Document effect of Bezier interpolation on particle radius simulation

This commit is contained in:
David Rowe 2015-12-18 15:11:43 +13:00
parent e2ecc388ca
commit c3e3af7c8c

View file

@ -71,6 +71,7 @@
Entities.editEntity(particles, {
radiusSpread: 0.0,
radiusStart: 0.0,
particleRadius: 2 * PARTICLE_RADIUS, // Bezier interpolation used means that middle value isn't intersected
radiusFinish: 0.0
});
break;
@ -78,6 +79,7 @@
print("Alpha 0.5");
Entities.editEntity(particles, {
radiusStart: PARTICLE_RADIUS,
particleRadius: PARTICLE_RADIUS,
radiusFinish: PARTICLE_RADIUS,
alpha: 0.5
});