possibly fix mac issues

This commit is contained in:
SamGondelman 2018-10-31 13:07:48 -07:00
parent 312f336210
commit c4c4d2c98d
2 changed files with 2 additions and 2 deletions

View file

@ -13,7 +13,7 @@
<@include gpu/ShaderConstants.h@>
layout(binding=GPU_TEXTURE_MIP_CREATION_INPUT) uniform sampler2D texMap;
LAYOUT(binding=GPU_TEXTURE_MIP_CREATION_INPUT) uniform sampler2D texMap;
in vec2 varTexCoord0;

View file

@ -25,7 +25,7 @@ LAYOUT(binding=RENDER_UTILS_TEXTURE_SHADOW) uniform sampler2DArrayShadow shadowM
<@include debug_deferred_buffer_shared.slh@>
layout(std140, binding=RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS) uniform parametersBuffer {
LAYOUT_STD140(binding=RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS) uniform parametersBuffer {
DebugParameters parameters;
};