,22 +27,50 @@ DebugDraw::~DebugDraw() {
// world space line, drawn only once
void DebugDraw::drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color) {
Lock lock(_mapMutex);
_rays.push_back(Ray(start, end, color));
}
void DebugDraw::addMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) {
void DebugDraw::addMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) {
Lock lock(_mapMutex);
_markers[key] = MarkerInfo(rotation, position, color);
}
void DebugDraw::removeMarker(const std::string& key) {
void DebugDraw::removeMarker(const QString& key) {
Lock lock(_mapMutex);
_markers.erase(key);
}
void DebugDraw::addMyAvatarMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) {
void DebugDraw::addMyAvatarMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) {
Lock lock(_mapMutex);
_myAvatarMarkers[key] = MarkerInfo(rotation, position, color);
}
void DebugDraw::removeMyAvatarMarker(const std::string& key) {
void DebugDraw::removeMyAvatarMarker(const QString& key) {
Lock lock(_mapMutex);
_myAvatarMarkers.erase(key);
}
//
// accessors used by renderer
//
DebugDraw::MarkerMap DebugDraw::getMarkerMap() const {
Lock lock(_mapMutex);
return _markers;
}
DebugDraw::MarkerMap DebugDraw::getMyAvatarMarkerMap() const {
Lock lock(_mapMutex);
return _myAvatarMarkers;
}
DebugDraw::Rays DebugDraw::getRays() const {
Lock lock(_mapMutex);
return _rays;
}
void DebugDraw::clearRays() {
Lock lock(_mapMutex);
_rays.clear();
}

View file

@ -10,6 +10,7 @@
#ifndef hifi_DebugDraw_h
#define hifi_DebugDraw_h
#include <mutex>
#include <unordered_map>
#include <tuple>
#include <string>
@ -17,26 +18,69 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
class DebugDraw {
#include <QObject>
#include <QString>
/**jsdoc
* Helper functions to render ephemeral debug markers and lines.
* DebugDraw markers and lines are only visible locally, they are not visible by other users.
* @namespace DebugDraw
*/
class DebugDraw : public QObject {
Q_OBJECT
public:
static DebugDraw& getInstance();
DebugDraw();
~DebugDraw();
// world space line, drawn only once
void drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color);
/**jsdoc
* Draws a line in world space, but it will only be visible for a single frame.
* @function DebugDraw.drawRay
* @param {Vec3} start - start position of line in world space.
* @param {Vec3} end - end position of line in world space.
* @param {Vec4} color - color of line, each component should be in the zero to one range. x = red, y = blue, z = green, w = alpha.
*/
Q_INVOKABLE void drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color);
// world space maker, marker drawn every frame until it is removed.
void addMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
void removeMarker(const std::string& key);
/**jsdoc
* Adds a debug marker to the world. This marker will be drawn every frame until it is removed with DebugDraw.removeMarker.
* This can be called repeatedly to change the position of the marker.
* @function DebugDraw.addMarker
* @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMarker.
* @param {Quat} rotation - start position of line in world space.
* @param {Vec3} position - position of the marker in world space.
* @param {Vec4} color - color of the marker.
*/
Q_INVOKABLE void addMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
// myAvatar relative marker, maker is drawn every frame until it is removed.
void addMyAvatarMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
void removeMyAvatarMarker(const std::string& key);
/**jsdoc
* Removes debug marker from the world. Once a marker is removed, it will no longer be visible.
* @function DebugDraw.removeMarker
* @param {string} key - name of marker to remove.
*/
Q_INVOKABLE void removeMarker(const QString& key);
/**jsdoc
* Adds a debug marker to the world, this marker will be drawn every frame until it is removed with DebugDraw.removeMyAvatarMarker.
* This can be called repeatedly to change the position of the marker.
* @function DebugDraw.addMyAvatarMarker
* @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMyAvatarMarker.
* @param {Quat} rotation - start position of line in avatar space.
* @param {Vec3} position - position of the marker in avatar space.
* @param {Vec4} color - color of the marker.
*/
Q_INVOKABLE void addMyAvatarMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
/**jsdoc
* Removes debug marker from the world. Once a marker is removed, it will no longer be visible
* @function DebugDraw.removeMyAvatarMarker
* @param {string} key - name of marker to remove.
*/
Q_INVOKABLE void removeMyAvatarMarker(const QString& key);
using MarkerInfo = std::tuple<glm::quat, glm::vec3, glm::vec4>;
using MarkerMap = std::unordered_map<std::string, MarkerInfo>;
using MarkerMap = std::map<QString, MarkerInfo>;
using Ray = std::tuple<glm::vec3, glm::vec3, glm::vec4>;
using Rays = std::vector<Ray>;
@ -44,16 +88,17 @@ public:
// accessors used by renderer
//
const MarkerMap& getMarkerMap() const { return _markers; }
const MarkerMap& getMyAvatarMarkerMap() const { return _myAvatarMarkers; }
MarkerMap getMarkerMap() const;
MarkerMap getMyAvatarMarkerMap() const;
void updateMyAvatarPos(const glm::vec3& pos) { _myAvatarPos = pos; }
const glm::vec3& getMyAvatarPos() const { return _myAvatarPos; }
void updateMyAvatarRot(const glm::quat& rot) { _myAvatarRot = rot; }
const glm::quat& getMyAvatarRot() const { return _myAvatarRot; }
const Rays getRays() const { return _rays; }
void clearRays() { _rays.clear(); }
Rays getRays() const;
void clearRays();
protected:
mutable std::mutex _mapMutex;
MarkerMap _markers;
MarkerMap _myAvatarMarkers;
glm::quat _myAvatarRot;

View file

@ -74,6 +74,10 @@ var WEB_TOUCH_Y_OFFSET = 0.05; // how far forward (or back with a negative numbe
var WEB_TOUCH_TOO_CLOSE = 0.03; // if the stylus is pushed far though the web surface, don't consider it touching
var WEB_TOUCH_Y_TOUCH_DEADZONE_SIZE = 0.01;
var FINGER_TOUCH_Y_OFFSET = -0.02;
var FINGER_TOUCH_MIN = -0.01 - FINGER_TOUCH_Y_OFFSET;
var FINGER_TOUCH_MAX = 0.01 - FINGER_TOUCH_Y_OFFSET;
//
// distant manipulation
//
@ -258,19 +262,51 @@ CONTROLLER_STATE_MACHINE[STATE_FAR_TRIGGER] = {
updateMethod: "farTrigger"
};
CONTROLLER_STATE_MACHINE[STATE_ENTITY_STYLUS_TOUCHING] = {
name: "entityTouching",
name: "entityStylusTouching",
enterMethod: "entityTouchingEnter",
exitMethod: "entityTouchingExit",
updateMethod: "entityTouching"
};
CONTROLLER_STATE_MACHINE[STATE_ENTITY_LASER_TOUCHING] = {
name: "entityLaserTouching",
enterMethod: "entityTouchingEnter",
exitMethod: "entityTouchingExit",
updateMethod: "entityTouching"
};
CONTROLLER_STATE_MACHINE[STATE_ENTITY_LASER_TOUCHING] = CONTROLLER_STATE_MACHINE[STATE_ENTITY_STYLUS_TOUCHING];
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_STYLUS_TOUCHING] = {
name: "overlayTouching",
name: "overlayStylusTouching",
enterMethod: "overlayTouchingEnter",
exitMethod: "overlayTouchingExit",
updateMethod: "overlayTouching"
};
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_LASER_TOUCHING] = CONTROLLER_STATE_MACHINE[STATE_OVERLAY_STYLUS_TOUCHING];
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_LASER_TOUCHING] = {
name: "overlayLaserTouching",
enterMethod: "overlayTouchingEnter",
exitMethod: "overlayTouchingExit",
updateMethod: "overlayTouching"
};
function getFingerWorldLocation(hand) {
var fingerJointName = (hand === RIGHT_HAND) ? "RightHandIndex4" : "LeftHandIndex4";
var fingerJointIndex = MyAvatar.getJointIndex(fingerJointName);
var fingerPosition = MyAvatar.getAbsoluteJointTranslationInObjectFrame(fingerJointIndex);
var fingerRotation = MyAvatar.getAbsoluteJointRotationInObjectFrame(fingerJointIndex);
var worldFingerRotation = Quat.multiply(MyAvatar.orientation, fingerRotation);
var worldFingerPosition = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, fingerPosition));
// local y offset.
var localYOffset = Vec3.multiplyQbyV(worldFingerRotation, {x: 0, y: FINGER_TOUCH_Y_OFFSET, z: 0});
var offsetWorldFingerPosition = Vec3.sum(worldFingerPosition, localYOffset);
return {
position: offsetWorldFingerPosition,
orientation: worldFingerRotation,
rotation: worldFingerRotation,
valid: true
};
}
// Object assign polyfill
if (typeof Object.assign != 'function') {
@ -374,6 +410,7 @@ function handLaserIntersectItem(position, rotation, start) {
direction: rayDirection,
length: PICK_MAX_DISTANCE
};
return intersectionInfo;
} else {
// entity has been destroyed? or is no longer in cache
@ -849,6 +886,8 @@ function MyController(hand) {
this.tabletStabbedPos2D = null;
this.tabletStabbedPos3D = null;
this.useFingerInsteadOfStylus = false;
var _this = this;
var suppressedIn2D = [STATE_OFF, STATE_SEARCHING];
@ -862,10 +901,22 @@ function MyController(hand) {
this.updateSmoothedTrigger();
this.maybeScaleMyAvatar();
var DEFAULT_USE_FINGER_AS_STYLUS = false;
var USE_FINGER_AS_STYLUS = Settings.getValue("preferAvatarFingerOverStylus");
if (USE_FINGER_AS_STYLUS === "") {
USE_FINGER_AS_STYLUS = DEFAULT_USE_FINGER_AS_STYLUS;
}
if (USE_FINGER_AS_STYLUS && MyAvatar.getJointIndex("LeftHandIndex4") !== -1) {
this.useFingerInsteadOfStylus = true;
} else {
this.useFingerInsteadOfStylus = false;
}
if (this.ignoreInput()) {
// Most hand input is disabled, because we are interacting with the 2d hud.
// However, we still should check for collisions of the stylus with the web overlay.
var controllerLocation = getControllerWorldLocation(this.handToController(), true);
this.processStylus(controllerLocation.position);
@ -1241,30 +1292,54 @@ function MyController(hand) {
};
this.processStylus = function(worldHandPosition) {
// see if the hand is near a tablet or web-entity
var candidateEntities = Entities.findEntities(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
entityPropertiesCache.addEntities(candidateEntities);
var nearWeb = false;
for (var i = 0; i < candidateEntities.length; i++) {
var props = entityPropertiesCache.getProps(candidateEntities[i]);
if (props && (props.type == "Web" || this.isTablet(candidateEntities[i]))) {
nearWeb = true;
break;
var performRayTest = false;
if (this.useFingerInsteadOfStylus) {
this.hideStylus();
performRayTest = true;
} else {
var i;
// see if the hand is near a tablet or web-entity
var candidateEntities = Entities.findEntities(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
entityPropertiesCache.addEntities(candidateEntities);
for (i = 0; i < candidateEntities.length; i++) {
var props = entityPropertiesCache.getProps(candidateEntities[i]);
if (props && (props.type == "Web" || this.isTablet(candidateEntities[i]))) {
performRayTest = true;
break;
}
}
if (!performRayTest) {
var candidateOverlays = Overlays.findOverlays(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
for (i = 0; i < candidateOverlays.length; i++) {
if (this.isTablet(candidateOverlays[i])) {
performRayTest = true;
break;
}
}
}
if (performRayTest) {
this.showStylus();
} else {
this.hideStylus();
}
}
var candidateOverlays = Overlays.findOverlays(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
for (var j = 0; j < candidateOverlays.length; j++) {
if (this.isTablet(candidateOverlays[j])) {
nearWeb = true;
if (performRayTest) {
var rayPickInfo = this.calcRayPickInfo(this.hand, this.useFingerInsteadOfStylus);
var max, min;
if (this.useFingerInsteadOfStylus) {
max = FINGER_TOUCH_MAX;
min = FINGER_TOUCH_MIN;
} else {
max = WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET;
min = WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_TOO_CLOSE;
}
}
if (nearWeb) {
this.showStylus();
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.distance < WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET &&
rayPickInfo.distance > WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_TOO_CLOSE) {
if (rayPickInfo.distance < max && rayPickInfo.distance > min) {
this.handleStylusOnHomeButton(rayPickInfo);
if (this.handleStylusOnWebEntity(rayPickInfo)) {
return;
@ -1273,10 +1348,8 @@ function MyController(hand) {
return;
}
} else {
this.homeButtonTouched = false;
}
} else {
this.hideStylus();
this.homeButtonTouched = false;
}
}
};
@ -1391,10 +1464,17 @@ function MyController(hand) {
// Performs ray pick test from the hand controller into the world
// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
// @param {bool} if true use the world position/orientation of the index finger to cast the ray from.
// @returns {object} returns object with two keys entityID and distance
//
this.calcRayPickInfo = function(hand) {
var controllerLocation = getControllerWorldLocation(this.handToController(), true);
this.calcRayPickInfo = function(hand, useFingerInsteadOfController) {
var controllerLocation;
if (useFingerInsteadOfController) {
controllerLocation = getFingerWorldLocation(hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var worldHandPosition = controllerLocation.position;
var worldHandRotation = controllerLocation.orientation;
@ -3018,8 +3098,13 @@ function MyController(hand) {
this.entityTouchingEnter = function() {
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_ENTITY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID, controllerLocation);
if (intersectInfo) {
var pointerEvent = {
type: "Press",
@ -3055,8 +3140,13 @@ function MyController(hand) {
this.entityTouchingExit = function() {
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_ENTITY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID, controllerLocation);
if (intersectInfo) {
var pointerEvent;
if (this.deadspotExpired) {
@ -3096,12 +3186,24 @@ function MyController(hand) {
}
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_ENTITY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID, controllerLocation);
if (intersectInfo) {
var max;
if (this.useFingerInsteadOfStylus && this.state === STATE_ENTITY_STYLUS_TOUCHING) {
max = FINGER_TOUCH_MAX;
} else {
max = WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET;
}
if (this.state == STATE_ENTITY_STYLUS_TOUCHING &&
intersectInfo.distance > WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET) {
intersectInfo.distance > max) {
this.setState(STATE_OFF, "pulled away from web entity");
return;
}
@ -3144,8 +3246,13 @@ function MyController(hand) {
this.overlayTouchingEnter = function () {
// Test for intersection between controller laser and Web overlay plane.
var intersectInfo =
handLaserIntersectOverlay(this.grabbedOverlay, getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_OVERLAY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectOverlay(this.grabbedOverlay, controllerLocation);
if (intersectInfo) {
var pointerEvent = {
type: "Press",
@ -3180,8 +3287,13 @@ function MyController(hand) {
this.overlayTouchingExit = function () {
// Test for intersection between controller laser and Web overlay plane.
var intersectInfo =
handLaserIntersectOverlay(this.grabbedOverlay, getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_OVERLAY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectOverlay(this.grabbedOverlay, controllerLocation);
if (intersectInfo) {
var pointerEvent;
@ -3238,12 +3350,25 @@ function MyController(hand) {
}
// Test for intersection between controller laser and Web overlay plane.
var intersectInfo =
handLaserIntersectOverlay(this.grabbedOverlay, getControllerWorldLocation(this.handToController(), true));
var controllerLocation;
if (this.useFingerInsteadOfStylus && this.state === STATE_OVERLAY_STYLUS_TOUCHING) {
controllerLocation = getFingerWorldLocation(this.hand);
} else {
controllerLocation = getControllerWorldLocation(this.handToController(), true);
}
var intersectInfo = handLaserIntersectOverlay(this.grabbedOverlay, controllerLocation);
if (intersectInfo) {
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING &&
intersectInfo.distance > WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET + WEB_TOUCH_Y_TOUCH_DEADZONE_SIZE) {
var max, min;
if (this.useFingerInsteadOfStylus && this.state === STATE_OVERLAY_STYLUS_TOUCHING) {
max = FINGER_TOUCH_MAX;
min = FINGER_TOUCH_MIN;
} else {
max = WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET + WEB_TOUCH_Y_TOUCH_DEADZONE_SIZE;
min = WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_TOO_CLOSE;
}
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING && intersectInfo.distance > max) {
this.grabbedThingID = null;
this.setState(STATE_OFF, "pulled away from overlay");
return;
@ -3254,7 +3379,7 @@ function MyController(hand) {
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING &&
!this.tabletStabbed &&
intersectInfo.distance < WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_TOO_CLOSE) {
intersectInfo.distance < min) {
// they've stabbed the tablet, don't send events until they pull back
this.tabletStabbed = true;
this.tabletStabbedPos2D = pos2D;

View file

@ -21,6 +21,7 @@ exports.handlers = {
'../../libraries/networking/src',
'../../libraries/animation/src',
'../../libraries/entities/src',
'../../libraries/shared/src'
];
var exts = ['.h', '.cpp'];