mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-08 19:23:28 +02:00
Document effect of Bezier interpolation on particle radius simulation
This commit is contained in:
parent
e2ecc388ca
commit
c3e3af7c8c
1 changed files with 2 additions and 0 deletions
|
@ -71,6 +71,7 @@
|
|||
Entities.editEntity(particles, {
|
||||
radiusSpread: 0.0,
|
||||
radiusStart: 0.0,
|
||||
particleRadius: 2 * PARTICLE_RADIUS, // Bezier interpolation used means that middle value isn't intersected
|
||||
radiusFinish: 0.0
|
||||
});
|
||||
break;
|
||||
|
@ -78,6 +79,7 @@
|
|||
print("Alpha 0.5");
|
||||
Entities.editEntity(particles, {
|
||||
radiusStart: PARTICLE_RADIUS,
|
||||
particleRadius: PARTICLE_RADIUS,
|
||||
radiusFinish: PARTICLE_RADIUS,
|
||||
alpha: 0.5
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue