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fix finger and palm-normal directions for JS
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1 changed files with 4 additions and 2 deletions
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@ -114,12 +114,14 @@ float HandData::getBaseScale() const {
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}
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glm::vec3 PalmData::getFingerDirection() const {
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const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 0.0f, 1.0f);
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// finger points along yAxis in hand-frame
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const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 1.0f, 0.0f);
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return glm::normalize(_owningHandData->localToWorldDirection(_rawRotation * LOCAL_FINGER_DIRECTION));
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}
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glm::vec3 PalmData::getNormal() const {
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const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, -1.0f, 0.0f);
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// palm normal points along zAxis in hand-frame
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const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, 0.0f, 1.0f);
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return glm::normalize(_owningHandData->localToWorldDirection(_rawRotation * LOCAL_PALM_DIRECTION));
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}
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